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CS:S Server Crashing (New Update)


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TheAvengers2
BANNED
Join Date: Jul 2011
Old 07-03-2012 , 10:47   Re: CS:S Server Crashing (New Update)
Reply With Quote #131

Quote:
Originally Posted by Twelve-60 View Post
zBlock was the breaking plugin for us
Yeah, same. It'll crash the server a few minutes after lo3. One time I was lucky enough to get through the first half before it crashed. That's usually not the case, though.

Last edited by TheAvengers2; 07-03-2012 at 10:47.
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3D-GRAF
Member
Join Date: Jun 2008
Old 07-03-2012 , 11:51   Re: CS:S Server Crashing (New Update)
Reply With Quote #132

Twelve-60
Thanks for advice! Seem like that was the problem for me too.
Works fine now.
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deathkilla
Senior Member
Join Date: Mar 2011
Old 07-03-2012 , 21:58   Re: CS:S Server Crashing (New Update)
Reply With Quote #133

just an update to what is currently happening for others that have not found out yet.

Quote:
Originally Posted by deathkilla View Post
As what iv heard and experienced is:

Sourcemod 1.4.4 is currently work. (although I have herad a few errors such as admin commands crashing the server ect, but it is a beta) All you have to do is Add the new update to your server, which can be found here (http://www.sourcemod.net/snapshots.php)

Update Sdkhooks (or find the specific file of bin/sourcemod.2.ep2v and extensions/sdktools.ext.2.ep2v and update those two)

However Mattie Eventscripts are currently not updated therefore not working. (The exact problem lies with es_playsound and es_emitsound) (this means also take out mattie admin as it will not work) Not load Mattie will/should fix your problem.

Oh and im unsure if the new sourcemod has included the new gamedata, but if not, go here and manually update it (http://hg.alliedmods.net/sourcemod-central/summary)
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ramakers
Junior Member
Join Date: Apr 2011
Location: Netherlands
Old 09-19-2013 , 16:25   Re: CS:S Server Crashing (New Update)
Reply With Quote #134

some dedicated warserver crashes after update 17-09-2013
if you have installed Zblock you will need zblock fix (zbgamedata.txt)

It works, at least for our warservers



"zblock"
{
"version" "471"

"offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}

"Weapon_GetSlot"
{
"windows" "260"
"linux" "261"
}

"MyCombatCharacterPointer"
{
"windows" "70"
"linux" "71"
}

"FindUseEntity"
{
"windows" "397"
"linux" "398"
}

"EyePosition"
{
"windows" "128"
"linux" "129"
}

"EyeAngles"
{
"windows" "129"
"linux" "130"
}
}
}

Last edited by ramakers; 09-19-2013 at 16:29.
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