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CS:S Server Crashing (New Update)


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waltercl
Member
Join Date: Jun 2011
Old 07-03-2012 , 01:02   Re: CS:S Server Crashing (New Update)
Reply With Quote #101

Anyone have a link to the latest sdkhooks gamedata file?
waltercl is offline
TheAvengers2
BANNED
Join Date: Jul 2011
Old 07-03-2012 , 01:03   Re: CS:S Server Crashing (New Update)
Reply With Quote #102

Here: http://hg.nicholashastings.com/sdkhooks/rawfile/fbe834f03ffc15213eb6934f049b456d0bedead7/sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt

Anyway, looks like my problems were caused by me rsyncing off the wrong directory. I was copying an older installation of SourceMod. The reason smac_wallhack was giving me crashes was because it uses AddNormalSoundHook and obviously the older SourceMod didn't have the updated sound parameters. -.-"


@psychonic:

Did you do this intentionally?
Quote:
\t\t\t"GetMaxHealth"
\t\t\t{
\t\t\t\t"windows"\t"116"
\t\t\t\t"linux"\t\t"117"
\t\t\t\t"mac"\t\t"117"\t\t\t\t
\t\t\t}

Last edited by TheAvengers2; 07-03-2012 at 01:08.
TheAvengers2 is offline
Fearts
ferts of daeth
Join Date: Oct 2008
Old 07-03-2012 , 01:12   Re: CS:S Server Crashing (New Update)
Reply With Quote #103

^I don't think it is. This is my hook gamedata (addons/sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt):

Code:
"Games"
{
    // Now this is getting ridiculous
    "#default"
    {
        "#supported"
        {
            "game"        "tf"
        }
        
        "Offsets"
        {
            "EndTouch"
            {
                "windows"    "99"
                "linux"        "100"
                "mac"        "100"
            }
            "FireBullets"
            {
                "windows"    "111"
                "linux"        "112"
                "mac"        "112"
            }
            "GetMaxHealth"
            {
                "windows"    "116"
                "linux"        "117"
                "mac"        "117"                
            }
            "GroundEntChanged"
            {
                "windows"    "176"
                "linux"        "177"
                "mac"        "177"
            }
            "OnTakeDamage"
            {
                "windows"    "62"
                "linux"        "63"
                "mac"        "63"
            }
            "PreThink"
            {
                "windows"    "327"
                "linux"        "328"
                "mac"        "328"
            }
            "PostThink"
            {
                "windows"    "328"
                "linux"        "329"
                "mac"        "329"
            }
            "Reload"
            {
                "windows"    "274"
                "linux"        "275"
                "mac"        "275"
            }
            "SetTransmit"
            {
                "windows"    "20"
                "linux"        "21"
                "mac"        "21"
            }
            "ShouldCollide"
            {
                "windows"    "16"
                "linux"        "17"
                "mac"        "17"
            }
            "Spawn"
            {
                "windows"    "22"
                "linux"        "23"
                "mac"        "23"
            }
            "StartTouch"
            {
                "windows"    "97"
                "linux"        "98"
                "mac"        "98"
            }
            "Think"
            {
                "windows"    "47"
                "linux"        "48"
                "mac"        "48"
            }
            "Touch"
            {
                "windows"    "98"
                "linux"        "99"
                "mac"        "99"
            }
            "TraceAttack"
            {
                "windows"    "60"
                "linux"        "61"
                "mac"        "61"
            }
            "Use"
            {
                "windows"    "96"
                "linux"        "97"
                "mac"        "97"
            }
            "VPhysicsUpdate"
            {
                "windows"    "156"
                "linux"        "157"
                "mac"        "157"
            }
            "Weapon_CanSwitchTo"
            {
                "windows"    "261"
                "linux"        "262"
                "mac"        "262"
            }
            "Weapon_CanUse"
            {
                "windows"    "255"
                "linux"        "256"
                "mac"        "256"
            }
            "Weapon_Drop"
            {
                "windows"    "258"
                "linux"        "259"
                "mac"        "259"
            }
            "Weapon_Equip"
            {
                "windows"    "256"
                "linux"        "257"
                "mac"        "257"
            }
            "Weapon_Switch"
            {
                "windows"    "259"
                "linux"        "260"
                "mac"        "260"
            }
            
