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[CS:S/CS:GO] iBots


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Sta77dom
BANNED
Join Date: Sep 2014
Old 09-12-2014 , 21:52   Re: [CS:S/CS:GO] iBots
Reply With Quote #151

It has a very limited (currently) param and return type support.

Last edited by Sta77dom; 09-12-2014 at 21:52.
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MegaherzLucius
New Member
Join Date: Sep 2014
Location: Greece,German
Old 09-15-2014 , 14:40   Re: [CS:S/CS:GO] iBots
Reply With Quote #152

"iBots_TEAM_BOT" = "2" min. 2.000000 max. 3.000000 - Team number for bots (2 is T, 3 is CT)

sorry, I meant the bots can go to the other team on every round or the bots are changed into the other team per map, so that not only permanently in the team t or team ct

Last edited by MegaherzLucius; 09-16-2014 at 07:00. Reason: New Info
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ThefatDaddy
Junior Member
Join Date: Nov 2015
Old 11-27-2015 , 18:53   Re: [CS:S/CS:GO] iBots
Reply With Quote #153

I am having a problem where bots don't join based on human wins. They do join on extra players but do not leave as human players do. I am sure I missed something simple. Thanks in advance!

The cfg file is as follows:

Code:
// This file was auto-generated by SourceMod (v1.7.3-dev+5275)
// ConVars for plugin "iBots.smx"


// The amount of HP to award a player for killing an Easy level bot
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Easy "5"

// The amount of HP to award a player for killing an Elite level bot
// -
// Default: "20"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Elite "20"

// The amount of HP to award a player for killing an Expert level bot
// -
// Default: "15"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Expert "15"

// The amount of HP to award a player for killing a Fair level bot
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Fair "5"

// The amount of HP to award a player for killing a Hard level bot
// -
// Default: "10"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Hard "10"

// The amount of HP to award a player for killing a Normal level bot
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Normal "5"

// The amount of HP to award a player for killing a Tough level bot
// -
// Default: "10"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Tough "10"

// The amount of HP to award a player for killing a Very Hard level bot
// -
// Default: "15"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_VeryHard "15"

// Use the HP bonus for when players kill bots?
// 1 = Yes
// 0 = No
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_HPBonus "1"

// Use ignited nades for VIP players?
// Current flag is "a", use admin_overrides to change it by over-ridding command "ibots_vip" to whatever flag you want
// 1 = YES
// 0 = No
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_IgnitedNades "0"

// Which method to use for adjusting bot count when humans join or leave?
// 1 = Adjust on Round Start
// 2 = Adjust on Round End
// 3 = Adjust on Join
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
iBots_JoinPartMode "1"

// The multiplier value of HP to award a player for killing a bot with a knife.
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_KnifeMultiplier "4.0"

// Should iBots manage the bots?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_ManageBots "1"

// Use bot HP feature to increase/decrease bot's HP based on winning streaks?
// 1 = YES
// 0 = No
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_ModifyHP "1"

// Amount to decrease the power of Super Nades as Bots' HP decreases
// -
// Default: "0.15"
// Minimum: "0.100000"
// Maximum: "10.000000"
iBots_NadeMultiplyerDecrease "0.15"

// Amount to increase the power of Super Nades as Bots' HP increases
// -
// Default: "0.25"
// Minimum: "0.100000"
// Maximum: "10.000000"
iBots_NadeMultiplyerIncrease "0.25"

// Use super grenades?
// 1 = YES
// 0 = No
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_SuperNades "0"

// Team number for bots (2 is T, 3 is CT)
// -
// Default: "2"
// Minimum: "2.000000"
// Maximum: "3.000000"
iBots_TEAM_BOT "2"

// Which mode to use to adjust bot_difficulty when the map ends?
// 0 = Don't adjust
// 1 = Reset to iBots_start_botdiff
// 2 = Adjust based on score
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
iBots_adjust_botdiff "1"

// The number of rounds in between advertisement of iBots (0 to disable)
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "15.000000"
iBots_advertise "0"

// Allow dead humans to take control of bots to fight against humans?
// 1=yes
// 0=no
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_allow_botcontrol "1"

// Maximum HP bots are allowed to reach
// Use 0 to have no limit
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "999.000000"
iBots_bot_maxhp "125"

// Who to inform when a player takes control of a bot (choose one)?
// 0 = No message
// 1 = Admins Only
// 2 = Everyone
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
iBots_botcontrol_msg "0"

// How many times to allow non-VIP players to take control of a bot during a map
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1000.000000"
iBots_botcontrol_reg "1"

// How many times to allow VIP players to take control of a bot during a map
// -
// Default: "20"
// Minimum: "0.000000"
// Maximum: "1000.000000"
iBots_botcontrol_vip "20"

// Combine the following modes for your choice of FF:
// 0 = iBots doesn't manage FF, 1 = No FF for Humans, 2 = No FF for Bots, 4 = No FF for ViPs
// Ex. 3 would mean no FF for anyone, 6 would mean no FF for bots and VIPs
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "7.000000"
iBots_ffmode "0"

// If bots win the map by this many rounds, the bot_difficulty will be lowered by 1
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "15.000000"
iBots_final_diff_bots "2"

// If humnas win the map by this many rounds, the bot_difficulty will be raised by 1
// -
// Default: "7"
// Minimum: "1.000000"
// Maximum: "15.000000"
iBots_final_diff_humans "4"

