Is it possible to do a trace line on an entity's ( not a player's ) angles?
Because I'm rotating a model using EV_VEC_angles, and somehow hoping to find the EndPoint vector so I can do a trace line and detect a player between the coordinates.
get_user_aiming() only works with players, I think velocity_by_aim() is the same deal? fm_get_aim_origin() gave me some more realistic values but they wouldn't change as the entity was rotating. Is there another way that your supposed to rotate the entity that I'm missing? Or can this not be done?
Thanks!
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