AlliedModders Donor
Join Date: Mar 2016
Location: Germany
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09-30-2018
, 14:35
vipmenu only for ct
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#1
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Code:
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = "www.old-zone.ro/forum"
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif
public plugin_init()
{
register_plugin("VIP", "3.0", "blahblah")
mpd = register_cvar("money_per_damage","0")
mkb = register_cvar("money_kill_bonus","0")
mhb = register_cvar("money_hs_bonus","0")
health_add = register_cvar("amx_vip_hp", "25")
health_hs_add = register_cvar("amx_vip_hp_hs", "50")
health_max = register_cvar("amx_vip_max_hp", "300")
g_awp_active = register_cvar("awp_active", "0")
g_menu_active = register_cvar("menu_active", "0")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
register_clcmd("say /vip","ShowMotd")
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public LogEvent_RoundStart()
{
CurrentRound++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player,"weapon_hegrenade")
give_item(player, "weapon_flashbang")
give_item(player, "weapon_flashbang")
give_item(player, "item_assaultsuit")
give_item(player, "item_thighpack")
if (!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(CurrentRound >= 2)
{
Showrod(player);
}
}
}
return PLUGIN_HANDLED
}
public Event_RoundRestart()
{
CurrentRound=0;
}
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "You got %d HP", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
public Showrod(id) {
show_menu(id, Keysrod, "\rGUNS VIP MENU ^n\r1. \wM4A1 \r+ \wEQUIPMENT^n\r2. \wAK47 \r+ \wEQUIPMENT^n^n^n^n^n^n^n^n^n\r0. \wCLOSE^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_assaultsuit")
give_item(id, "item_thighpack")
player_color(id, ".verde[VIP] .galbenYou got free .verdeM4A1 .galben& .verdeEQUIPMENT")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "item_assaultsuit")
give_item(id, "item_thighpack")
player_color(id, ".verde[VIP] .galbenYou got free .verdeAK47 .galben& .verdeEQUIPMENT")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
player_color(id, ".verde[VIP] .galbenIt seems like you dont need any guns from vipmenu .verde:)")
}
}
return PLUGIN_CONTINUE
}
public HandleCmd(id){
if (!get_pcvar_num(g_awp_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Only VIPS has acces to AWP")
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_H)
get_user_name(id, adminnames[count++], 31)
len = format(message, 255, "%s VIPs ONLINE: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "There's no online VIP")
print_message(user, message)
}
get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Join our community: %s", COLOR, contact)
print_message(user, contactinfo)
}
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
stock player_color( const id, const input[ ], any:... )
{
new count = 1, players[ 32 ]
static msg[ 191 ]
vformat( msg, 190, input, 3 )
replace_all( msg, 190, ".verde", "^4" ) /* verde */
replace_all( msg, 190, ".galben", "^1" ) /* galben */
replace_all( msg, 190, ".echipa", "^3" ) /* ct=albastru | t=rosu */
replace_all( msg, 190, ".normal", "^0" ) /* normal-echipa */
if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )
{
for( new i = 0; i < count; i++ )
{
if( is_user_connected( players[ i ] ) )
{
message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
write_byte( players[ i ] );
write_string( msg );
message_end( );
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }
*/
I've put this into a basebuilder mod, and works good, but when a zombie kills someone it's hp goes to 200 , can i put this only for CT's?
money for kill, hp for kill, only for CT's?
__________________
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Last edited by Nutu_; 10-01-2018 at 15:26.
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