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getting metamod to work on tf2


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HanoverFist
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Join Date: Oct 2007
Old 10-13-2007 , 10:35   getting metamod to work on tf2
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For the life of me I can't get the new sourcemod beta to work on tf2. I put in the addons folder and edited the gameinfo.txt file. restarted server and it never shows up in hlsw. Do I need to create an autoexec.cfg or something? If so what should it say in it?

Last edited by HanoverFist; 10-14-2007 at 09:38.
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John Ford
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Old 10-13-2007 , 16:17   Re: getting sourcemod to work on tf2
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With the new metamod tf2 beta, sourcemod gives an error upon loading. Its good to know that the beta works though. Does sourcemod have to be reconfigured to coincide with the tf2/orangebox engine? I apoligize, i'm new at this new plugin.
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Old 10-14-2007 , 00:12   Re: getting sourcemod to work on tf2
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Are you talking about Metamod:Source 1.6.0 rather than SourceMod?
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HanoverFist
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Old 10-14-2007 , 09:37   Re: getting sourcemod to work on tf2
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yes sorry
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Old 10-14-2007 , 10:34   Re: getting metamod to work on tf2
Reply With Quote #5

Make sure you downloaded the "Orange Box" version of Metamod:Source, then attach your gameinfo.txt.
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HanoverFist
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Old 10-14-2007 , 11:19   Re: getting metamod to work on tf2
Reply With Quote #6

this is what my gameinfo.txt looks like but I still can't get it to work

"GameInfo"
{
game "Team Fortress 2"
gamelogo 1
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0


FileSystem
{
SteamAppId 440 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|
Game tf
Game |all_source_engine_paths|hl2
GameBin |gameinfo_path|addons/metamod/bin
}
}
}
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Old 10-14-2007 , 13:41   Re: getting metamod to work on tf2
Reply With Quote #7

The line with GameBin .. metamod.. should be the first one in its block.
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John Ford
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Join Date: Apr 2006
Location: Earth
Old 10-16-2007 , 07:32   Re: getting metamod to work on tf2
Reply With Quote #8

FYI for you great developers of plugins. My Ubuntu Linux box ran the Orangebox metamod beta plugin 1.6.0-r502 with no errors. However, beta 1.6.0-r518 gave the error

failed to dlopen server _i486.so error=server_i486.so: undefined symbol: GetCVarIF

Hmm, curious. I also tried the linux binary that came with the BAT plugin but no worky with the r502

Last edited by John Ford; 10-16-2007 at 07:41. Reason: more info
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LouLouBizou
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Join Date: Aug 2006
Location: Toulouse (France)
Old 10-16-2007 , 10:48   Re: getting metamod to work on tf2
Reply With Quote #9

Quote:
Originally Posted by John Ford View Post
FYI for you great developers of plugins. My Ubuntu Linux box ran the Orangebox metamod beta plugin 1.6.0-r502 with no errors. However, beta 1.6.0-r518 gave the error

failed to dlopen server _i486.so error=server_i486.so: undefined symbol: GetCVarIF

Hmm, curious. I also tried the linux binary that came with the BAT plugin but no worky with the r502
i got the same issue with last SMM
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Old 10-16-2007 , 12:23   Re: getting metamod to work on tf2
Reply With Quote #10

It should work again as of r520.
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