            
            // no longer used
            "UpdateOnRemove"
            {
                "windows"    "104"
                "linux"        "105"
                "mac"        "105"
            }
            //
        }
        
        "Signatures"
        {
            // no longer used
            "IEntityFactoryDictionary"
            {
                "library"    "server"
                "windows"    "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
                "linux"        "@_Z23EntityFactoryDictionaryv"
                "mac"        "@_Z23EntityFactoryDictionaryv"
            }
            //
        }
    }
    
    "#default"
    {
        "#supported"
        {
            "game"        "cstrike"
        }
        
        "Offsets"
        {
            "Reload"
            {
                "windows"    "272"
                "linux"        "273"
                "mac"        "273"
            }
        }
    }
    
    "#default"
    {
        "#supported"
        {
            "game"        "hl2mp"
            "game"        "dod"
            "game"        "cstrike"
        }
        
        "Offsets"
        {
            "EndTouch"
            {
                "windows"    "98"
                "linux"        "99"
                "mac"        "99"
            }
            "FireBullets"
            {
                "windows"    "110"
                "linux"        "111"
                "mac"        "111"
            }
            "GetMaxHealth"
            {
                "windows"    "115"
                "linux"        "116"
                "mac"        "116"                
            }
            "GroundEntChanged"
            {
                "windows"    "175"
                "linux"        "176"
                "mac"        "176"
            }
            "OnTakeDamage"
            {
                "windows"    "61"
                "linux"        "62"
                "mac"        "62"
            }
            "PreThink"
            {
                "windows"    "326"
                "linux"        "327"
                "mac"        "327"
            }
            "PostThink"
            {
                "windows"    "327"
                "linux"        "328"
                "mac"        "328"
            }
            "Reload"
            {
                "windows"    "265"
                "linux"        "266"
                "mac"        "266"
            }
            "SetTransmit"
            {
                "windows"    "19"
                "linux"        "20"
                "mac"        "20"
            }
            "ShouldCollide"
            {
                "windows"    "15"
                "linux"        "16"
                "mac"        "16"
            }
            "Spawn"
            {
                "windows"    "21"
                "linux"        "22"
                "mac"        "22"
            }
            "StartTouch"
            {
                "windows"    "96"
                "linux"        "97"
                "mac"        "97"
            }
            "Think"
            {
                "windows"    "46"
                "linux"        "47"
                "mac"        "47"
            }
            "Touch"
            {
                "windows"    "97"
                "linux"        "98"
                "mac"        "98"
            }
            "TraceAttack"
            {
                "windows"    "59"
                "linux"        "60"
                "mac"        "60"
            }
            "Use"
            {
                "windows"    "95"
                "linux"        "96"
                "mac"        "96"
            }
            "VPhysicsUpdate"
            {
                "windows"    "155"
                "linux"        "156"
                "mac"        "156"
            }
            "Weapon_CanSwitchTo"
            {
                "windows"    "260"
                "linux"        "261"
                "mac"        "261"
            }
            "Weapon_CanUse"
            {
                "windows"    "254"
                "linux"        "255"
                "mac"        "255"
            }
            "Weapon_Drop"
            {
                "windows"    "257"
                "linux"        "258"
                "mac"        "258"
            }
            "Weapon_Equip"
            {
                "windows"    "255"
                "linux"        "256"
                "mac"        "256"
            }
            "Weapon_Switch"
            {
                "windows"    "258"
                "linux"        "259"
                "mac"        "259"
            }
            
            
            // no longer used
            "UpdateOnRemove"
            {
                "windows"    "103"
                "linux"        "104"
                "mac"        "104"
            }
            //
        }
        
        "Signatures"
        {
            // no longer used
            "IEntityFactoryDictionary"
            {
                "library"    "server"
                "windows"    "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
                "linux"        "@_Z23EntityFactoryDictionaryv"
                "mac"        "@_Z23EntityFactoryDictionaryv"
            }
            //
        }
    }
}
__________________

Last edited by Fearts; 07-03-2012 at 01:14.
Fearts is offline
Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-03-2012 , 01:20   Re: CS:S Server Crashing (New Update)
Reply With Quote #104

