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Death Zone


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Carn
Member
Join Date: Jun 2008
Old 10-20-2008 , 02:35   Re: Death Zone
Reply With Quote #31

Quote:
Originally Posted by SWAT_88 View Post
I found the bug.
I fixed it.
Thank you for feedback!
hey no problem, thanks for a very useful plugin.

problem has been cured, thanks also for that ;)

one thing though, i see youve added an immunity to the plugin for admins and the config file linked in the first post doesnt have this cvar innit, this could be confusing for people trying to test it, just a thought. (the plugin will write a new cfg for you for anyone else that was confused why it stopped working) :p

Carn
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TheRazer
Junior Member
Join Date: Oct 2008
Old 01-02-2009 , 23:34   Re: Death Zone
Reply With Quote #32

ok... here is a plugin i realy love ;)
BUT i hawe one recwest... cane you make an option in the cfg for imunity to bots...
some maps i want the bots slayd in death zones and som maps not...

Now the bots dont get slayd...
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 01-08-2009 , 12:41   Re: Death Zone
Reply With Quote #33

Quote:
Originally Posted by TheRazer View Post
ok... here is a plugin i realy love ;)
BUT i hawe one recwest... cane you make an option in the cfg for imunity to bots...
some maps i want the bots slayd in death zones and som maps not...

Now the bots dont get slayd...
Yes this would be possible, but at the moment I have no time.
I will start asap.
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kicia
New Member
Join Date: Jan 2009
Old 01-23-2009 , 17:08   Re: Death Zone
Reply With Quote #34

Well, I really found your plugin very useful but...

Many ppl asked about 60 seconds timelimit. So I've made it for you. But it's not perfect.

@SWAT_88: I'll send you more info in a PM. I hope it'll be useful
kicia is offline
[KH] Royal CS
Junior Member
Join Date: May 2008
Old 02-03-2009 , 13:28   Update
Reply With Quote #35

Updated to 2.4

Changelog:
  • Added Deactivation Thanks to Kicia
  • Added Bot Immunity
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Last edited by [KH] Royal CS; 02-03-2009 at 13:54.
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FredJed223
Senior Member
Join Date: Feb 2008
Old 02-06-2009 , 20:39   Re: Death Zone
Reply With Quote #36

Can you make this work for TF2? I have some custom maps i would like to use this on.

Thanks
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 02-07-2009 , 20:55   Re: Death Zone
Reply With Quote #37

Quote:
Originally Posted by FredJed223 View Post
Can you make this work for TF2? I have some custom maps i would like to use this on.

Thanks
This plugin ist multimod.
It is marked as CSS, because the team names are "Counter-Terror" and "Terror".
You could use it in TF2 too, you can ignore the wrong team names (Team names - only in config mode), or you can use ALL.
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nonick
BANNED
Join Date: Jul 2008
Old 02-08-2009 , 09:51   Re: Death Zone
Reply With Quote #38

I whant ask you.. why slaid players in zone, just than they jump... Maybe i doing some wrong??
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 02-08-2009 , 10:51   Re: Death Zone
Reply With Quote #39

Quote:
Originally Posted by nonick View Post
I whant ask you.. why slaid players in zone, just than they jump... Maybe i doing some wrong??
Maybe your zone is set too high and only if the players reach the zone via jumping they get killed.
Go into spectrator and type dz_testzones. This function shows you, whether you are currently in a deathzone or not.
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FredJed223
Senior Member
Join Date: Feb 2008
Old 02-08-2009 , 14:07   Re: Death Zone
Reply With Quote #40

Quote:
Originally Posted by SWAT_88 View Post
This plugin ist multimod.
It is marked as CSS, because the team names are "Counter-Terror" and "Terror".
You could use it in TF2 too, you can ignore the wrong team names (Team names - only in config mode), or you can use ALL.

I tried using all, it did not work. Can someone make this work for TF2?
FredJed223 is offline
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