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[CS:GO] New gamemode - FUN Rounds!


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Mitchell
~lick~
Join Date: Mar 2010
Old 01-12-2017 , 13:39   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #51

Quote:
Originally Posted by Sw33T3R View Post
Why you removed binary :/
Everyone can decompile smx by lysis
Just think if you were given the smx of a plugin you wanted, but then you wanted to add something else to it, you would then need to wait on the user that created the plugin to do it for you. Either that or you decompile the smx and try to recreate the plugin from scratch. Lysis only shows you what makes the plugin tick and doesn't provide anything that can be edited then recompiled.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 07-12-2017 , 05:09   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #52

It have been a long time !
Does this have the function to active only on any round by command yet?
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 07-12-2017 , 17:02   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #53

Please tell me I can use this on warmup rounds only <3
(enable and disable in pre-post warmup CFG's)

EDIT: can't figure out whether the plugin attached to the first post still works.... can anyone tell me?
EDIT2: so yeah I tried it and unfortunately the plugin stayed active even after setting fr_enabled 0 via postwarmup.cfg..
But it did work!
I'd really love to use it for my warmup rounds. :p
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Last edited by Obyboby; 07-12-2017 at 17:34.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 07-19-2017 , 08:28   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #54

So after a few tries, I can't find a way to fully restore the previous conditions at warmup end.
I tried unloading the plugin completely but everything else is messed up (players cannot buy, bhop is still enabled...etc etc)
I also tried sm_funrounds 0 inside postwarmup.cfg or fr_enable 0 but they didn't work :C
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Surprised
Junior Member
Join Date: Oct 2017
Old 10-09-2017 , 11:37   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #55

Please dude help me!

I have minigames server on other then fun rounds modes cvar is setted to fr_enable 0 and the plugin still disableing abner bhop ;/ please fix that!!



Sorry for that english..


FIXED* just use these commands sm plugins unload/load funrounds

Last edited by Surprised; 10-09-2017 at 12:03. Reason: FIXED*
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 12-16-2017 , 09:25   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #56

So...Nobody is willing to update this great plugin?
I really need a way to revert all modifications to stock when this plugin is disabled.. :C

Quote:
Originally Posted by Surprised View Post
FIXED* just use these commands sm plugins unload/load funrounds
On my server, some settings are still messed up even if I unload the plugin at the end of my warmup.
For example, the speed is still increased for players etc etc :C
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Last edited by Obyboby; 12-16-2017 at 09:32.
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4LiveTV
Junior Member
Join Date: Jan 2016
Old 05-07-2018 , 09:27   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #57

Since Abner updated cvars of his bhop plugin, the bhop option in funrounds won't work anymore. Here is te fixed version.
V2 Version works with sv_enablebunnyhopping and sv_autobunnyhopping if you don't want to install abner bhop plugin
Attached Files
File Type: sp Get Plugin or Get Source (funrounds.sp - 257 views - 25.6 KB)
File Type: sp Get Plugin or Get Source (funroundsV2.sp - 278 views - 25.6 KB)

Last edited by 4LiveTV; 05-07-2018 at 09:57.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 05-09-2018 , 08:53   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #58

Quote:
Originally Posted by 4LiveTV View Post
Since Abner updated cvars of his bhop plugin, the bhop option in funrounds won't work anymore. Here is te fixed version.
V2 Version works with sv_enablebunnyhopping and sv_autobunnyhopping if you don't want to install abner bhop plugin
Does the rest of the plugin work for you? Do you use it on CS:GO?
I wanted to use it for my warmups but somehow most of the settings are not reverted once the warmup ends, even if I completely unload the plugin.
I was waiting for the dev's response but he's gone I'm afraid
I think that using this for warmups would be really cool, a completely different warmup at each map start.
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nikita1811
Junior Member
Join Date: Aug 2016
Old 05-09-2018 , 15:25   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #59

Quote:
Originally Posted by Obyboby View Post
Does the rest of the plugin work for you? Do you use it on CS:GO?
I wanted to use it for my warmups but somehow most of the settings are not reverted once the warmup ends, even if I completely unload the plugin.
I was waiting for the dev's response but he's gone I'm afraid
I think that using this for warmups would be really cool, a completely different warmup at each map start.
after unloading, use this:
Code:
sm_cvar weapon_accuracy_nospread "0"
sm_cvar weapon_recoil_cooldown "0.55"
sm_cvar weapon_recoil_decay1_exp "3.5"
sm_cvar weapon_recoil_decay2_exp "8"
sm_cvar weapon_recoil_decay2_lin "18"
sm_cvar weapon_recoil_scale "2.0"
sm_cvar weapon_recoil_suppression_shots "4"
sm_cvar weapon_recoil_view_punch_extra "0.055"
sm_cvar sv_friction "5.2"
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 05-09-2018 , 17:18   Re: [CS:GO] New gamemode - FUN Rounds!
Reply With Quote #60

Quote:
Originally Posted by nikita1811 View Post
after unloading, use this:
Code:
sm_cvar weapon_accuracy_nospread "0"
sm_cvar weapon_recoil_cooldown "0.55"
sm_cvar weapon_recoil_decay1_exp "3.5"
sm_cvar weapon_recoil_decay2_exp "8"
sm_cvar weapon_recoil_decay2_lin "18"
sm_cvar weapon_recoil_scale "2.0"
sm_cvar weapon_recoil_suppression_shots "4"
sm_cvar weapon_recoil_view_punch_extra "0.055"
sm_cvar sv_friction "5.2"
So those cvars revert ANY modification made by ANY mode that this plugin features?
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