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Please make it work only for admins


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Ekb
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Join Date: Nov 2017
Old 11-04-2017 , 10:09   Please make it work only for admins
Reply With Quote #1

Please make it work only for admins


/* CS:GO Weapons&Knives SourceMod Plugin
*
* Copyright (C) 2017 Kağan 'kgns' Üstüngel
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see http://www.gnu.org/licenses/.
*/

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#include <PTaH>

#pragma semicolon 1
#pragma newdecls required

#include "weapons/globals.sp"
#include "weapons/forwards.sp"
#include "weapons/hooks.sp"
#include "weapons/helpers.sp"
#include "weapons/database.sp"
#include "weapons/config.sp"
#include "weapons/menus.sp"

public Plugin myinfo =
{
name = "Weapons & Knives",
author = "kgns | pluginal.com",
description = "All in one custom weapon management",
version = "1.1.1",
url = "https://pluginal.com"
};

public void OnPluginStart()
{
LoadTranslations("weapons.phrases");

g_Cvar_DBConnection = CreateConVar("sm_weapons_db_connection", "storage-local", "Database connection name in databases.cfg to use");
g_Cvar_TablePrefix = CreateConVar("sm_weapons_table_prefix", "", "Prefix for database table (example: 'xyz_')");
g_Cvar_ChatPrefix = CreateConVar("sm_weapons_chat_prefix", "[wasdzone]", "Prefix for chat messages");
g_Cvar_KnifeStatTrakMode = CreateConVar("sm_weapons_knife_stattrak_mode" , "0", "0: All knives show the same StatTrak counter (total knife kills) 1: Each type of knife shows its own separate StatTrak counter");
g_Cvar_EnableFloat = CreateConVar("sm_weapons_enable_float", "1", "Enable/Disable weapon float options");
g_Cvar_EnableNameTag = CreateConVar("sm_weapons_enable_nametag", "1", "Enable/Disable name tag options");
g_Cvar_EnableStatTrak = CreateConVar("sm_weapons_enable_stattrak", "1", "Enable/Disable StatTrak options");
g_Cvar_FloatIncrementSize = CreateConVar("sm_weapons_float_increment_size ", "0.05", "Increase/Decrease by value for weapon float");
g_Cvar_EnableWeaponOverwrite = CreateConVar("sm_weapons_enable_overwrite", "1", "Enable/Disable players overwriting other players' weapons (picked up from the ground) by using !ws command");
g_Cvar_GracePeriod = CreateConVar("sm_weapons_grace_period", "0", "Grace period in terms of seconds counted after round start for allowing the use of !ws command. 0 means no restrictions");

AutoExecConfig(true, "weapons");

RegConsoleCmd("buyammo1", CommandWeaponSkins);
RegConsoleCmd("sm_ws", CommandWeaponSkins);
RegConsoleCmd("buyammo2", CommandKnife);
RegConsoleCmd("sm_knife", CommandKnife);
RegConsoleCmd("sm_nametag", CommandNameTag);
RegConsoleCmd("sm_wslang", CommandWSLang);

PTaH(PTaH_GiveNamedItemPre, Hook, GiveNamedItemPre);
PTaH(PTaH_GiveNamedItem, Hook, GiveNamedItem);

AddCommandListener(ChatListener, "say");
AddCommandListener(ChatListener, "say2");
AddCommandListener(ChatListener, "say_team");
}

public Action CommandWeaponSkins(int client, int args)
{
if (IsValidClient(client))
{
if(g_iGracePeriod > 0 && g_iRoundStartTime + g_iGracePeriod < GetTime() && IsPlayerAlive(client))
{
PrintToChat(client, " %s \x02%t", g_ChatPrefix, "GracePeriod", g_iGracePeriod);
}
else
{
CreateMainMenu(client).Display(client, GetRemainingGracePeriodSeconds());
}
}
return Plugin_Handled;
}

