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[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-23-2022 , 18:50   Re: [L4D2] Survivor Bot Holdout (1.8) [21-Sep-2021]
Reply With Quote #61

They move around still? I give up. Can't replicate the issue and don't have time for this.
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Lebo
New Member
Join Date: Jan 2022
Old 01-27-2022 , 23:41  
Reply With Quote #62

Could you add a setting that would hold their position instead of freezed or free roamed. i'd love if they have gravity so they can like come down and come back up from elevators and stuff lol.

would this be LMC supported? or like can attach models onto the survivors?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-28-2022 , 21:16   Re: [L4D2] Survivor Bot Holdout (1.8) [21-Sep-2021]
Reply With Quote #63

Making the bots stay in position has been a long standing issue and challenge. Without patching or detouring some stuff in the game this is the only thing that can be done. I'm also not going to look into detouring or patching. LMC I don't know how that would affect them, I never wrote the plugin to consider LMC for them and I have no intentions of this. If someone does this stuff I can add into the plugin.

I don't have time anymore for major changes and stuff that will take a long to write and test. I'm only supporting bug fixes.
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kot4404
Senior Member
Join Date: Mar 2013
Old 04-20-2022 , 14:17   Re: [L4D2] Survivor Bot Holdout (1.8) [21-Sep-2021]
Reply With Quote #64

I was always too lazy to remember and type weapon names so I edited it so it's random if none specified
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_holdout.sp - 87 views - 43.4 KB)

Last edited by kot4404; 04-20-2022 at 14:18.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-03-2022 , 06:44   Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Reply With Quote #65

Is it possible to fix l4d2 hold out survivor bot voice in l4d1 maps?

For example, spawn Nick hold out bot in c10m5, but his voice is bill

Edit: I found solution myself
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_vocalizebasedmodel.sp - 89 views - 3.6 KB)
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Last edited by HarryPotter; 10-04-2022 at 03:56. Reason: I found solution myself
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Zheka
New Member
Join Date: Dec 2022
Old 02-28-2023 , 04:54   Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Reply With Quote #66

Can you make sure that after the death of the survivors there are bodies ?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-28-2023 , 16:20   Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Reply With Quote #67

Quote:
Originally Posted by Zheka View Post
Can you make sure that after the death of the survivors there are bodies ?
Try this

Survivor Identity Fix for 5+ Survivors version Shadowysn
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SpannerV2
Member
Join Date: Jun 2019
Old 06-22-2023 , 16:24   Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Reply With Quote #68

Can mutations count as a gamemode? I would like to run the "United We Stand" Mutation mod while being able to disable this plugin if that mutation is running.
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zonbarbar
Member
Join Date: Jul 2022
Old 08-01-2023 , 19:26   Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Reply With Quote #69

my server has 8+ survivors, sometimes got "Failed to match survivor (%d), did they not spawn?" when i spawn bots
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little_froy
Senior Member
Join Date: May 2021
Old 08-01-2023 , 23:14   Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
Reply With Quote #70

Quote:
Originally Posted by zonbarbar View Post
my server has 8+ survivors, sometimes got "Failed to match survivor (%d), did they not spawn?" when i spawn bots
maybe clients reaches "MaxClients"
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