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[CS:GO] Custom Radio Sounds [1.2 / 2020-03-10]


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rogeraabbccdd
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Old 04-21-2019 , 22:28   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
Reply With Quote #11

Quote:
Originally Posted by ayrton09_arg View Post
btw i got this on chat when someone use radio
I forgot to disable debug mode before update.
Please download again.
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rogeraabbccdd
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Old 04-21-2019 , 22:29   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
Reply With Quote #12

Quote:
Originally Posted by ayrton09_arg View Post
helloo do you have anime models like in your video?
https://github.com/Kxnrl/NeptuniaCSGO
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Gazyi
Junior Member
Join Date: Apr 2016
Old 04-22-2019 , 03:48   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
Reply With Quote #13

Thank you! Now it found all models in config.
Quote:
Originally Posted by rogeraabbccdd View Post
You have to remove your // in your grenade sound setting.
I actually have two models, this one don't have sounds for that.

Another one has lines, but grenade responses still don't work even in latest version.
Code:
"Radio"
{
    // Arctic
	"models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl"
	{
		"affirmative"					"player/vo/phoenix/affirmative03.wav"
		"agree"							"player/vo/phoenix/agree03.wav"
		"blinded"						"player/vo/phoenix/blinded06.wav"
		"bombtickingdown" 				"player/vo/phoenix/bombtickingdown04.wav"
		"clear"							"player/vo/phoenix/clear01.wav"
		"clearedarea"					"player/vo/phoenix/clearedarea02.wav"
		"coveringfriend"				"player/vo/phoenix/coveringfriend02.wav"
		"coverme"						"player/vo/phoenix/coverme03.wav"
		"death"							"player/vo/phoenix/t_death04.wav"
		"defendingbombsitea"			"player/vo/phoenix/defendingbombsitea02.wav"
		"defendingbombsiteb"			"player/vo/phoenix/defendingbombsiteb02.wav"
		"disagree"						"player/vo/phoenix/disagree01.wav"
		"decoy"							"player/vo/phoenix/t_decoy02.wav"
		"grenade"						"player/vo/phoenix/t_grenade04.wav"
		"endclean"						"player/vo/phoenix/radiobotendclean08.wav"
		"endsolid"						"player/vo/phoenix/radiobotendsolid01.wav"
		"enemydown"						"player/vo/phoenix/enemydown03.wav"
		"enemyspotted"					"player/vo/phoenix/radio_enemyspotted02.wav"
		"fallback"						"player/vo/phoenix/radiobotfallback01.wav"
		"flashbang"						"player/vo/phoenix/t_flashbang01.wav"
		"followingfriend"				"player/vo/phoenix/followingfriend05.wav"
		"followme"						"player/vo/phoenix/radio_followme03.wav"
		"friendlyfire" 					"player/vo/phoenix/friendlyfire01.wav"
		"getoutofthere"					"player/vo/phoenix/bombtickingdown01.wav"
		"goingtodefendbombsite"			"player/vo/phoenix/goingtodefendbombsite03.wav"
		"goingtoguardhostageescapezone"	"player/vo/phoenix/goingtoguardhostageescapezone03.wav"
		"goingtoplantbomb"				"player/vo/phoenix/goingtoplantbomb03.wav"
		"goingtoplantbomba"				"player/vo/phoenix/goingtoplantbomba03.wav"
		"goingtoplantbombb"				"player/vo/phoenix/goingtoplantbombb01.wav"
		"grenade"						"player/vo/phoenix/t_grenade02.wav"
		"heardnoise"					"player/vo/phoenix/heardnoise03.wav"
		"help"							"player/vo/phoenix/help04.wav"
		"hold"							"player/vo/phoenix/radiobothold02.wav"
		"incombat"						"player/vo/phoenix/incombat03.wav"
		"inposition"					"player/vo/phoenix/inposition01.wav"
		"killedfriend"					"player/vo/phoenix/killedfriend04.wav"
		"lastmanstanding"				"player/vo/phoenix/lastmanstanding04.wav"
		"letsgo"						"player/vo/phoenix/radio_letsgo01.wav"
		"locknload"						"player/vo/phoenix/radio_locknload07.wav"
		"lostenemy"						"player/vo/phoenix/lostenemy01.wav"
		"molotov"						"player/vo/phoenix/t_molotov01.wav"
		"needbackup"					"player/vo/phoenix/radio_needbackup03.wav"
		"negative"						"player/vo/phoenix/negative01.wav"
		"niceshot"						"player/vo/phoenix/niceshot07.wav"	
		"onarollbrag"					"player/vo/phoenix/onarollbrag12.wav"
		"oneenemyleft"					"player/vo/phoenix/oneenemyleft04.wav"
		"onmyway"						"player/vo/phoenix/onmyway02.wav"
		"peptalk"						"player/vo/phoenix/peptalk03.wav"
		"pinneddown"					"player/vo/phoenix/pinneddown02.wav"
		"plantingbomb"					"player/vo/phoenix/plantingbomb03.wav"
		"regroup"						"player/vo/phoenix/radiobotregroup03.wav"
		"reportingin"					"player/vo/phoenix/reportingin03.wav"
		"requestreport"					"player/vo/phoenix/requestreport03.wav"
		"scaredemote"					"player/vo/phoenix/scaredemote08.wav"
		"smoke"							"player/vo/phoenix/t_smoke03.wav"
		"sniperkilled"					"player/vo/phoenix/sniperkilled04.wav"
		"sniperwarning"					"player/vo/phoenix/sniperwarning02.wav"
		"spottedloosebomb"				"player/vo/phoenix/spottedloosebomb05.wav"
		"takingfire"					"player/vo/phoenix/radio_takingfire01.wav"
		"thanks"						"player/vo/phoenix/thanks04.wav"	
		"threeenemiesleft"				"player/vo/phoenix/threeenemiesleft02.wav"
		"twoenemiesleft"				"player/vo/phoenix/twoenemiesleft03.wav"
		"waitinghere"					"player/vo/phoenix/waitinghere02.wav"
	}
}
Debug message still returns empty buffer and sample vars.
Code:
text buf: , sample: mid 0, rid -1, model - models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl

