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Solved ZombieBasebuilder.ini


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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 07-12-2020 , 17:38   Re: ZombieBasebuilder.ini
Reply With Quote #11

Just look at any plugin that has an .ini file and try to understand the code. There's one in my signature.
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Supremache
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Join Date: Sep 2019
Location: Egypt
Old 07-12-2020 , 19:01   Re: ZombieBasebuilder.ini
Reply With Quote #12

Quote:
Originally Posted by OciXCrom View Post
Just look at any plugin that has an .ini file and try to understand the code. There's one in my signature.
I Doing this, is that correct ?
PHP Code:
new g_eSettings[Settings]
enum _:Settings //Cvars
{
    
CVAR_BUILDTIME,
    
CVAR_PREPTIME,
    
CVAR_ZOMBIE_RESPAWN_DELAY,
    
CVAR_INFECTION_RESPAWN,
    
CVAR_SHOWMOVERS,
    
CVAR_LOCKBLOCKS,
    
CVAR_LOCKMAX,
    
CVAR_COLORMOD,
    
CVAR_MAX_MOVE_DIST,
    
CVAR_MIN_MOVE_DIST,
    
CVAR_MIN_DIST_SET,
    
CVAR_RESET_BLOCKS,
    
CVAR_ZOMBIE_SUPERCUT,
    
CVAR_GUNS_MENU,
    
CVAR_ROUND_NADES,
    
CVAR_WEAPONS

Change cvars from g_iPrepTime to g_eSettings[CVAR_PREPTIME] right?

PHP Code:
if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)
            {
                
print_color(id"%s Press^x04 E ^x01to move an opjects"MODNAME);
                
//if (is_credits_active())
                #if defined BB_CREDITS
                    
credits_show_gunsmenu(id)
                
#else
                    
show_method_menu(id)
                
#endif
            

PHP Code:
if (((/*g_boolPrepTime && */g_eSettings[CVAR_PREPTIME] && !g_boolCanBuild) || (g_boolCanBuild && !g_eSettings[CVAR_PREPTIME])) && g_iGunsMenu)
            {
                
print_color(id"%s Press^x04 E ^x01to move an opjects"MODNAME);
                
//if (is_credits_active())
                #if defined BB_CREDITS
                    
credits_show_gunsmenu(id)
                
#else
                    
show_method_menu(id)
                
#endif
            

In file section is that correct ?
PHP Code:
if (equal(key"PREPTIME"))
                    
g_eSettings[CVAR_PREPTIME] = _:clamp(str_to_num(szValue)) 
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Supremache
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Join Date: Sep 2019
Location: Egypt
Old 07-13-2020 , 07:45   Re: ZombieBasebuilder.ini
Reply With Quote #13

Quote:
Originally Posted by Supremache View Post
I Doing this, is that correct ?
PHP Code:
new g_eSettings[Settings]
enum _:Settings //Cvars
{
    
CVAR_BUILDTIME,
    
CVAR_PREPTIME,
    
CVAR_ZOMBIE_RESPAWN_DELAY,
    
CVAR_INFECTION_RESPAWN,
    
CVAR_SHOWMOVERS,
    
CVAR_LOCKBLOCKS,
    
CVAR_LOCKMAX,
    
CVAR_COLORMOD,
    
CVAR_MAX_MOVE_DIST,
    
CVAR_MIN_MOVE_DIST,
    
CVAR_MIN_DIST_SET,
    
CVAR_RESET_BLOCKS,
    
CVAR_ZOMBIE_SUPERCUT,
    
CVAR_GUNS_MENU,
    
CVAR_ROUND_NADES,
    
CVAR_WEAPONS

Change cvars from g_iPrepTime to g_eSettings[CVAR_PREPTIME] right?

PHP Code:
if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)
            {
                
print_color(id"%s Press^x04 E ^x01to move an opjects"MODNAME);
                
//if (is_credits_active())
                #if defined BB_CREDITS
                    
credits_show_gunsmenu(id)
                
#else
                    
show_method_menu(id)
                
#endif
            

PHP Code:
if (((/*g_boolPrepTime && */g_eSettings[CVAR_PREPTIME] && !g_boolCanBuild) || (g_boolCanBuild && !g_eSettings[CVAR_PREPTIME])) && g_iGunsMenu)
            {
                
print_color(id"%s Press^x04 E ^x01to move an opjects"MODNAME);
                
//if (is_credits_active())
                #if defined BB_CREDITS
                    
credits_show_gunsmenu(id)
                
#else
                    
show_method_menu(id)
                
#endif
            

In file section is that correct ?
PHP Code:
if (equal(key"PREPTIME"))
                    
g_eSettings[CVAR_PREPTIME] = _:clamp(str_to_num(szValue)) 
This is what i have to do ? or all that are not correct
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ZaX
Senior Member
Join Date: Jan 2015
Old 07-13-2020 , 09:21   Re: ZombieBasebuilder.ini
Reply With Quote #14

If youre storing CVars in .ini then whats the point? Why dont you just store them in a cfg file and execute them ?
If you want to use ini file use it for keys and values, and remove all the CVars
For instance - section can be
Code:
[BaseBuilder]
Key = PREPARE TIME
value = 20
Correct me if im mistaken, but i see no point of saving the CVars in the INI file as it will not change the cvars value, will it?
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Supremache
Veteran Member
Join Date: Sep 2019
Location: Egypt
Old 07-13-2020 , 09:27   Re: ZombieBasebuilder.ini
Reply With Quote #15

Quote:
Originally Posted by ZaX View Post
If youre storing CVars in .ini then whats the point? Why dont you just store them in a cfg file and execute them ?
Code:
[BaseBuilder]
Key = PREPARE TIME
value = 20
Correct me if im mistaken, but i see no point of saving the CVars in the INI file as it will not change the cvars value, will it?
I was want to do this but this mod have cvar in "public plugin_precache"and i cant edit them from cfg file and if i move them to "public plugin_init" the mod will not be working

Quote:
If you want to use ini file use it for keys and values, and remove all the CVars
For instance - section can be
What do you mean, i dont understand!!!

Last edited by Supremache; 07-13-2020 at 09:45.
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Supremache
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Old 07-14-2020 , 20:02   Re: ZombieBasebuilder.ini
Reply With Quote #16

UP UP UP !!!..
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Foxa
Member
Join Date: Nov 2018
Location: Croatia
Old 07-15-2020 , 05:47   Re: ZombieBasebuilder.ini
Reply With Quote #17

Shouldn't this:
PHP Code:
if (equal(key"MOD ENABLE/DISABLE"))
                  
g_pcvar_enabled str_to_num(value
be this: - do that for all values in the switch() statement
PHP Code:
if (equal(key"MOD ENABLE/DISABLE"))
                 
set_pcvar_num(g_pcvar_enabledstr_to_num(value)) 
or am I missing something?

Last edited by Foxa; 07-15-2020 at 05:47.
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 07-15-2020 , 09:27   Re: ZombieBasebuilder.ini
Reply With Quote #18

i already told you the answer stop bumping your thread thousand times.
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Supremache
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Join Date: Sep 2019
Location: Egypt
Old 07-15-2020 , 13:10   Re: ZombieBasebuilder.ini
Reply With Quote #19

@ Foxa - How that can be work ??? !!!
@Natsheh - Bro I said i dont understand what do you mean, i want example plz
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Foxa
Member
Join Date: Nov 2018
Location: Croatia
Old 07-15-2020 , 20:31   Re: ZombieBasebuilder.ini
Reply With Quote #20

Yes, that should work, since thats how you change a cvar value with a pointer cvar, what you did the code that you posted does NOTHING.
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