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[CSGO] Mapchooser problem!


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albiaps
Member
Join Date: Jun 2020
Old 03-10-2022 , 03:28   [CSGO] Mapchooser problem!
Reply With Quote #1

Hello guys, my mapchooser plugin sometimes shows the vote sometimes not.
I want the vote menu appearing always. So how can i do which team reaches 10 rounds, votes for the next map should start.
nextmap.smx is disabled.
mapchooser.smx is enabled.

gamemode_competitive.cfg
Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							1
bot_defer_to_human_items							1
bot_difficulty										2
bot_quota											0
bot_quota_mode										fill
cash_player_bomb_defused							300
cash_player_bomb_planted							300
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					300
cash_player_killed_enemy_factor						1
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						3250
cash_team_elimination_hostage_map_t					3000
cash_team_elimination_hostage_map_ct					3000
cash_team_hostage_alive								0
cash_team_hostage_interaction						600
cash_team_loser_bonus								1400
mp_starting_losses									1
cash_team_loser_bonus_consecutive_rounds			500
cash_team_planted_bomb_but_defused					800
cash_team_rescued_hostage						600
cash_team_terrorist_win_bomb						3500
cash_team_win_by_defusing_bomb						3500
cash_team_win_by_hostage_rescue						2900
cash_team_win_by_time_running_out_hostage			3250
cash_team_win_by_time_running_out_bomb				3250
ff_damage_reduction_bullets							0.33
ff_damage_reduction_grenade							0.85
ff_damage_reduction_grenade_self					1
ff_damage_reduction_other							0.4
mp_afterroundmoney									0
mp_buytime											60
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0
mp_force_pick_time									15
mp_forcecamera										1			// Set to 1 for team only spectating.
mp_free_armor										0		
mp_freezetime										5
mp_friendlyfire										0
mp_solid_teammates                                                                      1
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											1
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											16000
mp_maxrounds										30
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										1.92
mp_roundtime_hostage								1.92
mp_roundtime_defuse									1.92
mp_solid_teammates									2
mp_startmoney										800
mp_teamcashawards									1
mp_timelimit										30
mp_warmuptime										60
mp_warmuptime_all_players_connected					60
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								0
sv_talk_enemy_dead									0		
sv_auto_full_alltalk_during_warmup_half_end			0
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											105
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						2
ammo_grenade_limit_total							4
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								0

spec_replay_enable								0
mp_solid_teammates 2
mapchooser.cfg
Code:
 
// This file was auto-generated by SourceMod (v1.5.0-dev+3861)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "0"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "1"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "6"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Hold run of votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "2.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "2.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
__________________

Last edited by albiaps; 03-10-2022 at 03:33.
albiaps is offline
vijayar
Senior Member
Join Date: Sep 2020
Old 03-10-2022 , 13:31   Re: [CSGO] Mapchooser problem!
Reply With Quote #2

Quote:
Originally Posted by albiaps View Post
Hello guys, my mapchooser plugin sometimes shows the vote sometimes not.
I want the vote menu appearing always. So how can i do which team reaches 10 rounds, votes for the next map should start.
nextmap.smx is disabled.
mapchooser.smx is enabled.

gamemode_competitive.cfg
Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							1
bot_defer_to_human_items							1
bot_difficulty										2
bot_quota											0
bot_quota_mode										fill
cash_player_bomb_defused							300
cash_player_bomb_planted							300
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					300
cash_player_killed_enemy_factor						1
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						3250
cash_team_elimination_hostage_map_t					3000
cash_team_elimination_hostage_map_ct					3000
cash_team_hostage_alive								0
cash_team_hostage_interaction						600
cash_team_loser_bonus								1400
mp_starting_losses									1
cash_team_loser_bonus_consecutive_rounds			500
cash_team_planted_bomb_but_defused					800
cash_team_rescued_hostage						600
cash_team_terrorist_win_bomb						3500
cash_team_win_by_defusing_bomb						3500
cash_team_win_by_hostage_rescue						2900
cash_team_win_by_time_running_out_hostage			3250
cash_team_win_by_time_running_out_bomb				3250
ff_damage_reduction_bullets							0.33
ff_damage_reduction_grenade							0.85
ff_damage_reduction_grenade_self					1
ff_damage_reduction_other							0.4
mp_afterroundmoney									0
mp_buytime											60
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0
mp_force_pick_time									15
mp_forcecamera										1			// Set to 1 for team only spectating.
mp_free_armor										0		
mp_freezetime										5
mp_friendlyfire										0
mp_solid_teammates                                                                      1
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											1
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											16000
mp_maxrounds										30
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										1.92
mp_roundtime_hostage								1.92
mp_roundtime_defuse									1.92
mp_solid_teammates									2
mp_startmoney										800
mp_teamcashawards									1
mp_timelimit										30
mp_warmuptime										60
mp_warmuptime_all_players_connected					60
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								0
sv_talk_enemy_dead									0		
sv_auto_full_alltalk_during_warmup_half_end			0
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											105
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						2
ammo_grenade_limit_total							4
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								0

spec_replay_enable								0
mp_solid_teammates 2
mapchooser.cfg
Code:
 
// This file was auto-generated by SourceMod (v1.5.0-dev+3861)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "0"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "1"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "6"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Hold run of votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "2.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "2.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
Move mapchoosersmx in disabled folder and restart server.
vijayar is offline
albiaps
Member
Join Date: Jun 2020
Old 03-10-2022 , 20:13   Re: [CSGO] Mapchooser problem!
Reply With Quote #3

Quote:
Originally Posted by vijayar View Post
Move mapchoosersmx in disabled folder and restart server.
Its freezing server in the last round. Before happends just some times, now it happens every map.
__________________
albiaps is offline
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