Quote:
Originally Posted by Fearts View Post
^I don't think it is. This is my hook gamedata (addons/sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt):

Code:
"Games"
{
    // Now this is getting ridiculous
    "#default"
    {
        "#supported"
        {
            "game"        "tf"
        }
        
        "Offsets"
        {
            "EndTouch"
            {
                "windows"    "99"
                "linux"        "100"
                "mac"        "100"
            }
            "FireBullets"
            {
                "windows"    "111"
                "linux"        "112"
                "mac"        "112"
            }
            "GetMaxHealth"
            {
                "windows"    "116"
                "linux"        "117"
                "mac"        "117"                
            }
            "GroundEntChanged"
            {
                "windows"    "176"
                "linux"        "177"
                "mac"        "177"
            }
            "OnTakeDamage"
            {
                "windows"    "62"
                "linux"        "63"
                "mac"        "63"
            }
            "PreThink"
            {
                "windows"    "327"
                "linux"        "328"
                "mac"        "328"
            }
            "PostThink"
            {
                "windows"    "328"
                "linux"        "329"
                "mac"        "329"
            }
            "Reload"
            {
                "windows"    "274"
                "linux"        "275"
                "mac"        "275"
            }
            "SetTransmit"
            {
                "windows"    "20"
                "linux"        "21"
                "mac"        "21"
            }
            "ShouldCollide"
            {
                "windows"    "16"
                "linux"        "17"
                "mac"        "17"
            }
            "Spawn"
            {
                "windows"    "22"
                "linux"        "23"
                "mac"        "23"
            }
            "StartTouch"
            {
                "windows"    "97"
                "linux"        "98"
                "mac"        "98"
            }
            "Think"
            {
                "windows"    "47"
                "linux"        "48"
                "mac"        "48"
            }
            "Touch"
            {
                "windows"    "98"
                "linux"        "99"
                "mac"        "99"
            }
            "TraceAttack"
            {
                "windows"    "60"
                "linux"        "61"
                "mac"        "61"
            }
            "Use"
            {
                "windows"    "96"
                "linux"        "97"
                "mac"        "97"
            }
            "VPhysicsUpdate"
            {
                "windows"    "156"
                "linux"        "157"
                "mac"        "157"
            }
            "Weapon_CanSwitchTo"
            {
                "windows"    "261"
                "linux"        "262"
                "mac"        "262"
            }
            "Weapon_CanUse"
            {
                "windows"    "255"
                "linux"        "256"
                "mac"        "256"
            }
            "Weapon_Drop"
            {
                "windows"    "258"
                "linux"        "259"
                "mac"        "259"
            }
            "Weapon_Equip"
            {
                "windows"    "256"
                "linux"        "257"
                "mac"        "257"
            }
            "Weapon_Switch"
            {
                "windows"    "259"
                "linux"        "260"
                "mac"        "260"
            }
            
            
            // no longer used
            "UpdateOnRemove"
            {
                "windows"    "104"
                "linux"        "105"
                "mac"        "105"
            }
            //
        }
        
        "Signatures"
        {
            // no longer used
            "IEntityFactoryDictionary"
            {
                "library"    "server"
                "windows"    "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
                "linux"        "@_Z23EntityFactoryDictionaryv"
                "mac"        "@_Z23EntityFactoryDictionaryv"
            }
            //
        }
    }
    
    "#default"
    {
        "#supported"
        {
            "game"        "cstrike"
        }
        
        "Offsets"
        {
            "Reload"
            {
                "windows"    "272"
                "linux"        "273"
                "mac"        "273"
            }
        }
    }
    
    "#default"
    {
        "#supported"
        {
            "game"        "hl2mp"
            "game"        "dod"
            "game"        "cstrike"
        }
        
