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[TF2] Zombie Fortress (current version: 2.1.1)


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Kataan
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Join Date: May 2009
Old 06-13-2009 , 11:38   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #351

That install also says zombiefortress_v6.smx
The download is actually v7, i dont think the install has been updated/

He probably forgot to upload it.
I sent a message to MoggieX asking to upload the .rar file.
I also asked him about turning it off on normal maps too.

I'll let you know the results.

Last edited by Kataan; 06-13-2009 at 11:50.
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noodleboy347
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Join Date: Mar 2009
Old 06-14-2009 , 17:39   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #352

Quote:
Originally Posted by Kataan View Post
That install also says zombiefortress_v6.smx
The download is actually v7, i dont think the install has been updated/

He probably forgot to upload it.
I sent a message to MoggieX asking to upload the .rar file.
I also asked him about turning it off on normal maps too.

I'll let you know the results.
Cool, thanks.
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crazy-tony
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Join Date: Aug 2008
Old 06-19-2009 , 10:38   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #353

OK sorry for the delay in posting a download link http://crazygfl.inx-gaming.co.uk/zom...ress-2a-custom custom....

The mappers are also redoing some of the maps to make some exploits go away and if you guys want i can add a link here if any of you want to download them from my web-server..

This zf version will only work on stand alone zf server ...if any one gets another version working properly please let us no ..

as i said before you need weapon blocker to stop new spy weapons i hope this helps some one out
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Kataan
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Join Date: May 2009
Old 06-20-2009 , 08:24   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #354

Well I have not heard a thing from MoggieX so i guess we're back to square one for the time being.
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MoggieX
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Old 06-20-2009 , 17:12   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #355

Quote:
Originally Posted by Kataan View Post
Well I have not heard a thing from MoggieX so i guess we're back to square one for the time being.
Give me a few mins, I got those file here
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MoggieX
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Old 06-20-2009 , 17:17   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #356

See:

http://forums.alliedmods.net/showpos...&postcount=337
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Kataan
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Join Date: May 2009
Old 06-24-2009 , 22:07   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #357

Thanks MoggieX

Any idea on the issue I had with swapping between zf maps and normal maps?
I never had any issues with that with 2.1.1

Last edited by Kataan; 06-24-2009 at 22:12.
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crazy-tony
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Join Date: Aug 2008
Old 06-30-2009 , 04:47   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #358

Hello im sorry to be a pain in the arse ... but im just asking does any one have a fully working version of the zf plugin ???

I'm using the custom version that i posted and also have the v6 version you guys are talking about but still have spy weapons and so on ...

Id just like to no if any one is working on fixing the probs or not as i have a server just dedicated to ZF ,,,We also have some new maps being made for the plug in aswel so id like to no if any one is trying to fix it ???
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MoggieX
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Old 06-30-2009 , 08:20   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #359

Quote:
Originally Posted by crazy-tony View Post
Hello im sorry to be a pain in the arse ... but im just asking does any one have a fully working version of the zf plugin ???

I'm using the custom version that i posted and also have the v6 version you guys are talking about but still have spy weapons and so on ...

Id just like to no if any one is working on fixing the probs or not as i have a server just dedicated to ZF ,,,We also have some new maps being made for the plug in aswel so id like to no if any one is trying to fix it ???
I had a tinker with it and fixed some of the annoying bugs in it (at the time) and added some extras to it, such as zombie vision, since then there was the sniper and spy update and neither have been accounted for in that version.

As I said at the time that's it for my changes, if anyone wishes to pick it up feel free, you shoudl find the amended code well documented and versioned'

Matt
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octo-dhd
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Join Date: Jan 2008
Location: Southern California
Old 07-07-2009 , 02:47   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #360

I have taken a quick look at this, and fixed the infinite (25) jarate's and made it where it doesn't do the fog and other stuff if its a normal map. I need to test that stuff a bit more before releasing that.

Can anyone detail a full list of things that are broken?

I know that weapons/players get mixed together if you manually select a team. On one of my tests I tried to go spy, showed as engineer in the corner, had a medic hand (minus ubersaw) as my primary weapon, when I swung it I'd hear and see a shotgun shot What were the problems with spy? Just the two new watches?
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