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[L4D2] Damage Mod (SDKHooks Ed.)


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 12-30-2013 , 19:30   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #141

Quote:
Originally Posted by ellis View Post
Haha i like this plugin
is in this new damage mod plugin the old cvars included from the old plugin?

"melee_commons_enabled" and alternate damage for the tank?

it would be very awesome when the plugin can modify the complete weapon like:

M16 (Rifle)
Damage:
Base: 33 Damage
Friendly Fire: 0/1/3/16 Damage
Damage Dropoff:
Range: 3000
Range Modifier: 0.97
Magazine Size: 50 (410 total)
Rate of Fire: 1 round/0.0875 sec, 11.4 rounds/sec (4.375s per magazine)
Reload: 2.35s
DPS: 376 damage/s (245 sustained)
Recoil:
Maximum Spread: 30
Spread per Shot: 0.75
Spread Decay: 5
Minimum Ducking Spread: 0.05
Minimum Standing Spread: 0.4
Minimum in Air Spread: 1.5
Maximum Movement Spread: 5
Penetration:
Number of Layers: 2
Power: 50
Maximum Distance: 0
Too bad Magazine Size is impossible.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 01-31-2014 , 17:11   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #142

You can add this in your server cfg file.
sm_damage_weaponmulti weapon_shotgun_chrome "1.30"
sm_damage_tank_weaponmulti weapon_shotgun_chrome "1.30"
sm_damage_weaponmulti weapon_pumpshotgun "1.50"
sm_damage_tank_weaponmulti weapon_pumpshotgun "1.50"
sm_damage_weaponmulti weapon_smg_mp5 "1.25"
sm_damage_tank_weaponmulti weapon_smg_mp5 "1.25"
sm_damage_weaponmulti weapon_sniper_awp "2.00"
sm_damage_tank_weaponmulti weapon_sniper_awp "2.00"
sm_damage_weaponmulti weapon_sniper_scout "2.00"
sm_damage_tank_weaponmulti weapon_sniper_scout "2.00"
sm_damage_weaponmulti weapon_smg_silenced "1.25"
sm_damage_tank_weaponmulti weapon_smg_silenced "1.25"
sm_damage_weaponmulti weapon_smg "1.25"
sm_damage_tank_weaponmulti weapon_smg "1.25"
sm_damage_weaponmulti weapon_hunting_rifle "2.75"
sm_damage_tank_weaponmulti weapon_hunting_rifle "2.75"
sm_damage_weaponmulti weapon_pistol "1.20"
sm_damage_tank_weaponmulti weapon_pistol "1.20"
sm_damage_weaponmulti weapon_rifle "1.50"
sm_damage_tank_weaponmulti weapon_rifle "1.40"
sm_damage_weaponmulti weapon_rifle_sg552 "1.20"
sm_damage_tank_weaponmulti weapon_rifle_sg552 "1.20
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Arthedains
Junior Member
Join Date: Nov 2016
Location: Europe
Old 01-04-2017 , 13:13   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #143

I tried to increase the damage output of propane tanks with prop_physics, but it didn't work somehow. Otherwise this plugin functions without any problems. Has someone any ideas why?

Hmm, if I don't find a solution, I might need to install the detonation force plugin addionally.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-22-2018 , 05:55   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #144

To add to the comment above, sometimes things just don't seem to work correctly for some reason?

As of now, I can't make Hunter or Smoker deal less damage (no matter what value), and I'm unable to increase AK47's base damage (the only gun that doesn't seem to get recognized).

Also, prop_physics works for me, but it doesn't just increase the damage of all hittables etc. If you hit any prop (tables on Sacrifice for examples) you'll die instantly if you modified the damage high enough (wanted to make hittables 1-hit kill).

Last edited by KoMiKoZa; 12-22-2018 at 14:14.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-22-2018 , 09:59   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #145

Don't expect consistency. The implementations of weapons, SI direct and indirect abilities, the new L4D2 melee weapons, and environmental damage are all different. I suspect most was haphazardly tacked on or hacked into the source engine.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-22-2018 , 14:14   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #146

Quote:
Originally Posted by AtomicStryker View Post
Don't expect consistency. The implementations of weapons, SI direct and indirect abilities, the new L4D2 melee weapons, and environmental damage are all different. I suspect most was haphazardly tacked on or hacked into the source engine.
Or maybe I'm just a goofer.

1. I used just "smoker" instead of "weapon_smoker_claw", same with hunter. It works with the second variation.

2. I forgot to add "rifle" to the AK47 entity name (was "weapon_ak47" instead of "weapon_rifle_ak47").

So nope, everything works on your side! Just me not paying enough attention.

It's a shame with prop_physics though. I wish it only affected tank's hittables.

Also, thank you a lot for your plugins.
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 11-27-2019 , 13:18   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #147

super but it doesn't work for these two weapons: Scar rifle and the m16 rifle, any solution?
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 11-27-2019 , 13:20   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #148

Does anyone know how it would be to modify the damage melee and weapon towards the witch? please
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Arthedains
Junior Member
Join Date: Nov 2016
Location: Europe
Old 03-17-2022 , 09:36   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #149

Quote:
Originally Posted by gamer_kanelita View Post
super but it doesn't work for these two weapons: Scar rifle and the m16 rifle, any solution?
Have you used the correct weapon names? You can check them on this list: https://developer.valvesoftware.com/..._L4D2_Entities

m16 = weapon_rifle
Scar rifle = weapon_rifle_desert

Last edited by Arthedains; 03-17-2022 at 09:41.
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Arthedains
Junior Member
Join Date: Nov 2016
Location: Europe
Old 03-17-2022 , 09:46   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #150

I can report that this plugin still works flawlessly on a freshly installed server. Great plugin.
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