public Action CommandKnife(int client, int args)
{
if (IsValidClient(client))
{
CreateKnifeMenu(client).Display(client, GetRemainingGracePeriodSeconds());
}
return Plugin_Handled;
}

public Action CommandWSLang(int client, int args)
{
if (IsValidClient(client))
{
CreateLanguageMenu(client).Display(client, GetRemainingGracePeriodSeconds());
}
return Plugin_Handled;
}

public Action CommandNameTag(int client, int args)
{
if(!g_bEnableNameTag)
{
ReplyToCommand(client, " %s \x02%T", g_ChatPrefix, "NameTagDisabled", client);
return Plugin_Handled;
}
ReplyToCommand(client, " %s \x04%T", g_ChatPrefix, "NameTagNew", client);
return Plugin_Handled;
}

void SetWeaponProps(int client, int entity)
{
int index = GetWeaponIndex(entity);
if (index > -1 && g_iSkins[client][index] != 0)
{
SetEntProp(entity, Prop_Send, "m_iItemIDLow", -1);
SetEntProp(entity, Prop_Send, "m_nFallbackPaintKit", g_iSkins[client][index] == -1 ? GetRandomSkin(client, index) : g_iSkins[client][index]);
SetEntPropFloat(entity, Prop_Send, "m_flFallbackWear", !g_bEnableFloat || g_fFloatValue[client][index] == 0.0 ? 0.000001 : g_fFloatValue[client][index] == 1.0 ? 0.999999 : g_fFloatValue[client][index]);
SetEntProp(entity, Prop_Send, "m_nFallbackSeed", GetRandomInt(0, 8192));
if(!IsKnife(entity))
{
if(g_bEnableStatTrak)
{
SetEntProp(entity, Prop_Send, "m_nFallbackStatTrak", g_iStatTrak[client][index] == 1 ? g_iStatTrakCount[client][index] : -1);
SetEntProp(entity, Prop_Send, "m_iEntityQuality", g_iStatTrak[client][index] == 1 ? 9 : 0);
}
}
else
{
if(g_bEnableStatTrak)
{
SetEntProp(entity, Prop_Send, "m_nFallbackStatTrak", g_iStatTrak[client][index] == 0 ? -1 : g_iKnifeStatTrakMode == 0 ? GetTotalKnifeStatTrakCount(client) : g_iStatTrakCount[client][index]);
}
SetEntProp(entity, Prop_Send, "m_iEntityQuality", 3);
}
if (g_bEnableNameTag && strlen(g_NameTag[client][index]) > 0)
{
SetEntDataString(entity, FindSendPropInfo("CBaseAttributableItem", "m_szCustomName"), g_NameTag[client][index], 12;
}
SetEntProp(entity, Prop_Send, "m_iAccountID", g_iSteam32[client]);
SetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity", client);
SetEntPropEnt(entity, Prop_Send, "m_hPrevOwner", -1);
}
}

void RefreshWeapon(int client, int index, bool defaultKnife = false)
{
int size = GetEntPropArraySize(client, Prop_Send, "m_hMyWeapons");

for (int i = 0; i < size; i++)
{
int weapon = GetEntPropEnt(client, Prop_Send, "m_hMyWeapons", i);
if (IsValidWeapon(weapon))
{
bool isKnife = IsKnife(weapon);
if ((!defaultKnife && GetWeaponIndex(weapon) == index) || (isKnife && (defaultKnife || IsKnifeClass(g_WeaponClasses[index]))))
{
if(!g_bOverwriteEnabled)
{
int previousOwner;
if ((previousOwner = GetEntPropEnt(weapon, Prop_Send, "m_hPrevOwner")) != INVALID_ENT_REFERENCE && previousOwner != client)
{
return;
}
}

int clip = -1;
int ammo = -1;
int offset = -1;
int reserve = -1;

if (!isKnife)
{
offset = FindDataMapInfo(client, "m_iAmmo") + (GetEntProp(weapon, Prop_Data, "m_iPrimaryAmmoType") * 4);
ammo = GetEntData(client, offset);
clip = GetEntProp(weapon, Prop_Send, "m_iClip1");
reserve = GetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount");
}

