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[CS:GO] var / sv tweaking


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gilobij
Junior Member
Join Date: Nov 2019
Old 11-15-2019 , 10:25   Re: [CS:GO] var / sv tweaking
Reply With Quote #101

Quote:
Originally Posted by sphinx View Post
don't use sm_cvar sv_minrate 0 and any from Hit Registration
give us you cfg, please
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sphinx
Senior Member
Join Date: Jun 2005
Location: E.U. / localhost
Old 11-15-2019 , 10:54   Re: [CS:GO] var / sv tweaking
Reply With Quote #102

Quote:
Originally Posted by gilobij View Post
give us you cfg, please
Sure, there is no secret about a good cfg.
Be sure that no parameter is overwritten by another cfg and to enable latency-performance profile with tuned-adm (for linux).
Code:
sm_cvar fps_max 0
sm_cvar g_ai_threadedgraphbuild 1
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar heartbeat
sm_cvar host_framerate 0
sm_cvar host_sleep 0
sm_cvar host_syncfps 0
sm_cvar host_threaded_sound 1
sm_cvar host_thread_mode 2
sm_cvar mod_dont_load_vertices 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar net_compresspackets 0
sm_cvar net_earliertempents 1
sm_cvar net_maxcleartime 0.001
sm_cvar net_queued_packet_thread 1
sm_cvar net_splitrate 2
sm_cvar occlusion_test_async 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_client_cmdrate_difference 0
sm_cvar sv_creationtickcheck 0
sm_cvar sv_delta_entity_full_buffer_size 262144
sm_cvar sv_disable_motd 0
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_forcepreload 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
sm_cvar sv_maxunlag 1
sm_cvar sv_maxrate 0
sm_cvar sv_minrate 393216 ###a small value will result in choke
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_occlude_players 0
sm_cvar sv_playerperfhistorycount 1
sm_cvar sv_parallel_packentities 1
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_server_verify_blood_on_player 0
sm_cvar sv_stats 0
sm_cvar sv_threaded_init 1
sm_cvar sv_turbophysics 0
sm_cvar throttle_expensive_ai 1
sm_cvar sv_voicecodec vaudio_celt
sm_cvar vprof_server_thread 1
all other cvars should be left default.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 11-15-2019 , 16:45   Re: [CS:GO] var / sv tweaking
Reply With Quote #103

I would beg to differ and argue that one should begin with changing or adding the following three first before going and changing a bunch of variables. You also don't need to use sm_cvar for a majority of those.
Code:
fps_max 0
sv_parallel_sendsnapshot 1
sv_parallel_packentities 1
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sphinx
Senior Member
Join Date: Jun 2005
Location: E.U. / localhost
Old 11-15-2019 , 18:01   Re: [CS:GO] var / sv tweaking
Reply With Quote #104

Quote:
Originally Posted by Maxximou5 View Post
I would beg to differ and argue that one should begin with changing or adding the following three first before going and changing a bunch of variables. You also don't need to use sm_cvar for a majority of those.
Code:
fps_max 0
sv_parallel_sendsnapshot 1
sv_parallel_packentities 1
Using sm_cvar doesn't hurt I just wanted to be consistent.
Using the whole cfg does increase the performance with no harm, but don't forget about latency-performance either.

Last edited by sphinx; 11-15-2019 at 18:09.
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gilobij
Junior Member
Join Date: Nov 2019
Old 11-15-2019 , 18:06   Re: [CS:GO] var / sv tweaking
Reply With Quote #105

Quote:
Originally Posted by sphinx View Post
Sure, there is no secret about a good cfg.
Be sure that no parameter is overwritten by another cfg and to enable latency-performance profile with tuned-adm (for linux).
Code:
sm_cvar fps_max 0
sm_cvar g_ai_threadedgraphbuild 1
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar heartbeat
sm_cvar host_framerate 0
sm_cvar host_sleep 0
sm_cvar host_syncfps 0
sm_cvar host_threaded_sound 1
sm_cvar host_thread_mode 2
sm_cvar mod_dont_load_vertices 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar net_compresspackets 0
sm_cvar net_earliertempents 1
sm_cvar net_maxcleartime 0.001
sm_cvar net_queued_packet_thread 1
sm_cvar net_splitrate 2
sm_cvar occlusion_test_async 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_client_cmdrate_difference 0
sm_cvar sv_creationtickcheck 0
sm_cvar sv_delta_entity_full_buffer_size 262144
sm_cvar sv_disable_motd 0
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_forcepreload 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
sm_cvar sv_maxunlag 1
sm_cvar sv_maxrate 0
sm_cvar sv_minrate 393216 ###a small value will result in choke
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_occlude_players 0
sm_cvar sv_playerperfhistorycount 1
sm_cvar sv_parallel_packentities 1
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_server_verify_blood_on_player 0
sm_cvar sv_stats 0
sm_cvar sv_threaded_init 1
sm_cvar sv_turbophysics 0
sm_cvar throttle_expensive_ai 1
sm_cvar sv_voicecodec vaudio_celt
sm_cvar vprof_server_thread 1
all other cvars should be left default.
Thanks!
Can you say somthing about sv_pure? I see many clients rejected because of failde checking ame files.
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sphinx
Senior Member
Join Date: Jun 2005
Location: E.U. / localhost
Old 11-15-2019 , 19:57   Re: [CS:GO] var / sv tweaking
Reply With Quote #106

Quote:
Originally Posted by gilobij View Post
Thanks!
Can you say somthing about sv_pure? I see many clients rejected because of failde checking ame files.
Don't mess with it, leave it 1.
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gilobij
Junior Member
Join Date: Nov 2019
Old 11-16-2019 , 18:15   Re: [CS:GO] var / sv tweaking
Reply With Quote #107

Thanks!

Quote:
Originally Posted by sphinx View Post
don't forget about latency-performance either.
Can you explain further?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 11-16-2019 , 20:04   Re: [CS:GO] var / sv tweaking
Reply With Quote #108

Quote:
Originally Posted by gilobij View Post
Thanks!



Can you explain further?
https://forums.alliedmods.net/showpo...7&postcount=19

https://forums.alliedmods.net/showpo...97&postcount=6
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gilobij
Junior Member
Join Date: Nov 2019
Old 11-17-2019 , 15:33   Re: [CS:GO] var / sv tweaking
Reply With Quote #109

thanks for your responce, but I have windows servers

Can you also reply here - https://forums.alliedmods.net/showpo...&postcount=528 I have problem with Deathmatch plugin

Last edited by gilobij; 11-17-2019 at 15:34.
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Mikado
Senior Member
Join Date: Nov 2012
Location: don't know where :/
Old 11-24-2019 , 15:18   Re: [CS:GO] var / sv tweaking
Reply With Quote #110

@ThePwnt can you please update the 1000hz kernel using the 5.3 ?
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