Last edited by Gazyi; 04-22-2019 at 03:52.
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rogeraabbccdd
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Join Date: Jun 2015
Location: de_dust2
Old 04-22-2019 , 06:05   Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
Reply With Quote #14

Quote:
Originally Posted by Gazyi View Post
Thank you! Now it found all models in config.

I actually have two models, this one don't have sounds for that.

Another one has lines, but grenade responses still don't work even in latest version.
That's weird, radio works when I throwing a grenade in my test server.
Can you tell me the name of the map you're testing in?
Different map has different Cstrike_TitlesTXT params.
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Last edited by rogeraabbccdd; 04-22-2019 at 06:07.
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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 04-22-2019 , 06:17   Re: [CS:GO] Custom Radio Sounds [1.1.1 / 2019-04-21]
Reply With Quote #15

thanks! now its works!, do you know if there a way to block spam messages from radio so the people can't spam sounds every 1 sec..for example a radio sound every 5 seconds.
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rogeraabbccdd
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Old 04-22-2019 , 07:42   Re: [CS:GO] Custom Radio Sounds [1.1.1 / 2019-04-21]
Reply With Quote #16

Quote:
Originally Posted by ayrton09_arg View Post
thanks! now its works!, do you know if there a way to block spam messages from radio so the people can't spam sounds every 1 sec..for example a radio sound every 5 seconds.
Please google it before you ask.
https://forums.alliedmods.net/showthread.php?p=662933
__________________

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ayrton09_arg
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Join Date: Nov 2017
Old 04-22-2019 , 08:19   Re: [CS:GO] Custom Radio Sounds [1.1.1 / 2019-04-21]
Reply With Quote #17

Quote:
Originally Posted by rogeraabbccdd View Post
yep i tried but unfortunately is not blocking sounds
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rogeraabbccdd
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Old 04-22-2019 , 10:58   Re: [CS:GO] Custom Radio Sounds [1.1.1 / 2019-04-21]
Reply With Quote #18

Update 1.1.2
  • Fix custom radio not working in some maps.
  • Unhook radio command event, it's unnecessary.
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Last edited by rogeraabbccdd; 04-22-2019 at 10:58.
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Gazyi
Junior Member
Join Date: Apr 2016
Old 04-22-2019 , 15:21   Re: [CS:GO] Custom Radio Sounds [1.1.2 / 2019-04-22]
Reply With Quote #19

Looks like responses were fixed in 1.1.2. Thank you!
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rogeraabbccdd
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Join Date: Jun 2015
Location: de_dust2
Old 04-23-2019 , 11:13   Re: [CS:GO] Custom Radio Sounds [1.1.2 / 2019-04-22]
Reply With Quote #20

Update 1.1.3
  • Fix radio command "regroup", "affirmative" and "bombtickingdown"

There are too many radio commands, please let me know if I miss anything.
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