RemovePlayerItem(client, weapon);
AcceptEntityInput(weapon, "KillHierarchy");

if (!isKnife)
{
weapon = GivePlayerItem(client, g_WeaponClasses[index]);
if (clip != -1)
{
SetEntProp(weapon, Prop_Send, "m_iClip1", clip);
}
if (reserve != -1)
{
SetEntProp(weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", reserve);
}
if (offset != -1 && ammo != -1)
{
DataPack pack;
CreateDataTimer(0.1, ReserveAmmoTimer, pack);
pack.WriteCell(GetClientUserId(client));
pack.WriteCell(offset);
pack.WriteCell(ammo);
}
}
else
{
GivePlayerItem(client, "weapon_knife");
}
break;
}
}
}
}

public Action ReserveAmmoTimer(Handle timer, DataPack pack)
{
ResetPack(pack);
int clientIndex = GetClientOfUserId(pack.ReadCell());
int offset = pack.ReadCell();
int ammo = pack.ReadCell();

if(clientIndex > 0 && IsClientInGame(clientIndex))
{
SetEntData(clientIndex, offset, ammo, 4, true);
}
}
Ekb is offline
GrimmReaper
Junior Member
Join Date: Oct 2017
Location: Name's the Clue
Old 11-05-2017 , 03:15   Re: Please make it work only for admins
Reply With Quote #2

Quote:
Originally Posted by Ekb View Post
Please make it work only for admins


PHP Code:
/*  CS:GO Weapons&Knives SourceMod Plugin
 *
 *  Copyright (C) 2017 Kağan 'kgns' Üstüngel
 * 
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation, either version 3 of the License, or (at your option) 
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT 
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with 
 * this program. If not, see [url]http://www.gnu.org/licenses/[/url].
 */

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#include <PTaH>

#pragma semicolon 1
#pragma newdecls required

#include "weapons/globals.sp"
#include "weapons/forwards.sp"
#include "weapons/hooks.sp"
#include "weapons/helpers.sp"
#include "weapons/database.sp"
#include "weapons/config.sp"
#include "weapons/menus.sp"

public Plugin myinfo 
{
    
name "Weapons & Knives",
    
author "kgns | pluginal.com",
    
description "All in one custom weapon management",
    
version "1.1.1",
    
url "https://pluginal.com"
};

public 
void OnPluginStart()
{
    
LoadTranslations("weapons.phrases");
    
    
g_Cvar_DBConnection             CreateConVar("sm_weapons_db_connection",             "storage-local",     "Database connection name in databases.cfg to use");
    
g_Cvar_TablePrefix                 CreateConVar("sm_weapons_table_prefix",             "",                 "Prefix for database table (example: 'xyz_')");
    
g_Cvar_ChatPrefix                 CreateConVar("sm_weapons_chat_prefix",             "[wasdzone]",         "Prefix for chat messages");
    
g_Cvar_KnifeStatTrakMode         CreateConVar("sm_weapons_knife_stattrak_mode",     "0",                 "0: All knives show the same StatTrak counter (total knife kills) 1: Each type of knife shows its own separate StatTrak counter");
    
g_Cvar_EnableFloat                 CreateConVar("sm_weapons_enable_float",             "1",                 "Enable/Disable weapon float options");
    
g_Cvar_EnableNameTag             CreateConVar("sm_weapons_enable_nametag",         "1",                 "Enable/Disable name tag options");
    
g_Cvar_EnableStatTrak             CreateConVar("sm_weapons_enable_stattrak",         "1",                 "Enable/Disable StatTrak options");
    
g_Cvar_FloatIncrementSize         CreateConVar("sm_weapons_float_increment_size",     "0.05",             "Increase/Decrease by value for weapon float");
    
g_Cvar_EnableWeaponOverwrite     CreateConVar("sm_weapons_enable_overwrite",         "1",                 "Enable/Disable players overwriting other players' weapons (picked up from the ground) by using !ws command");
    
g_Cvar_GracePeriod                 CreateConVar("sm_weapons_grace_period",             "0",                 "Grace period in terms of seconds counted after round start for allowing the use of !ws command. 0 means no restrictions");
    
