Just looked at my steam group servers menu and it's back to Realism Normal again
Edit: Apparently it only says Realism Normal when it's idle? Because on the main menu of L4D2 it said realism normal 0/4 players, but when I connected it's Realism Expert. Does that mean people will join thinking it's realism normal? I actually remember yesterday someone joined and was complaining that it was normal but too hard..
Also tried putting z_difficulty "Impossible" in autoexec.cfg, it's back to normal after I left the game
Here is the log it made when it started the new match with 4 bots
Code:
L 09/06/2015 - 21:01:13: Log file started (file "logs/L191_101_006_222_27015_201509062101_000.log") (game "/home/l4d2/serverfiles/left4dead2") (version "5932")
L 09/06/2015 - 21:01:13: Loading map "c11m1_greenhouse"
L 09/06/2015 - 21:01:13: server cvars start
L 09/06/2015 - 21:01:13: "sv_maxspeed" = "1000.000000"
L 09/06/2015 - 21:01:13: "sv_rollangle" = "0"
L 09/06/2015 - 21:01:13: "tauntfrequency" = "1"
L 09/06/2015 - 21:01:13: "r_AirboatViewZHeight" = "0.0"
L 09/06/2015 - 21:01:13: "sv_cheats" = "0"
L 09/06/2015 - 21:01:13: "r_VehicleViewDampen" = "1"
L 09/06/2015 - 21:01:13: "metamod_version" = "1.10.5V"
L 09/06/2015 - 21:01:13: "mp_allowNPCs" = "1"
L 09/06/2015 - 21:01:13: "god" = "0"
L 09/06/2015 - 21:01:13: "mp_tournament" = "0"
L 09/06/2015 - 21:01:13: "buddha" = "0"
L 09/06/2015 - 21:01:13: "vb_version" = "1.3.4"
L 09/06/2015 - 21:01:13: "mp_flashlight" = "1"
L 09/06/2015 - 21:01:13: "mp_maxrounds" = "0"
L 09/06/2015 - 21:01:13: "sv_tags" = ""
L 09/06/2015 - 21:01:13: "sv_stepsize" = "18"
L 09/06/2015 - 21:01:13: "mp_teamlist" = "hgrunt;scientist"
L 09/06/2015 - 21:01:13: "sv_alltalk" = "0"
L 09/06/2015 - 21:01:13: "survivor_limit" = "4"
L 09/06/2015 - 21:01:13: "mp_footsteps" = "1"
L 09/06/2015 - 21:01:13: "sv_noclipaccelerate" = "5"
L 09/06/2015 - 21:01:13: "sv_wateraccelerate" = "10"
L 09/06/2015 - 21:01:13: "mp_autocrosshair" = "1"
L 09/06/2015 - 21:01:13: "mp_stalemate_enable" = "0"
L 09/06/2015 - 21:01:13: "sourcemod_version" = "1.7.2"
L 09/06/2015 - 21:01:13: "sv_rollspeed" = "200"
L 09/06/2015 - 21:01:13: "sv_airaccelerate" = "10"
L 09/06/2015 - 21:01:13: "mp_teams_unbalance_limit" = "1"
L 09/06/2015 - 21:01:13: "mp_timelimit" = "0"
L 09/06/2015 - 21:01:13: "mp_fadetoblack" = "0"
L 09/06/2015 - 21:01:13: "sv_noclipfriction" = "4"
L 09/06/2015 - 21:01:13: "sv_waterfriction" = "1"
L 09/06/2015 - 21:01:13: "sv_steamgroup" = "10046059"
L 09/06/2015 - 21:01:13: "coop" = "0"
L 09/06/2015 - 21:01:13: "nextlevel" = ""
L 09/06/2015 - 21:01:13: "sv_stopspeed" = "75"
L 09/06/2015 - 21:01:13: "sv_specaccelerate" = "5"
