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[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]


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DrDarkTempler
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Join Date: Apr 2012
Old 08-05-2012 , 15:54   Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Reply With Quote #11

Hey silver, is it possible to spawn those holdout bot with ammo pile included? their weapon ammo CAN be used up
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Jason Johns
Junior Member
Join Date: Sep 2011
Old 08-06-2012 , 09:24   Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Reply With Quote #12

Could you let it also work in L4D1? Is it easy do that?
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DrDarkTempler
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Join Date: Apr 2012
Old 08-07-2012 , 12:53   Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Reply With Quote #13

Quote:
Originally Posted by Jason Johns View Post
Could you let it also work in L4D1? Is it easy do that?

I dont think is doable on l4D1 since there is no helper like L4D2 does in The Passing Finale, is impossible

closest thing is to create addition bot, and i think there is already a mod for that
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DrDarkTempler
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Join Date: Apr 2012
Old 08-20-2012 , 01:34   Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Reply With Quote #14

Anyone know where is the cfg that stores all the holdout saved spot? i cant seem to find it lol
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-01-2012 , 14:01   Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Reply With Quote #15

Quote:
Originally Posted by DrDarkTempler View Post
Hey silver, is it possible to spawn those holdout bot with ammo pile included? their weapon ammo CAN be used up
Sure, I'll add this at some point.


Quote:
Originally Posted by DrDarkTempler View Post
Anyone know where is the cfg that stores all the holdout saved spot? i cant seem to find it lol
Just added to the first post: The config which stores the bots spawn location data is saved to \sourcemod\data\l4d2_holdout.cfg.
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DrDarkTempler
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Join Date: Apr 2012
Old 09-01-2012 , 15:47   Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]
Reply With Quote #16

Quote:
Originally Posted by Silvers View Post
Sure, I'll add this at some point.




Just added to the first post: The config which stores the bots spawn location data is saved to \sourcemod\data\l4d2_holdout.cfg.

welcome back Silver, long time no see

Thanks, i found it config file lol, i dont know why i couldn't find it before, i was i was stress out on that days
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-07-2012 , 00:49   Re: [L4D2] Survivor Bot Holdout (1.1) [07-Oct-2012]
Reply With Quote #17

Thanks to DrDarkTempler for testing this, delayed, release.

1.1 (07-Oct-2012)
- Added cvar "l4d2_holdout_pile" to create ammo piles next to survivors with primary weapons.
- Added cvar "l4d2_holdout_freeze" to optionally freeze bots in their place.
- Changed the freeze method to memory patching, which prevents dust under the bots feet.
- Requires the added gamedata "l4d2_holdout.txt" for memory patching.
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Recon-1
Senior Member
Join Date: Sep 2009
Old 10-13-2012 , 19:39   Re: [L4D2] Survivor Bot Holdout (1.1) [07-Oct-2012]
Reply With Quote #18

Hey Silver I'm field testing this plugin atm. I loaded up the final level to swamp fever "plantation" I looked for a suitable spot to put a holdout survivor and I entered this into the console "!holdout_temp 1 rifle_ak47" was that the right command to enter or not ? Cause when I did it, it crashed the server.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-13-2012 , 20:45   Re: [L4D2] Survivor Bot Holdout (1.1) [07-Oct-2012]
Reply With Quote #19

I don't see how that would have crashed the server. You need to enter "sm_holdout_temp 1 rifle_ak47" in console. !holdout_temp and /holdout_temp are chat triggers.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-11-2013 , 02:33   Re: [L4D2] Survivor Bot Holdout (1.2) [11-Jul-2013]
Reply With Quote #20

Plugin updated, woo:

1.2 (11-Jul-2013)
- Added Bill to spawn list!
- Updated gamedata txt file.
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