    
AutoExecConfig(true"weapons");
    
    
RegConsoleCmd("buyammo1"CommandWeaponSkins);
    
RegConsoleCmd("sm_ws"CommandWeaponSkins);
    
RegConsoleCmd("buyammo2"CommandKnife);
    
RegConsoleCmd("sm_knife"CommandKnife);
    
RegConsoleCmd("sm_nametag"CommandNameTag);
    
RegConsoleCmd("sm_wslang"CommandWSLang);
    
    
PTaH(PTaH_GiveNamedItemPreHookGiveNamedItemPre);
    
PTaH(PTaH_GiveNamedItemHookGiveNamedItem);
    
    
AddCommandListener(ChatListener"say");
    
AddCommandListener(ChatListener"say2");
    
AddCommandListener(ChatListener"say_team");
}

public 
Action CommandWeaponSkins(int clientint args)
{
    if (
IsValidClient(client))
    {
        if(
g_iGracePeriod && g_iRoundStartTime g_iGracePeriod GetTime() && IsPlayerAlive(client))
        {
            
PrintToChat(client" %s \x02%t"g_ChatPrefix"GracePeriod"g_iGracePeriod);
        }
        else
        {
            
CreateMainMenu(client).Display(clientGetRemainingGracePeriodSeconds());
        }
    }
    return 
Plugin_Handled;
}

public 
Action CommandKnife(int clientint args)
{
    if (
IsValidClient(client))
    {
        
CreateKnifeMenu(client).Display(clientGetRemainingGracePeriodSeconds());
    }
    return 
Plugin_Handled;
}

public 
Action CommandWSLang(int clientint args)
{
    if (
IsValidClient(client))
    {
        
CreateLanguageMenu(client).Display(clientGetRemainingGracePeriodSeconds());
    }
    return 
Plugin_Handled;
}

public 
Action CommandNameTag(int clientint args)
{
    if(!
g_bEnableNameTag)
    {
        
ReplyToCommand(client" %s \x02%T"g_ChatPrefix"NameTagDisabled"client);
        return 
Plugin_Handled;
    }
    
ReplyToCommand(client" %s \x04%T"g_ChatPrefix"NameTagNew"client);
    return 
Plugin_Handled;
}

void SetWeaponProps(int clientint entity)
{
    
int index GetWeaponIndex(entity);
    if (
index > -&& g_iSkins[client][index] != 0)
    {
        
SetEntProp(entityProp_Send"m_iItemIDLow", -1);
        
SetEntProp(entityProp_Send"m_nFallbackPaintKit"g_iSkins[client][index] == -GetRandomSkin(clientindex) : g_iSkins[client][index]);
        
SetEntPropFloat(entityProp_Send"m_flFallbackWear", !g_bEnableFloat || g_fFloatValue[client][index] == 0.0 0.000001 g_fFloatValue[client][index] == 1.0 0.999999 g_fFloatValue[client][index]);
        
SetEntProp(entityProp_Send"m_nFallbackSeed"GetRandomInt(08192));
        if(!
IsKnife(entity))
        {
            if(
g_bEnableStatTrak)
            {
                
SetEntProp(entityProp_Send"m_nFallbackStatTrak"g_iStatTrak[client][index] == g_iStatTrakCount[client][index] : -1);
                
SetEntProp(entityProp_Send"m_iEntityQuality"g_iStatTrak[client][index] == 0);
            }
        }
        else
        {
            if(
g_bEnableStatTrak)
            {
                
