Raised This Month: $51 Target: $400
 12% 

[TF2] Taunt 'em (v1.0.1, 06/23/2015)


Post New Thread Reply   
 
Thread Tools Display Modes
Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 03-06-2016 , 09:08   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #291

Quote:
Originally Posted by towergame View Post
Mod won't work on my server...
Log prints:
Code:
L 03/06/2016 - 15:14:59: [SM] Displaying call stack trace for plugin "tf_tauntem.smx":
L 03/06/2016 - 15:14:59: [SM]   [0]  Line 22, C:\sourcemod\tf_tauntem.sp::OnPluginStart()
L 03/06/2016 - 15:14:59: [SM] Plugin encountered error 25: Call was aborted
L 03/06/2016 - 15:14:59: [SM] Native "SetFailState" reported: Unable to initialize call to CTFPlayer::PlayTauntSceneFromItem. Wait patiently for a fix.
Download the gamedata file!
__________________
My plugins:
*None for now*


Steam:
naydef
Naydef is offline
towergame
New Member
Join Date: Mar 2016
Old 03-06-2016 , 09:26   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #292

Quote:
Originally Posted by Naydef View Post
Download the gamedata file!
Still won't work...
Code:
L 03/06/2016 - 15:55:39: [SM] Plugin encountered error 25: Call was aborted
L 03/06/2016 - 15:55:39: [SM] Native "SetFailState" reported: Unable to initialize call to CTFPlayer::PlayTauntSceneFromItem. Wait patiently for a fix.
L 03/06/2016 - 15:55:39: [SM] Displaying call stack trace for plugin "tf_tauntem.smx":
L 03/06/2016 - 15:55:39: [SM]   [0]  Line 35, C:\sourcemod\tf_tauntem.sp::OnPluginStart()
towergame is offline
Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 03-06-2016 , 09:44   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #293

Quote:
Originally Posted by towergame View Post
Still won't work...
Code:
L 03/06/2016 - 15:55:39: [SM] Plugin encountered error 25: Call was aborted
L 03/06/2016 - 15:55:39: [SM] Native "SetFailState" reported: Unable to initialize call to CTFPlayer::PlayTauntSceneFromItem. Wait patiently for a fix.
L 03/06/2016 - 15:55:39: [SM] Displaying call stack trace for plugin "tf_tauntem.smx":
L 03/06/2016 - 15:55:39: [SM]   [0]  Line 35, C:\sourcemod\tf_tauntem.sp::OnPluginStart()
Have you restarted the server(not map change)?
__________________
My plugins:
*None for now*


Steam:
naydef
Naydef is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-07-2016 , 20:14   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #294

We got some new taunts incoming....oh the joy!
MaloModo is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-07-2016 , 21:06   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #295

Yeah new taunts are always great - I setup with plugin to track taunts after kill and even sends a taunting message to victim but awards points via gameme stats
Took a little bit of time to figure it out but got it working.
Horsedick is offline
Blah265
New Member
Join Date: Apr 2015
Old 07-07-2016 , 21:12   New Taunts
Reply With Quote #296

For the lazy-
I've updated the custom taunt menu edited by Bonkorn to include the new taunts added in the new update released a couple of hours ago.
Enjoy!
Attached Files
File Type: smx tf_tauntmenu.smx (7.7 KB, 276 views)
File Type: sp Get Plugin or Get Source (tf_tauntmenu.sp - 293 views - 5.5 KB)
Blah265 is offline
YoNer
Member
Join Date: Jul 2014
Old 07-07-2016 , 21:50   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #297

Once again. The Latest update to Xven's version (a mod of 1.0.0.3) with the latest taunts along with the custom admin menu



PHP Code:
       "Taunts"

        
{

            
"cmd"            "sm_tauntem #1 @2"

            "admin"            "sm_slay"

            "execute"        "player"

            "1"

            
{

                
"type"        "groupplayer"

                "method"    "name"

                "title"        "Pick A Player"

            
}

            
"2"

            
{

                
"type"        "list"

                "title"        "Taunts"

                "1"        "1118"

                "1."        "Conga"

                "2"        "167"

                "2."        "High Five"

                "3"        "438"

                "3."        "Director's Vision"

                "4"        "463"

                "4."        "Schadenfreude"

                "5"        "1015"

                "5."        "The Shred Alert"
                
                "6"        "30621"

                "6."        "The Burstchester"
                
                "7"        "1106"

                "7."        "Square Dance"

                "8"        "1110"

                "8."        "Rock Paper Scissors"

                "9"        "1107"

