Junior Member
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05-29-2011
, 08:21
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
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#23
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With ACS i got the same problem like with FMC.
I use custom maps on my coop server and on campaign change you see black/purple squares and the server kicks you off with that message:
Quote:
Host_Error: CMapLoadHelper::Init, unable to open maps/l4d2_ravenholmwar_1.bsp
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map names are 100% right.
my edited source:
Code:
#define NUMBER_OF_CAMPAIGNS 14
//First Maps of the Campaign
Format(g_strCampaignFirstMap[0], 32, "l4d_mic2_trapmentd");
Format(g_strCampaignFirstMap[1], 32, "l4d2_ravenholmwar_1");
Format(g_strCampaignFirstMap[2], 32, "l4d_ihm01_forest");
Format(g_strCampaignFirstMap[3], 32, "l4d_dbd2_citylights");
Format(g_strCampaignFirstMap[4], 32, "l4d2_city17_01");
Format(g_strCampaignFirstMap[5], 32, "c8m1_apartment");
Format(g_strCampaignFirstMap[6], 32, "c1m1_hotel");
Format(g_strCampaignFirstMap[7], 32, "c7m1_docks");
Format(g_strCampaignFirstMap[8], 32, "c6m1_riverbank");
Format(g_strCampaignFirstMap[9], 32, "c2m1_highway");
Format(g_strCampaignFirstMap[10], 32, "c3m1_plankcountry");
Format(g_strCampaignFirstMap[11], 32, "c4m1_milltown_a");
Format(g_strCampaignFirstMap[12], 32, "c5m1_waterfront");
Format(g_strCampaignFirstMap[13], 32, "c13m1_alpinecreek");
//Last Maps of the Campaign
Format(g_strCampaignLastMap[0], 32, "l4d_mic2_inter_vention");
Format(g_strCampaignLastMap[1], 32, "l4d2_ravenholmwar_4");
Format(g_strCampaignLastMap[2], 32, "l4d_ihm05_lakeside");
Format(g_strCampaignLastMap[3], 32, "l4d_dbd2_new_dawn");
Format(g_strCampaignLastMap[4], 32, "l4d2_city17_05");
Format(g_strCampaignLastMap[5], 32, "c8m5_rooftop");
Format(g_strCampaignLastMap[6], 32, "c1m4_atrium");
Format(g_strCampaignLastMap[7], 32, "c7m3_port");
Format(g_strCampaignLastMap[8], 32, "c6m3_port");
Format(g_strCampaignLastMap[9], 32, "c2m5_concert");
Format(g_strCampaignLastMap[10], 32, "c3m4_plantation");
Format(g_strCampaignLastMap[11], 32, "c4m5_milltown_escape");
Format(g_strCampaignLastMap[12], 32, "c5m5_bridge");
Format(g_strCampaignLastMap[13], 32, "c13m4_cutthroatcreek");
//Campaign Names
Format(g_strCampaignName[0], 32, "Military Industrial Complex 2 v11");
Format(g_strCampaignName[1], 32, "We don't go to Ravenholm");
Format(g_strCampaignName[2], 32, "I hate Mountains");
Format(g_strCampaignName[3], 32, "Dead before Dawn too");
Format(g_strCampaignName[4], 32, "City 17");
Format(g_strCampaignName[5], 32, "No Mercy");
Format(g_strCampaignName[6], 32, "Dead Center");
Format(g_strCampaignName[7], 32, "The Sacrifice");
Format(g_strCampaignName[8], 32, "The Passing");
Format(g_strCampaignName[9], 32, "Dark Carnival");
Format(g_strCampaignName[10], 32, "Swamp Fever");
Format(g_strCampaignName[11], 32, "Hard Rain");
Format(g_strCampaignName[12], 32, "The Parish");
Format(g_strCampaignName[13], 32, "Cold Stream");
my addons list from the server:
Code:
"AddonList"
{
"mic2v11.vpk" "1"
"l4d2_ravenholmwar.vpk" "1"
"ihatemountains2.vpk" "1"
"deadbeforedawn2.vpk" "1"
"city17l4d2.vpk" "1"
}
Any help??
__________________
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