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[TF2] Equipment manager 1.1.8 (05/22/10)


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Damizean
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Old 07-27-2009 , 20:51   Re: [TF2] Wearables for everyone!
Reply With Quote #21

I can post the Scout reference .MAX I've used to make the hats on my server, but I don't know if I'm permitted to do so.
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Last edited by Damizean; 07-27-2009 at 20:54.
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Sexual Harassment Panda
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Old 07-27-2009 , 21:07   Re: [TF2] Wearables for everyone!
Reply With Quote #22

I am currently trying to get some of the custom models off of fpsbanana, i'll let you know if those work. First one i'm trying is the pyro darth vader.
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Damizean
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Old 07-27-2009 , 21:12   Re: [TF2] Wearables for everyone!
Reply With Quote #23

Quote:
Originally Posted by Sexual Harassment Panda View Post
I am currently trying to get some of the custom models off of fpsbanana, i'll let you know if those work. First one i'm trying is the pyro darth vader.
Haha, actually I've ported some of the fpsbanana models too. Had to decompile and recompile them to actually change the path, so it wouldn't clash with the default hats. I was going to do the darth vader soon, too.
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octo-dhd
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Old 07-27-2009 , 21:13   Re: [TF2] Wearables for everyone!
Reply With Quote #24

I got that one to work using a plugin I wrote quickly based off of his earlier research post, so I know you can get vader working. I'm trying to figure out how to use the vader model as a normal model so I can leave them laying around, but I havn't had as much luck doing that
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Damizean
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Old 07-27-2009 , 21:25   Re: [TF2] Wearables for everyone!
Reply With Quote #25

Quote:
Originally Posted by octo-dhd View Post
I got that one to work using a plugin I wrote quickly based off of his earlier research post, so I know you can get vader working. I'm trying to figure out how to use the vader model as a normal model so I can leave them laying around, but I havn't had as much luck doing that
Create a dynamic_override or a physics_override, depending on what you want to do
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Old 07-27-2009 , 21:30   Re: [TF2] Wearables for everyone!
Reply With Quote #26

Quote:
Originally Posted by octo-dhd View Post
I got that one to work using a plugin I wrote quickly based off of his earlier research post, so I know you can get vader working. I'm trying to figure out how to use the vader model as a normal model so I can leave them laying around, but I havn't had as much luck doing that
Could i get this from you possibly?
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DontWannaName
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Old 07-27-2009 , 21:32   Re: [TF2] Wearables for everyone!
Reply With Quote #27

Is there a way to give the correct hat to the correct class so I dont have the demos afro on the pyro?
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octo-dhd
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Old 07-27-2009 , 21:35   Re: [TF2] Wearables for everyone!
Reply With Quote #28

Quote:
Originally Posted by Damizean View Post
Create a dynamic_override or a physics_override, depending on what you want to do
Thats what I was trying, but I dont seem to see the model, maybe I goofed up in the decompile, I messed with a bunch of other ones and had success (such as the welding mask) but that one and the big afro for the demo haven't worked at all for me using them as anything but equipitem (they worked for that).
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noodleboy347
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Old 07-27-2009 , 21:35   Re: [TF2] Wearables for everyone!
Reply With Quote #29

You are the best! 5star +karma
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Old 07-27-2009 , 21:49   Re: [TF2] Wearables for everyone!
Reply With Quote #30

If people are willing to upload their hats that they make, I can host them on my website. I'd love to get a good database of these, once I make them i'll be hosting them on my site at least.
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