L 09/06/2015 - 21:01:13: "deathmatch" = "1"
L 09/06/2015 - 21:01:13: "tv_enable" = "0"
L 09/06/2015 - 21:01:13: "mp_falldamage" = "0"
L 09/06/2015 - 21:01:13: "mp_freezetime" = "6"
L 09/06/2015 - 21:01:13: "sv_voiceenable" = "1"
L 09/06/2015 - 21:01:13: "tf_arena_max_streak" = "5"
L 09/06/2015 - 21:01:13: "sv_bounce" = "0"
L 09/06/2015 - 21:01:13: "mp_disable_respawn_times" = "0"
L 09/06/2015 - 21:01:13: "r_AirboatViewDampenFreq" = "7.0"
L 09/06/2015 - 21:01:13: "mp_weaponstay" = "0"
L 09/06/2015 - 21:01:13: "mp_friendlyfire" = "1"
L 09/06/2015 - 21:01:13: "sv_noclipspeed" = "5"
L 09/06/2015 - 21:01:13: "r_JeepViewDampenDamp" = "1.0"
L 09/06/2015 - 21:01:13: "mp_c4timer" = "45"
L 09/06/2015 - 21:01:13: "r_AirboatViewDampenDamp" = "1.0"
L 09/06/2015 - 21:01:13: "sm_nextmap" = ""
L 09/06/2015 - 21:01:13: "mp_stalemate_at_timelimit" = "0"
L 09/06/2015 - 21:01:13: "sv_footsteps" = "1"
L 09/06/2015 - 21:01:13: "mp_limitteams" = "2"
L 09/06/2015 - 21:01:13: "tv_relaypassword" = ""
L 09/06/2015 - 21:01:13: "tf_arena_round_time" = "0"
L 09/06/2015 - 21:01:13: "mp_teamplay" = "0"
L 09/06/2015 - 21:01:13: "sm_cannounce_version" = "1.6"
L 09/06/2015 - 21:01:13: "r_JeepViewDampenFreq" = "7.0"
L 09/06/2015 - 21:01:13: "sv_specnoclip" = "1"
L 09/06/2015 - 21:01:13: "sv_friction" = "4"
L 09/06/2015 - 21:01:13: "mp_autoteambalance" = "1"
L 09/06/2015 - 21:01:13: "sv_contact" = ""
L 09/06/2015 - 21:01:13: "director_afk_timeout" = "45"
L 09/06/2015 - 21:01:13: "mp_roundtime" = "5"
L 09/06/2015 - 21:01:13: "mp_fraglimit" = "0"
L 09/06/2015 - 21:01:13: "mp_forcerespawn" = "1"
L 09/06/2015 - 21:01:13: "decalfrequency" = "10"
L 09/06/2015 - 21:01:13: "mp_winlimit" = "0"
L 09/06/2015 - 21:01:13: "sv_accelerate" = "5"
L 09/06/2015 - 21:01:13: "sv_gravity" = "800"
L 09/06/2015 - 21:01:13: "sv_password" = ""
L 09/06/2015 - 21:01:13: "r_JeepViewZHeight" = "10.0"
L 09/06/2015 - 21:01:13: "tf_arena_preround_time" = "10"
L 09/06/2015 - 21:01:13: "tv_password" = ""
L 09/06/2015 - 21:01:13: "sv_specspeed" = "3"
L 09/06/2015 - 21:01:13: server cvars end
L 09/06/2015 - 21:01:14: Started map "c11m1_greenhouse" (CRC "416492516")
L 09/06/2015 - 21:01:15: CDirector::RunScript, scriptedmode, level: 1
L 09/06/2015 - 21:01:15: CDirector::RunScript, director_base, level: 0
L 09/06/2015 - 21:01:15: Preventing spawning
L 09/06/2015 - 21:01:15: CDirector::RunScript, scriptedmode, level: 1
L 09/06/2015 - 21:01:15: CDirector::RunScript, director_base, level: 0
L 09/06/2015 - 21:01:15: World triggered "Round_Start"
L 09/06/2015 - 21:01:15: Preparing to restore 4 survivor bots after map transition...