SetEntProp(entityProp_Send"m_nFallbackStatTrak"g_iStatTrak[client][index] == ? -g_iKnifeStatTrakMode == GetTotalKnifeStatTrakCount(client) : g_iStatTrakCount[client][index]);
            }
            
SetEntProp(entityProp_Send"m_iEntityQuality"3);
        }
        if (
g_bEnableNameTag && strlen(g_NameTag[client][index]) > 0)
        {
            
SetEntDataString(entityFindSendPropInfo("CBaseAttributableItem""m_szCustomName"), g_NameTag[client][index], 128);
        }
        
SetEntProp(entityProp_Send"m_iAccountID"g_iSteam32[client]);
        
SetEntPropEnt(entityProp_Send"m_hOwnerEntity"client);
        
SetEntPropEnt(entityProp_Send"m_hPrevOwner", -1);
    }
}

void RefreshWeapon(int clientint indexbool defaultKnife false)
{
    
int size GetEntPropArraySize(clientProp_Send"m_hMyWeapons");
    
    for (
int i 0sizei++)
    {
        
int weapon GetEntPropEnt(clientProp_Send"m_hMyWeapons"i);
        if (
IsValidWeapon(weapon))
        {
            
bool isKnife IsKnife(weapon);
            if ((!
defaultKnife && GetWeaponIndex(weapon) == index) || (isKnife && (defaultKnife || IsKnifeClass(g_WeaponClasses[index]))))
            {
                if(!
g_bOverwriteEnabled)
                {
                    
int previousOwner;
                    if ((
previousOwner GetEntPropEnt(weaponProp_Send"m_hPrevOwner")) != INVALID_ENT_REFERENCE && previousOwner != client)
                    {
                        return;
                    }
                }
                
                
int clip = -1;
                
int ammo = -1;
                
int offset = -1;
                
int reserve = -1;
                
                if (!
isKnife)
                {
                    
offset FindDataMapInfo(client"m_iAmmo") + (GetEntProp(weaponProp_Data"m_iPrimaryAmmoType") * 4);
                    
ammo GetEntData(clientoffset);
                    
clip GetEntProp(weaponProp_Send"m_iClip1");
                    
reserve GetEntProp(weaponProp_Send"m_iPrimaryReserveAmmoCount");
                }
                
                
RemovePlayerItem(clientweapon);
                
AcceptEntityInput(weapon"KillHierarchy");
                
                if (!
isKnife)
                {
                    
weapon GivePlayerItem(clientg_WeaponClasses[index]);
                    if (
clip != -1)
                    {
                        
SetEntProp(weaponProp_Send"m_iClip1"clip);
                    }
                    if (
reserve != -1)
                    {
                        
SetEntProp(weaponProp_Send"m_iPrimaryReserveAmmoCount"reserve);
                    }
                    if (
offset != -&& ammo != -1)
                    {
                        
DataPack pack;
                        
CreateDataTimer(0.1ReserveAmmoTimerpack);
                        
pack.WriteCell(GetClientUserId(client));
                        
pack.WriteCell(offset);
                        
pack.WriteCell(ammo);
                    }
                }
                else
                {
                    
GivePlayerItem(client"weapon_knife");
                }
                break;
            }
        }
    }
}

public 
Action ReserveAmmoTimer(Handle timerDataPack pack)
{
    
ResetPack(pack);
    
int clientIndex GetClientOfUserId(pack.ReadCell());
    
int offset pack.ReadCell();
    
int ammo pack.ReadCell();
    
    if(
clientIndex && IsClientInGame(clientIndex))
    {
        
SetEntData(clientIndexoffsetammo4true);
    }

Wrong Forum Goto SourceMod.....
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 11-05-2017 , 19:48   Re: Please make it work only for admins
Reply With Quote #3

From all the sections that can be wrong, you chose the wrongest one. Posting a plugin request in the translations section. Pure genius. Also, someone was nice enough to invent bbcodes, so try using them next time.
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