Quote:
Originally Posted by EthoAtom202
Do you think you could make a youtube video on how to install the mod and all of its dependencies? I don't know how to do stuff like build, and some of the instructions on some of the dependencies aren't the clearest.
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There's no need to manually build anything; the "Releases" section in the sidebar on the right of every repository listed has compiled copies of files you'll need. I've added clarifications for Econ Data - if there's specific instructions you need clarification on, feel free to ask, but things like "copying a file" isn't the same process for local / remote servers and operating systems.
Quote:
Originally Posted by shadowpikachu
Everytime i look up how to edit existing weapons on my server, it comes to this mod or an older one, i can't seem to figure out why.
Can this be used as just a rebalance mod, like the x10 mod does or whatever? And how?
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This plugin is currently only for optional new weapons; it doesn't affect existing ones.
It's been requested here, but progress hasn't been made on that - the way CWX overwrites the player's loadout and prevents weapons from being dropped doesn't make this too trivial.
As far as I'm aware, the main publicly available plugin to modify existing items is
https://github.com/JugadorXEI/tf2rebalance_jug, though that only supports native attributes.
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