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[TF2] Humiliation Friendly Fire 0.6 (31/12)


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MisterTickles
Member
Join Date: Sep 2011
Old 10-07-2011 , 14:47   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #31

What information do you require? Nothing happened at the end of the round when the palyers would defeat Saxton.

They still couldn't attack each other.
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 10-14-2011 , 12:54   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #32

Code:
L 10/14/2011 - 09:49:59: [SM] Displaying call stack trace for plugin "supermove.smx":
L 10/14/2011 - 09:49:59: [SM]   [0]  Line 96, /home/groups/alliedmodders/forums/files/5/2/7/8/3/51858.attach::Event_PlayerDeath()
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orsonkarte
Junior Member
Join Date: Dec 2009
Old 11-13-2011 , 17:58   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #33

Anyone else having trouble with this?

Our server crashes at map change with this on, it has worked fine for over a year up till the back end of the halloween update.

Alas i havent any error logs as i'm not that techy
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imoda
Member
Join Date: Apr 2010
Old 05-28-2012 , 23:16   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #34

Not working for me.
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matchaboy
Senior Member
Join Date: Jun 2013
Location: Bananaland
Old 06-09-2013 , 09:12   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #35

I added this to my addon to my server, typed the things in console, but they said unknown command.
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Spanospy
Junior Member
Join Date: Feb 2014
Old 02-19-2014 , 16:46   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #36

this plugin does not work anymore. such sad. would of been nice on my deathrun server,
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-28-2014 , 11:52   Re: [TF2] Humiliation Friendly Fire 0.6 (31/12)
Reply With Quote #37

Quote:
Originally Posted by Spanospy View Post
this plugin does not work anymore. such sad. would of been nice on my deathrun server,
This plugin has never worked on arena mode, MvM mode, or if you have the tDetailWinPanel plugin installed.

OK, so this is likely a one-time deal. I took FlaminSarge's version from a few pages back and made the following changes:
  • Fixed FlaminSarge's previous fix to check if the dead player is actually connected (it checked the attacker twice... whoops).
  • Changed all FindConVar lookups to only happen on plugin start. It was looking up sv_tags every time it used it.
  • Stripped the convar flag changing. This is to comply with Valve's Policy of Truth in regards to sv_tags to prevent your server from being delisted from the Internet tab.
    • I know people may not like this change as it means there's now a thing showing in chat that the tags were changed.
    • This is now mandatory due to Valve's changed server rules for TF2 servers last year. The sv_tags rule doesn't just apply to QuickPlay servers.
  • Changed it to work off of the actual team win event instead of the win panel event. The reason for this is that different game modes use different win panels, but all game modes fire the team win event at round end.

Note: I'm not at my server to actually test if it works.
Attached Files
File Type: sp Get Plugin or Get Source (supermove.sp - 278 views - 3.0 KB)
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 07-28-2014 at 11:55.
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