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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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tinkiewinkeh
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Join Date: Jul 2014
Old 08-31-2014 , 12:58   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1291

....srry to ask, but how does one is able to make an attribute....if given the option that this is possible at all?...
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MasterOfTheXP
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Old 08-31-2014 , 13:01   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1292

*cough cough* (I'll be overhauling the whole thing soon though, at the moment it's not that great)
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tinkiewinkeh
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Join Date: Jul 2014
Old 08-31-2014 , 13:14   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1293

....how....okay...,thx for making a reply...sorry, i didn't gave it a look yet....
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Jawesome99
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Join Date: Apr 2013
Location: Germany
Old 09-03-2014 , 15:35   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1294

Hey, i know there is a way to make custom weapons, but is it possible to make a flamethrower that shoots rockets/flares, preverably flares, on primary fire but can still airblast with secondary fire?

Edit: Maybe rapidfire airblasting too?

Last edited by Jawesome99; 09-03-2014 at 15:36.
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jpwanabe
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Join Date: Mar 2010
Old 09-03-2014 , 21:33   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1295

Quote:
Originally Posted by Jawesome99 View Post
Hey, i know there is a way to make custom weapons, but is it possible to make a flamethrower that shoots rockets/flares, preverably flares, on primary fire but can still airblast with secondary fire?

Edit: Maybe rapidfire airblasting too?
Here is my custom flamethrower. Rapid fire airblast, and primary does almost no damage but launches players into the skybox. Mess with 280 to change what the primary fire does. Not sure what it does with a flamethrower though.


Code:
	{
	"classname"        "tf_weapon_flamethrower" // weapon classname
        "index"        "215"   //actual weapon index
        "slot"        "0"   //slot 0 - 5 for primary to whatever the last slot is (build box?)
        "quality"        "10" //item quality, as in strange, vintage, unique, etc.
        "level"        "100" //level, simple.
        "attribs"        "1 ; 0 ; 26 ; 150 ; 37 ; 5 ; 171 ; 0.25 ; 162 ; 2 ; 256 ; 0.2 ; 215 ; 1000 ; 74 ; 0 ; 57 ; 5 " //attributes.
        "ammo"        "1000" //initial ammo to set for that weapon when it's given
	}
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Last edited by jpwanabe; 09-03-2014 at 21:33.
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Jawesome99
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Join Date: Apr 2013
Location: Germany
Old 09-04-2014 , 11:15   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1296

Quote:
Originally Posted by jpwanabe View Post
Mess with 280 to change what the primary fire does.
What 280? There is none in the code.
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jpwanabe
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Old 09-04-2014 , 11:30   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1297

Quote:
Originally Posted by Jawesome99 View Post
What 280? There is none in the code.
Just add it to attributes. Like I said, I think it won't work with a flamethrower.
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Jawesome99
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Join Date: Apr 2013
Location: Germany
Old 09-04-2014 , 12:48   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1298

Quote:
Originally Posted by jpwanabe View Post
Just add it to attributes. Like I said, I think it won't work with a flamethrower.
Oh, okay thanks.

Btw, is there a list of attributes?
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jpwanabe
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Join Date: Mar 2010
Old 09-04-2014 , 13:40   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1299

http://wiki.teamfortress.com/wiki/Li...tem_attributes
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Jawesome99
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Join Date: Apr 2013
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Old 09-04-2014 , 14:05   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1300

Quote:
Originally Posted by jpwanabe View Post
Now that's what i call usefull.
Dōmo arigatō.
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