L 09/06/2015 - 21:01:15: Attempting to spawn a survivor bot
L 09/06/2015 - 21:01:15: "Francis<25><BOT><>" connected, address "none"
L 09/06/2015 - 21:01:15: OnEndChangelevel (25): 0 saved players:
L 09/06/2015 - 21:01:15: "Francis<25><BOT><>" entered the game
L 09/06/2015 - 21:01:15: "Francis<25><BOT><Unassigned>" joined team "Survivor"
L 09/06/2015 - 21:01:15: SetModelFromClass: Survivor Francis changed model from to models/survivors/survivor_biker.mdl via SetModelFromClass
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Francis chose character Biker(3) from model models/survivors/survivor_biker.mdl
L 09/06/2015 - 21:01:15: Francis spawned as a Biker
L 09/06/2015 - 21:01:15: "Francis<25><BOT><Survivor><Biker><ALIVE><100+0><setpos_exact 6816.00 -584.00 830.00; setang 0.00 190.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: (SKIN) Survivor Francis changed model from models/survivors/survivor_biker.mdl to models/survivors/survivor_biker.mdl via HandleCommand_JoinTeam
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Francis chose character Biker(3) from model models/survivors/survivor_biker.mdl
L 09/06/2015 - 21:01:15: Restoring player Francis(25) after changelevel
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Francis chose character Biker(3) from model models/survivors/survivor_biker.mdl
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Francis chose character Biker(3) from model models/survivors/survivor_biker.mdl
L 09/06/2015 - 21:01:15: (SKIN) Survivor Francis changed model to models/survivors/survivor_biker.mdl (wanted models/survivors/survivor_biker.mdl) via RestoreModelData
L 09/06/2015 - 21:01:15: CheckpointRespawn for Francis
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Francis chose character Biker(3) from model models/survivors/survivor_biker.mdl
L 09/06/2015 - 21:01:15: Francis spawned as a Biker
L 09/06/2015 - 21:01:15: "Francis<25><BOT><Survivor><Biker><ALIVE><100+0><setpos_exact 6801.00 -704.00 830.03; setang 0.00 165.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: Survivor bot restored after map transition at 6801,-704,768!
L 09/06/2015 - 21:01:15: Attempting to spawn a survivor bot
L 09/06/2015 - 21:01:15: "Louis<26><BOT><>" connected, address "none"
L 09/06/2015 - 21:01:15: OnEndChangelevel (26): 0 saved players:
L 09/06/2015 - 21:01:15: "Louis<26><BOT><>" entered the game
L 09/06/2015 - 21:01:15: "Louis<26><BOT><Unassigned>" joined team "Survivor"
L 09/06/2015 - 21:01:15: SetModelFromClass: Survivor Louis changed model from to models/survivors/survivor_manager.mdl via SetModelFromClass
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Louis chose character Manager(2) from model models/survivors/survivor_manager.mdl
L 09/06/2015 - 21:01:15: Louis spawned as a Manager
L 09/06/2015 - 21:01:15: "Louis<26><BOT><Survivor><Manager><ALIVE><100+0><setpos_exact 6828.00 -626.00 830.00; setang 0.00 197.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: (SKIN) Survivor Louis changed model from models/survivors/survivor_manager.mdl to models/survivors/survivor_manager.mdl via HandleCommand_JoinTeam
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Louis chose character Manager(2) from model models/survivors/survivor_manager.mdl
L 09/06/2015 - 21:01:15: Restoring player Louis(26) after changelevel
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Louis chose character Manager(2) from model models/survivors/survivor_manager.mdl
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Louis chose character Manager(2) from model models/survivors/survivor_manager.mdl
L 09/06/2015 - 21:01:15: (SKIN) Survivor Louis changed model to models/survivors/survivor_manager.mdl (wanted models/survivors/survivor_manager.mdl) via RestoreModelData
L 09/06/2015 - 21:01:15: CheckpointRespawn for Louis
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Louis chose character Manager(2) from model models/survivors/survivor_manager.mdl
L 09/06/2015 - 21:01:15: Louis spawned as a Manager
L 09/06/2015 - 21:01:15: "Louis<26><BOT><Survivor><Manager><ALIVE><100+0><setpos_exact 6816.00 -584.00 830.00; setang 0.00 190.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: Survivor bot restored after map transition at 6816,-584,768!