// Lowest Health for iBots (they will always start with 100 on map start)
// -
// Default: "70"
// Minimum: "1.000000"
// Maximum: "100.000000"
iBots_hp "70"

// Amount of HP to take from bot's health as bots maintain a winning streak at or above iBots_streak_bots
// -
// Default: "15"
// Minimum: "5.000000"
// Maximum: "100.000000"
iBots_hp_decrease "15"

// Amount of HP to add to bot's health as humans maintain a winning streak at or above iBots_streak_humans
// -
// Default: "30"
// Minimum: "5.000000"
// Maximum: "100.000000"
iBots_hp_increase "30"

// Maximum number of bots allowed - should be higher than iBots_quota_min
// -
// Default: "24"
// Minimum: "0.000000"
// Maximum: "64.000000"
iBots_maxbots "24"

// Number of frags to declare a player a winner - this will set mp_fraglimit to the value specified here
// -
// Default: "100"
// Minimum: "10.000000"
// Maximum: "100.000000"
iBots_maxfrags "100"

// Number of bots for each human player (will be rounded to nearest whole number after calculation)
// -
// Default: "2.2"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_quota "2.2"

// Minimum number of iBots to have in-game at any given time.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "64.000000"
iBots_quota_min "3"

// Number of wins the humans have over the bots before additional bots (beyond the quota formula) start joining
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "8.000000"
iBots_score_difference "1"

// Starting bot difficulty level
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
iBots_start_botdiff "0"

// How many rounds bots have to win in a row to start having their HP reduced
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "20.000000"
iBots_streak_bots "2"

// Number of wins in a row bots must get before humans are paid (iBots_streak_money)
// -
// Default: "3"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_streak_bots_cash "4"

// Number of wins in a row bots must get before their difficulty is reduced
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_streak_bots_diff "4"

// How many rounds humans have to win in a row to start increasing the bot's HP
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "20.000000"
iBots_streak_humans "2"

// Number of wins in a row humans must get before bots are paid (iBots_streak_money)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_streak_humans_cash "4"

// Number of wins in a row humans must get before bots have their difficulty increased
// -
// Default: "7"
// Minimum: "1.000000"
// Maximum: "20.000000"
iBots_streak_humans_diff "2"

// Amount of money to pay the loosing team after iBots_streak_<team>_cash is reached
// -
// Default: "2500"
// Minimum: "100.000000"
// Maximum: "16000.000000"
iBots_streak_money "2500"

// Use the beacon on the last surviving bot?
// 1=yes
// 0=no
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_usebeacon "0"

// Use the iBots_maxfrags?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_usemaxfrags "0"

// Utilize 'Updater' plugin to auto-update iBots when updates are published?
// 1=yes, 0=no
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_useupdater "0"
ThefatDaddy is offline
tazzle0870
Senior Member
Join Date: May 2010
Old 10-14-2016 , 16:21   Re: [CS:S/CS:GO] iBots
Reply With Quote #154

can you make the bot team change of new map ? or different day? Also how do you edit bots names?

Last edited by tazzle0870; 10-16-2016 at 11:49.
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hakstern
Junior Member
Join Date: Oct 2016
Old 10-16-2016 , 19:48   Re: [CS:S/CS:GO] iBots
Reply With Quote #155

says it's failed to compile once downloaded is there a fix?
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tazzle0870
Senior Member
Join Date: May 2010
Old 10-18-2016 , 08:57   Re: [CS:S/CS:GO] iBots
Reply With Quote #156

just download smx not the plug
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coty9090
Senior Member
Join Date: Aug 2007
Old 03-04-2018 , 14:02   Re: [CS:S/CS:GO] iBots
Reply With Quote #157

Quote:
Originally Posted by MegaherzLucius View Post
"iBots_TEAM_BOT" = "2" min. 2.000000 max. 3.000000 - Team number for bots (2 is T, 3 is CT)

sorry, I meant the bots can go to the other team on every round or the bots are changed into the other team per map, so that not only permanently in the team t or team ct
You can make the bots go on either T or CT per map by putting iBots_TEAM_BOT 2 or 3 in a map config file. I've already done this and it works.

Last edited by coty9090; 03-04-2018 at 14:03.
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SugarDx
Member
Join Date: Jun 2017
Old 11-14-2018 , 01:48   Re: [CS:S/CS:GO] iBots
Reply With Quote #158

Is there a way to set the bot's names or prefixes? The original server configuration for this is being overwritten by the plugin to display the bot's difficulty level, but I can't figure out where that information is actually stored unless it is in the compiled source code itself.

Edit: It appears that iBots is somehow making the server ignore the bot_prefix setting in the server.cfg file. Using SourceMod, I can manually run "sm_cvar bot_prefix" and it will fix it, but this requires me to enter the server after every restart to type the command into my console. I need this to be happening automatically.
__________________

Last edited by SugarDx; 05-18-2019 at 01:02.
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BeG1990
Member
Join Date: Jan 2017
Old 08-03-2019 , 18:54   Re: [CS:S/CS:GO] iBots
Reply With Quote #159

hallo =)

can you strip out only the takeover funktion?
it already exists but with many bugs an this works nice when i take over a bot.

cheers
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proerd888
Member
Join Date: Oct 2019
Location: Brazil, SP, Campinas
Old 12-02-2019 , 22:33   Re: [CS:S/CS:GO] iBots
Reply With Quote #160

Dude, please remove of sound bip last bot, made my friend get a headache
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