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Infinite Round (v2.1.2)


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sungersoo
Junior Member
Join Date: Mar 2010
Old 03-08-2010 , 09:51   Re: Infinite Round
Reply With Quote #101

Quote:
Originally Posted by Arkshine View Post
- just download Amxx base package for windows,
- unzip somewhere on your computer,
- copy-paste the includes from orhpeu package in the includes/ directory,
- copy-paste the infiniteround.sma in the scripting/ directory,
- select and drop this sma on compile.exe ; and you will get the compiled plugin *amxx in compiled/ directory.

Is it just me or is the includes folder in the orpheu package empty?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-08-2010 , 09:58   Re: Infinite Round
Reply With Quote #102

Yes, Joaquim has forgotten to include them.

Check it again, it should be present now.
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sungersoo
Junior Member
Join Date: Mar 2010
Old 03-08-2010 , 10:01   Re: Infinite Round
Reply With Quote #103

WORKS, thanks alot!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-08-2010 , 10:14   Re: Infinite Round
Reply With Quote #104

It was not that difficult to compile locally a plugin.
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-08-2010 , 12:39   Re: Infinite Round
Reply With Quote #105

Getting this with the newest version of the module:

Quote:
L 03/08/2010 - 187:41: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 03/08/2010 - 187:41: [AMXX] Run time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunction") - debug not enabled!
Shall I enable debug?
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Old 03-08-2010, 14:04
joaquimandrade
This message has been deleted by joaquimandrade.
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-08-2010 , 14:06   Re: Infinite Round
Reply With Quote #106

Open the file CheckMapConditions in functions/ ; and replace the sig by :

Code:
[0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e]
Try if it's better
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-08-2010 , 14:37   Re: Infinite Round
Reply With Quote #107

Works now, thanks!
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 03-13-2010 , 08:04   Re: Infinite Round
Reply With Quote #108

This plugin blocks sv_restart (weapons being removed from ground, but players are not teleporting to base blah.), any way of re-enabling it ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-13-2010 , 08:24   Re: Infinite Round
Reply With Quote #109

This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 03-14-2010 , 04:28   Re: Infinite Round
Reply With Quote #110

Quote:
Originally Posted by Arkshine View Post
This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.
Strange. Once i tested sv_restart didnt work, now when i tried it again, it worked. o_O
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