L 09/06/2015 - 21:01:15: Attempting to spawn a survivor bot
L 09/06/2015 - 21:01:15: "Zoey<27><BOT><>" connected, address "none"
L 09/06/2015 - 21:01:15: OnEndChangelevel (27): 0 saved players:
L 09/06/2015 - 21:01:15: "Zoey<27><BOT><>" entered the game
L 09/06/2015 - 21:01:15: "Zoey<27><BOT><Unassigned>" joined team "Survivor"
L 09/06/2015 - 21:01:15: SetModelFromClass: Survivor Zoey changed model from to models/survivors/survivor_teenangst.mdl via SetModelFromClass
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Zoey chose character TeenGirl(1) from model models/survivors/survivor_teenangst.mdl
L 09/06/2015 - 21:01:15: Zoey spawned as a TeenGirl
L 09/06/2015 - 21:01:15: "Zoey<27><BOT><Survivor><TeenGirl><ALIVE><100+0><setpos_exact 6828.00 -674.00 830.13; setang 0.00 176.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: (SKIN) Survivor Zoey changed model from models/survivors/survivor_teenangst.mdl to models/survivors/survivor_teenangst.mdl via HandleCommand_JoinTeam
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Zoey chose character TeenGirl(1) from model models/survivors/survivor_teenangst.mdl
L 09/06/2015 - 21:01:15: Restoring player Zoey(27) after changelevel
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Zoey chose character TeenGirl(1) from model models/survivors/survivor_teenangst.mdl
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Zoey chose character TeenGirl(1) from model models/survivors/survivor_teenangst.mdl
L 09/06/2015 - 21:01:15: (SKIN) Survivor Zoey changed model to models/survivors/survivor_teenangst.mdl (wanted models/survivors/survivor_teenangst.mdl) via RestoreModelData
L 09/06/2015 - 21:01:15: CheckpointRespawn for Zoey
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Zoey chose character TeenGirl(1) from model models/survivors/survivor_teenangst.mdl
L 09/06/2015 - 21:01:15: Zoey spawned as a TeenGirl
L 09/06/2015 - 21:01:15: "Zoey<27><BOT><Survivor><TeenGirl><ALIVE><100+0><setpos_exact 6828.00 -626.00 830.00; setang 0.00 197.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: Survivor bot restored after map transition at 6828,-626,768!
L 09/06/2015 - 21:01:15: Attempting to spawn a survivor bot
L 09/06/2015 - 21:01:15: "Bill<28><BOT><>" connected, address "none"
L 09/06/2015 - 21:01:15: OnEndChangelevel (28): 0 saved players:
L 09/06/2015 - 21:01:15: "Bill<28><BOT><>" entered the game
L 09/06/2015 - 21:01:15: "Bill<28><BOT><Unassigned>" joined team "Survivor"
L 09/06/2015 - 21:01:15: SetModelFromClass: Survivor Bill changed model from to models/survivors/survivor_namvet.mdl via SetModelFromClass
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 09/06/2015 - 21:01:15: Bill spawned as a NamVet
L 09/06/2015 - 21:01:15: "Bill<28><BOT><Survivor><NamVet><ALIVE><100+0><setpos_exact 6801.00 -704.00 830.13; setang 0.00 165.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: (SKIN) Survivor Bill changed model from models/survivors/survivor_namvet.mdl to models/survivors/survivor_namvet.mdl via HandleCommand_JoinTeam
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 09/06/2015 - 21:01:15: Restoring player Bill(28) after changelevel
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 09/06/2015 - 21:01:15: (SKIN) Survivor Bill changed model to models/survivors/survivor_namvet.mdl (wanted models/survivors/survivor_namvet.mdl) via RestoreModelData
L 09/06/2015 - 21:01:15: CheckpointRespawn for Bill
L 09/06/2015 - 21:01:15: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 09/06/2015 - 21:01:15: Bill spawned as a NamVet
L 09/06/2015 - 21:01:15: "Bill<28><BOT><Survivor><NamVet><ALIVE><100+0><setpos_exact 6828.00 -674.00 830.13; setang 0.00 176.00 0.00><Area 42829>" spawned
L 09/06/2015 - 21:01:15: Survivor bot restored after map transition at 6828,-674,768!
L 09/06/2015 - 21:01:15: World triggered "Round_Start"
L 09/06/2015 - 21:01:15: Log file closed
I can't find anything at all about z_difficulty