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Module: Half-Life Weapon Mod (v0.8)


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GordonFreeman (RU)
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Old 04-21-2012 , 04:16   Module: Half-Life Weapon Mod (v0.8)
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Half-Life Weapon Mod [AGHL.ru link]

Author: KORD_12.7
Version: 0.8


Description:
With this module you can write some plugins, that add new types of weapon and ammo to Half-Life.
Create new weapon by your self. You need only a basic knowledge of the AMXX scripting. Its easy.

Supporeted mods:
Weapons Limit:
  • Default: 17
  • With default weapons replacing: 31

Credits:
AMXX Dev Team - for great scripting engine.
Arkshine - for support and helping .
6a6kin - for AntiJos module source code.
GordonFreeman - for help with testing.
Koshak - for support and testing.
Lev - for constant support.
noo00oob - idea.
Valve - for awesome game Half-Life and SDK.

Changelog:
Changelog
Attached Files
File Type: zip weaponmod_amxx.zip (155.0 KB, 7817 views)

Last edited by GordonFreeman (RU); 06-03-2014 at 23:45.
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GordonFreeman (RU)
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Old 04-21-2012 , 04:16   Re: Module: Half-Life Weapon Mod (v0.8)
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How to use?

Installation

Eextract archive to your amxmodx folder on the server (with file overwriting if needed).
Note: Do not enable this module via addons/amxmodx/configs/modules.ini folder otherwise its can working incorrectly.

Configuration

All configuration files are in amxmodx/configs/weaponmod folder. Main configuration file is weaponmod.ini. In main file you can set weapon and ammo blocking (stripping), and also set startup equipment on spawn. You can preset any configs for certain maps. Exp. crossfire map configuration file must have following name: weaponmod-crossfire.ini

Detailed description about weaponmod.ini file:
Spoiler


In amxmodx/configs/weaponmod/spawnpoints folder you can find configuration for weapon and ammo spawning on the maps. You can easy add any weapons/ammo to the map with WeaponMod Spawner Config Editor plugin.

In amxmodx/configs/weaponmod/mods folder you can find weaponmod configuration (offsets,signatures etc.).

Weapons:

Opposing Force:Team Fortress Classic:Unreal Tournament:Counter-Strike Online:Other:
Config Editor:
WeaponMod Addon: Spawner Config Editor
FAQ

Q: Where is source code?
A: Here: https://svn.aghl.ru:8443/svn/HLModules/weaponmod/trunk

Q: How to download those sources?
A: You can do this with any SVN client, Tortoise SVN for example.

Q: How to install new weapons?
A: This is easy. Lookup for needed gun in upper text, download it and install on your server, like a typical amxx plugin.

Q: Im installed new weapons, but how to spawn them on maps?
A: Use WeaponMod Spawn Config Editor plugin.

Q: Server crashing with Host_Error: no precache: models/w_bgrap.mdl error.
A: Update your Weaponbox Models plugin.

Q: Why bots doesnt using new weapons?
A: Bots using new weapons if they have crowbar in theirs inventory (weapon_crowbar).

Q: Why my server is crashing with ED_Alloc: No edicts yet error?
A: Do not enable this module via amxmodx\configs\modules.ini.


Q: How can I use it?
A: "You can't." (c) Lev
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Last edited by GordonFreeman (RU); 06-03-2014 at 23:46. Reason: weapons links categorized / added more weapons links
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payampap
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Join Date: Nov 2011
Old 04-21-2012 , 05:57   Re: Module: Half-Life Weapon Mod (v0.3 Beta)
Reply With Quote #3

oh look.
Greate Flavour For This Game, HL
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Sp@jk
Member
Join Date: May 2010
Location: Serbia
Old 04-21-2012 , 16:48   Re: Module: Half-Life Weapon Mod (v0.3 Beta)
Reply With Quote #4

wow, this is great, can this be done for CS ?
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SeriousSam
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Join Date: Aug 2009
Location: Bulgaria
Old 02-24-2013 , 19:36   Re: Module: Half-Life Weapon Mod (v0.3 Beta)
Reply With Quote #5

Quote:
Originally Posted by Sp@jk View Post
wow, this is great, can this be done for CS ?
Quote:
Originally Posted by KORD_12.7 View Post
For CS? Nope.
Actually, it CAN. I made such a mod a few years ago with the help of Arkshine. I had almost 100 guns in my server at one point. I lost interest later, but I feel like playing around with CS again since yesterday and I'm setting up a server right now.

So, if there is enough interest for this mod, I might just go ahead and rebuild it. I still remember how most of it worked.
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KORD_12.7
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Old 04-21-2012 , 20:54   Re: Module: Half-Life Weapon Mod (v0.3 Beta)
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For CS? Nope.
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yokomo
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Old 05-09-2012 , 09:34   Re: Module: Half-Life Weapon Mod (v0.3 Beta)
Reply With Quote #7

Quote:
Originally Posted by KORD_12.7 View Post
For CS? Nope.
Arrr you should convert this for CS too. The are no WeaponMod for CS.
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joropito
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Old 04-22-2012 , 11:34   Re: Module: Half-Life Weapon Mod (v0.3 Beta)
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I like it.
You should upload the source code, not only a link to the svn
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Last edited by joropito; 04-22-2012 at 11:36.
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GordonFreeman (RU)
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Old 04-23-2012 , 10:33   Re: Module: Half-Life Weapon Mod (v0.4)
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Update
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Arkshine
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Join Date: Oct 2005
Old 04-23-2012 , 10:46   Re: Module: Half-Life Weapon Mod (v0.4)
Reply With Quote #10

Some interesting stuff. Why KORD_12.7 is not posting that himself ?
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