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[L4D1/2] Zombie Character Select v0.9.7


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BigBoss72
New Member
Join Date: Nov 2012
Old 11-18-2012 , 06:05   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #281

This will sound stupid, but i'm new to this & i don't know where i can find the sourcemod map.
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 11-18-2012 , 09:18   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #282

Quote:
Originally Posted by BigBoss72 View Post
This will sound stupid, but i'm new to this & i don't know where i can find the sourcemod map.
What do You mean with "Sourcemod map"?
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BigBoss72
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Join Date: Nov 2012
Old 11-18-2012 , 09:58   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #283

Quote:
Originally Posted by Zbeer View Post
What do You mean with "Sourcemod map"?
Where to put the files in. I don't know where sourcemod or cfg is located.
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 11-18-2012 , 15:59   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #284

http://wiki.alliedmods.net/Installing_SourceMod
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 11-27-2012 , 11:48   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #285

Admin flags do not work properly. If I add a flag restriction. not even any admins can use the plugin. Anybody have a suggestion? I've tried using "z' flag and it still doesn't work.
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Big Myke
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Join Date: Jan 2009
Location: Grain Belt, USA
Old 11-28-2012 , 12:23   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #286

Move to unapproved. OP hasn't replied to this thread nor my PMs about this plugin. Plugin currently being unmaintained and certain features are broken.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 12-17-2012 , 11:17   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #287

Hate to bump the thread for the 3rd damn time but I believe the OP is not maintaining the plugin anymore as he hasn't been active on this forum for the past 5 months. The current feature that doesn't work and has been reported in previous pages of this thread.
  • Class change can be restricted by admin flags. (up to eight can be used) does not work.
Can anybody manually fix this for the OP of this plugin?
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Last edited by Big Myke; 12-17-2012 at 11:17.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-20-2012 , 05:29   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #288

It's probably just a small logic flaw on his part

Relevant code
PHP Code:
public OnClientPutInServer(Client)
{
    if (
IsFakeClient(Client))
        return;

    if (
GetUserFlagBits(Client)&ReadFlagString(g_sAccessLevel) == && StringToInt(g_sAccessLevel) != -1)
        
g_bUserFlagsCheck[Client] = true;
    else
        
g_bUserFlagsCheck[Client] = false;

    
g_iNotifyKeyVerbose[Client] = 0;

Replace with:
PHP Code:
public OnClientPostAdminCheck(Client)
{
    if (
IsFakeClient(Client))
    {
        return;
    }
    
    
g_iNotifyKeyVerbose[Client] = 0;
    
    if (
StrEqual(g_sAccessLevel"-1"))
    {
        
g_bUserFlagsCheck[Client] = false;
    }
    else
    {
        new 
iFlags ReadFlagString(g_sAccessLevel);
        if ((
GetUserFlagBits(Client) & ADMFLAG_ROOT) || (GetUserFlagBits(Client) & iFlags))
        {
            
g_bUserFlagsCheck[Client] = false;
        }
        else
        {
            
g_bUserFlagsCheck[Client] = true;
        }
    }

Did i ever tell you how that signature of yours is extremely pretentious

Last edited by AtomicStryker; 12-20-2012 at 05:30.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 12-20-2012 , 20:18   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #289

Thanks a lot Atomic, It works now!
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Last edited by Big Myke; 12-21-2012 at 00:58.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-09-2013 , 13:19   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #290

Could someone be so kind as to let me know what is wrong with the plugin?

Quote:
L 02/08/2013 - 23:155: SourceMod error session started
L 02/08/2013 - 23:155: Info (map "c1m2_streets") (file "errors_20130208.log")
L 02/08/2013 - 23:155: [SM] Native "AcceptEntityInput" reported: Entity 934 (934) is not a CBaseEntity
L 02/08/2013 - 23:155: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 02/08/2013 - 23:155: [SM] [0] Line 992, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_DetermineClass()
L 02/08/2013 - 23:155: [SM] [1] Line 499, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::OnPlayerRunCmd()
L 02/08/2013 - 23:16:27: Error log file session closed.
Every time there is a valve update my error log kicks in again...[/QUOTE]

I also have this as well:

Quote:
L 01/24/2013 - 21:55:09: SourceMod error session started
L 01/24/2013 - 21:55:09: Info (map "c1m1_hotel") (file "errors_20130124.log")
L 01/24/2013 - 21:55:09: [SM] Native "CloseHandle" reported: Handle cbf029c is invalid (error 1)
L 01/24/2013 - 21:55:09: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 21:55:09: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 21:55:09: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 01/24/2013 - 21:57:14: [SM] Native "CloseHandle" reported: Handle cbf029c is invalid (error 1)
L 01/24/2013 - 21:57:14: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 21:57:14: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 21:57:14: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
L 01/24/2013 - 21:57:26: [SM] Native "CloseHandle" reported: Handle cbf029c is invalid (error 1)
L 01/24/2013 - 21:57:26: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 21:57:26: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 21:57:26: [SM] [1] Line 250, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::OnClientDisconnect()
L 01/24/2013 - 22:032: [SM] Native "CloseHandle" reported: Handle 1ce602bb is invalid (error 1)
L 01/24/2013 - 22:032: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 22:032: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 22:032: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 01/24/2013 - 22:040: [SM] Native "CloseHandle" reported: Handle 1ce602bb is invalid (error 1)
L 01/24/2013 - 22:040: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 22:040: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 22:040: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
L 01/24/2013 - 22:04:40: [SM] Native "CloseHandle" reported: Handle 1ce602bb is invalid (error 3)
L 01/24/2013 - 22:04:40: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 22:04:40: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 22:04:40: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 01/24/2013 - 22:05:14: [SM] Native "CloseHandle" reported: Handle 1ce602bb is invalid (error 1)
L 01/24/2013 - 22:05:14: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 01/24/2013 - 22:05:14: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 01/24/2013 - 22:05:14: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
Best,

Last edited by chatyak; 02-09-2013 at 13:29.
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