        "Offsets"
        {
            "EndTouch"
            {
                "windows"    "98"
                "linux"        "99"
                "mac"        "99"
            }
            "FireBullets"
            {
                "windows"    "110"
                "linux"        "111"
                "mac"        "111"
            }
            "GetMaxHealth"
            {
                "windows"    "115"
                "linux"        "116"
                "mac"        "116"                
            }
            "GroundEntChanged"
            {
                "windows"    "175"
                "linux"        "176"
                "mac"        "176"
            }
            "OnTakeDamage"
            {
                "windows"    "61"
                "linux"        "62"
                "mac"        "62"
            }
            "PreThink"
            {
                "windows"    "326"
                "linux"        "327"
                "mac"        "327"
            }
            "PostThink"
            {
                "windows"    "327"
                "linux"        "328"
                "mac"        "328"
            }
            "Reload"
            {
                "windows"    "265"
                "linux"        "266"
                "mac"        "266"
            }
            "SetTransmit"
            {
                "windows"    "19"
                "linux"        "20"
                "mac"        "20"
            }
            "ShouldCollide"
            {
                "windows"    "15"
                "linux"        "16"
                "mac"        "16"
            }
            "Spawn"
            {
                "windows"    "21"
                "linux"        "22"
                "mac"        "22"
            }
            "StartTouch"
            {
                "windows"    "96"
                "linux"        "97"
                "mac"        "97"
            }
            "Think"
            {
                "windows"    "46"
                "linux"        "47"
                "mac"        "47"
            }
            "Touch"
            {
                "windows"    "97"
                "linux"        "98"
                "mac"        "98"
            }
            "TraceAttack"
            {
                "windows"    "59"
                "linux"        "60"
                "mac"        "60"
            }
            "Use"
            {
                "windows"    "95"
                "linux"        "96"
                "mac"        "96"
            }
            "VPhysicsUpdate"
            {
                "windows"    "155"
                "linux"        "156"
                "mac"        "156"
            }
            "Weapon_CanSwitchTo"
            {
                "windows"    "260"
                "linux"        "261"
                "mac"        "261"
            }
            "Weapon_CanUse"
            {
                "windows"    "254"
                "linux"        "255"
                "mac"        "255"
            }
            "Weapon_Drop"
            {
                "windows"    "257"
                "linux"        "258"
                "mac"        "258"
            }
            "Weapon_Equip"
            {
                "windows"    "255"
                "linux"        "256"
                "mac"        "256"
            }
            "Weapon_Switch"
            {
                "windows"    "258"
                "linux"        "259"
                "mac"        "259"
            }
            
            
            // no longer used
            "UpdateOnRemove"
            {
                "windows"    "103"
                "linux"        "104"
                "mac"        "104"
            }
            //
        }
        
        "Signatures"
        {
            // no longer used
            "IEntityFactoryDictionary"
            {
                "library"    "server"
                "windows"    "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
                "linux"        "@_Z23EntityFactoryDictionaryv"
                "mac"        "@_Z23EntityFactoryDictionaryv"
            }
            //
        }
    }
}
yours is the same with the shitload of \ts after the mac offset
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KratosMafia
Senior Member
Join Date: Jul 2012
Old 07-03-2012 , 01:53   Re: CS:S Server Crashing (New Update)
Reply With Quote #105

server still crashing after rtv and nominate
KratosMafia is offline
TheAvengers2
BANNED
Join Date: Jul 2011
Old 07-03-2012 , 01:56   Re: CS:S Server Crashing (New Update)
Reply With Quote #106

Hmm.. I'm also getting random crashes every so often. Might be zBlock, but I'm not entirely sure.
TheAvengers2 is offline
KratosMafia
Senior Member
Join Date: Jul 2012
Old 07-03-2012 , 02:14   Re: CS:S Server Crashing (New Update)
Reply With Quote #107

Yea SM still not working. Can not use anything SM like admin or rtv or nominate?
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-03-2012 , 02:26   Re: CS:S Server Crashing (New Update)
Reply With Quote #108

I updated to the latest snapshot and no issues at all:
Here is the uptime: http://stats.47r-squad.com

Last edited by IcEWoLF; 07-03-2012 at 02:26.
IcEWoLF is offline
KratosMafia
Senior Member
Join Date: Jul 2012
Old 07-03-2012 , 03:19   Re: CS:S Server Crashing (New Update)
Reply With Quote #109

That is sooooo weird because i did to and if i do sm_admin it crashes my server
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raidoxx
New Member
Join Date: Jul 2012
Old 07-03-2012 , 03:28   Re: CS:S Server Crashing (New Update)
Reply With Quote #110

Many Fixes:

http://forums.alliedmods.net/showthread.php?t=189040
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