Hi everybody, I have a problem I want to make this plugin to work just once per round because I make it to work by comand not at 3 round. I tried but I don't figure out. Thanks a lot
PHP Code:
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <csdm>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
//Auto refill
#define m_iId 43
#define m_iPrimaryAmmoType 49
#define m_fInReload 54
#define m_flNextAttack 83
#define m_pActiveItem 373
#define m_rgAmmo_Player_Slot0 376
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))
new g_iMaxPlayers
new const g_weapons[] =
{
CSW_P228,
CSW_SCOUT,
CSW_XM1014,
CSW_MAC10,
CSW_AUG,
CSW_ELITE,
CSW_FIVESEVEN,
CSW_UMP45,
CSW_SG550,
CSW_GALI,
CSW_GALIL,
CSW_FAMAS,
CSW_USP,
CSW_GLOCK18,
CSW_AWP,
CSW_MP5NAVY,
CSW_M249,
CSW_M3,
CSW_M4A1,
CSW_TMP,
CSW_G3SG1,
CSW_DEAGLE,
CSW_SG552,
CSW_AK47,
CSW_P90
}
new const g_max_clip[] =
{
13,
10,
7,
30,
30,
30,
20,
25,
30,
35,
35,
25,
12,
20,
10,
30,
100,
8,
30,
30,
20,
7,
30,
30,
50
}
new const g_other_weapons[] =
{
CSW_KNIFE,
CSW_HEGRENADE,
CSW_C4
}
//
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif
public plugin_init()
{
register_plugin("VIP Eng Version", "3.0", "Dunno")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","200")
mhb = register_cvar("money_hs_bonus","500")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_awp_active = register_cvar("awp_active", "1")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
register_clcmd("say /vreauvip","ShowMotd")
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_concmd("vip","Showrod") //Vip menu Comand
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public LogEvent_RoundStart()
{
CurrentRound++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player, "weapon_hegrenade")
give_item(player, "weapon_flashbang")
give_item(player, "weapon_flashbang")
give_item(player, "weapon_smokegrenade")
give_item(player, "item_assaultsuit")
give_item(player, "item_thighpack")
if (!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
//if(CurrentRound >= 0)
//{
//Showrod(player);
//}
}
}
return PLUGIN_HANDLED
}
public Event_RoundRestart()
{
CurrentRound=0;
}
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
public Showrod(id) {
show_menu(id, Keysrod, "\r VIP GUNS MENU^n^n1. M\w4A1 + DEAGLE^n\r^n2. A\wK47 + DEAGLE^n", -1, "rod") // Display menu
return PLUGIN_CONTINUE;
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Get M4A1+Deagle
* 2. Get AK47+Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You get free weapons.")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You get free weapons.")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
}
}
return PLUGIN_CONTINUE
}
//Auto Refill
public Player_Killed(iVictim, iKiller, iGib)
{
if( IsPlayer(iKiller) && is_user_alive(iKiller) && get_user_flags( iKiller ) & ADMIN_LEVEL_H )
{
new iWeapon = get_pdata_cbase(iKiller, m_pActiveItem)
if( iWeapon > 0
&& !( NOCLIP_WPN_BS & (1<<get_pdata_int(iWeapon, m_iId, 4)) ) )
{
new Float:flNextAttack = get_pdata_float(iKiller, m_flNextAttack, 5)
set_pdata_float(iKiller, m_flNextAttack, -0.001, 5)
new iButton = pev(iKiller, pev_button)
set_pev(iKiller, pev_button, iButton & ~(IN_ATTACK|IN_ATTACK2|IN_RELOAD))
set_pdata_int(iWeapon, m_fInReload, 1, 4)
ExecuteHamB(Ham_Item_PostFrame, iWeapon)
set_pdata_int(iKiller, m_rgAmmo_Player_Slot0 + get_pdata_int(iWeapon, m_iPrimaryAmmoType, 4), 200)
set_pdata_float(iKiller, m_flNextAttack, flNextAttack, 5)
set_pev(iKiller, pev_button, iButton)
}
}
}
///
public HandleCmd(id){
if (!get_pcvar_num(g_awp_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Sniper's Only For VIP's")
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public client_authorized(id)
{
set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_H)
get_user_name(id, adminnames[count++], 31)
len = format(message, 255, "%s VIP ONLINE: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "No VIP online.")
print_message(user, message)
}
get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
print_message(user, contactinfo)
}
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }
*/