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AMX Mod X 1.71 Released, Contest Extension


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Curryking
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Join Date: Jun 2004
Location: 51.22°N / 6.77°E
Old 04-03-2006 , 09:16  
#11

As always, thanks to BAIL & staff for all your work, will update right now.

Curry
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Brad
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Join Date: Jun 2004
Old 04-03-2006 , 09:20  
#12

Muy Bien!
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NiLuJe
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Join Date: Mar 2004
Location: Paris, France
Old 04-03-2006 , 11:34  
#13

Nice
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Zeras
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Join Date: Dec 2005
Old 04-03-2006 , 12:00  
#14

Very nice, gonna
check it out soon
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Pro Patria Finland
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Join Date: Apr 2006
Location: BaronPub.com
Old 04-03-2006 , 13:15  
#15

Just when I got the previous version to work properly

... Well, gotta give it a go though.
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 04-03-2006 , 13:17  
#16

Thx for all the hard work you all have done
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pope
Junior Member
Join Date: Nov 2005
Location: New York
Old 04-03-2006 , 13:39  
#17

Cool, Thanks for all the hard work!

Time to upgrade the Don's server. ;)
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diamond-optic
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Join Date: May 2005
Location: Upstate New York
Old 04-03-2006 , 13:53  
#18

since updating, whenever i restart/changelevel i get this in console

Code:
         GAME SKILL LEVEL:1
         
         
         ** GetSkillCVar Got a zero for sk_turret_health1 **
         
         
         
         ** GetSkillCVar Got a zero for sk_miniturret_health1 **
         
         
         
         ** GetSkillCVar Got a zero for sk_sentry_health1 **
someone on irc said its for wc3, but wc3 has never touched my server.. so I dont know... any ideas? is it normal and doesnt matter?

heres a pastebin of the whole console from the restart to make 1.71 active..

http://pastebin.com/638050
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eFrigid
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Join Date: Aug 2005
Location: 3o3
Old 04-03-2006 , 14:32  
#19

Neat. Sorry I haven't been on, been kind of busy. Anyways last night I was setting up a SuperHero Server and none of the plugins would compile with 1.71
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6pack
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Join Date: Mar 2006
Location: Cedarhurst, Long Island
Old 04-03-2006 , 15:04  
#20

Holding off instalation to see if any bugs arise
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