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OOC Chat


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Silencer123
Veteran Member
Join Date: Jul 2006
Location: Germany (GMT+1)
Old 10-20-2006 , 09:43   Re: OOC Chat
Reply With Quote #11

I guess with "weird" you mean it looks a bit pixelated that because it has no Transparency
when using RGB 0 255 255. Use RGB 10 195 190 instead (A bit Transparency).
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TheNewt
Donor
Join Date: Jun 2006
Location: Where I live.
Old 10-24-2006 , 01:20   Re: OOC Chat
Reply With Quote #12

out of character chat? Lol, why not have an auction and clan(guild) chat while we are at it. Yeah dang Evercrack addicts ;)
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stupok
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Join Date: Feb 2006
Old 10-24-2006 , 17:59   Re: OOC Chat
Reply With Quote #13

For those who like to do TSRP, that would be a great idea.
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Rolnaaba
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Join Date: May 2006
Old 10-26-2006 , 11:11   Re: OOC Chat
Reply With Quote #14

Quote:
Originally Posted by Emp` View Post
going by acronymfinder.com i would guess out of context. (ive never used it before, but thats how it was suggested)
Quote:
Originally Posted by Zenith77 View Post
OOC stands for what?
OOC in the context of the game Ever Quest stands for Out Of Character meaning that all people within that zone or area hear what you broadcast instead of a private chat or short area talk it broadcasts across a large area
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 10-27-2006 , 02:18   Re: OOC Chat
Reply With Quote #15

Quote:
Originally Posted by Rolnaaba View Post
OOC in the context of the game Ever Quest stands for Out Of Character meaning that all people within that zone or area hear what you broadcast instead of a private chat or short area talk it broadcasts across a large area
Same concept in TS except as said above its the whole server, not a large area.
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Rolnaaba
Veteran Member
Join Date: May 2006
Old 10-27-2006 , 09:15   Re: OOC Chat
Reply With Quote #16

not whole server, just a zone hard to explain if you have nbever played EQ, but let me try:

the server is divided into areas called zones you can walk freely within this area but to move to a different town or predefined area you must first load the new area, this is called "zoning" and to get back you must drop the last zone and re-load the new one you are entering. the /ooc chat will broadcast to everyone within your zone that you type it in but those in other predefined zones (people who have loaded new areas and moved to them) do not hear your /ooc unless you move to there and re-state it.
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over_mind
Member
Join Date: Aug 2006
Location: Cajun Country!
Old 01-26-2007 , 11:31   Re: OOC Chat
Reply With Quote #17

Is there any way to allow these hudmessages to be logged into the console like regular chat is?
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-26-2007 , 11:34   Re: OOC Chat
Reply With Quote #18

if you're using the one from the main post, change the say function to this
Code:
public ooc_say(id)
{
	new saytext[129]

	read_args(saytext, 128)
	remove_quotes(saytext)

	if(equali(saytext,"/",1 ))
		copy( saytext, 128, saytext[1])
    
	if(equali(saytext, "ooc", 3))
	{
		new name[33]
		get_user_name(id, name, 32)

		copy( saytext, 128, saytext[3])
		refreshmessages()
		format(ooctext[MAX_LINES-1], 128, "[OOC] %s (( %s ))", name, saytext)
		console_print(0, ooctext[MAX_LINES-1])
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}
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DaeviouZ
New Member
Join Date: Dec 2006
Old 04-08-2007 , 22:02   Re: OOC Chat
Reply With Quote #19

hmm.. can it be made for sven co-op cause i've been thinking of making my own Server with OOC chat on sven co-op
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 04-09-2007 , 10:13   Re: OOC Chat
Reply With Quote #20

it should work fine, test it if you want
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