                "9."        "Flippin' Awesome"

                "10"        "1157"

                "10."        "The Kazotsky Kick"

                "11"        "1111"

                "11."        "Skullcracker"

                "12"        "30672"

                "12."       "Zoomin Broom"

                "13"        "1162"

                "13."       "Mannrobics Dance" 

                "14"        "30616"

                "14."        "The Proletariat Posedown (Heavy)"

                "15"        "30618"

                "15."        "Bucking Bronco (Engie)"

                "16"        "1115"

                "16."        "Rancho Relaxo (Engie)"

                "17"        "477"

                "17."        "Meet the Medic (Medic)"

                "18"        "1109"

                "18."        "Results Are In (Medic)"

                "19"        "1114"

                "19."        "Spent Well Spirits (Demo)"

                "20"        "1120"

                "20."        "Oblooterated (Demo)"

                "21"        "30671"

                "21."        "Bad Pipes (Demo)"

                "22"        "1117"

                "22."        "Battin' a Thousand (Scout)"

                "23"        "1119"

                "23."        "Bucket of Chicken (Scout)"

                "24"        "30572"

                "24."        "Boston Breakdance(Scout)"

                "25"        "1168"

                "25."        "The Carlton (Scout)"

                "26"        "1116"

                "26."        "I See You (Sniper)"            

                "27"        "30609"

                "27."        "Killer Solo (Sniper)"

                "28"        "30614"

                "28."        "Most Wanted (Sniper)"

                "29"        "1108"

                "29."        "Buy A Life Taunt (Spy)"

                "30"        "30615"

                "30."        "The Box Trot (Spy)"

                "31"        "30762"

                "31."        "Disco Fever (Spy)"                

                "32"          "1112"

                "32."         "Party Trick (Pyro)"

                "33"          "30570"

                "33."         "Pool Party (Pyro)"

                "34"          "30763"

                "34."         "Balloonibouncer (Pyro)"

                "35"        "1113"

                "35."        "Freshly Brewed Victory (Solly)"

                "36"        "30673"

                "36."        "Requiem (Solly)"

                "37"        "30761"

                "37."        "The Fubar Fanfare  (Solly)"
            
}
         } 
The below errors are given when attempting to compile with 1.8. I'm not much of a dev, so I went ahead and compiled with 1.7. Feel free to edit the source and fix the plugin if you know how


PHP Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// tf_tauntem.sp
//
// tf_tauntem.sp(40) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// tf_tauntem.sp(79) : error 017: undefined symbol "Address_MinimumValid"
// tf_tauntem.sp(297) : error 017: undefined symbol "Address_MinimumValid"
//
// 2 Errors.
//
// Compilation Time: 0,31 sec
// ---------------------------------------- 
Attached Files
File Type: sp Get Plugin or Get Source (tf_tauntem.sp - 152 views - 11.2 KB)
File Type: smx tf_tauntem.smx (10.4 KB, 177 views)
YoNer is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-07-2016 , 21:50   Re: New Taunts
Reply With Quote #298

Quote:
Originally Posted by Blah265 View Post
For the lazy-
I've updated the custom taunt menu edited by Bonkorn to include the new taunts added in the new update released a couple of hours ago.
Enjoy!
Cheers Mate..working well...
MaloModo is offline
jaguar1
Member
Join Date: Feb 2016
Old 07-08-2016 , 12:47   Re: New Taunts
Reply With Quote #299

Quote:
Originally Posted by Blah265 View Post
For the lazy-
I've updated the custom taunt menu edited by Bonkorn to include the new taunts added in the new update released a couple of hours ago.
Enjoy!
how do i change the permissions ?
only admin can use the new taunts =(
jaguar1 is offline
Wormy
Senior Member
Join Date: Jan 2013
Location: 2fort
Old 07-08-2016 , 13:12   Re: New Taunts
Reply With Quote #300

Quote:
Originally Posted by jaguar1 View Post
how do i change the permissions ?
only admin can use the new taunts =(
Change this:

Code:
RegAdminCmd("sm_taunt", Cmd_TauntMenu, ADMFLAG_CUSTOM2, "Taunt Menu");
RegAdminCmd("sm_taunts", Cmd_TauntMenu, ADMFLAG_CUSTOM2, "Taunt Menu");
Into this:

Code:
RegConsoleCmd("sm_taunt", Cmd_TauntMenu, "Taunt Menu");
RegConsoleCmd("sm_taunts", Cmd_TauntMenu, "Taunt Menu");
__________________
Wormy is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode