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BAILOPAN
Join Date: Jan 2004
Old 12-09-2005 , 06:18  
Reply With Quote #21

Can anyone narrow down the crashes further? Is there a specific option causing problems rather than all three?

I don't have a server myself to beta test.
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Viper_Vicki
AlliedModders Donor
Join Date: Sep 2005
Location: USA
Old 12-09-2005 , 08:32  
Reply With Quote #22

Quote:
Originally Posted by BAILOPAN
Can anyone narrow down the crashes further? Is there a specific option causing problems rather than all three?

I don't have a server myself to beta test.

Odd thing though since I installed the updated sourcemm and cssdm I haven't had a crash, it's been 3 days. I use beetlesmod and I am on a windows server and run bots, I only edited 4 things in the file..I disabled flashes and restricted awps and 2 auotsnipers, other than that the settings are default. Wondering if anyone else that is using beetlesmod experienced no crashes ..maybe its an admin mod conflict issue..not sure..
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LyteFly
Senior Member
Join Date: Dec 2005
Old 12-09-2005 , 10:07  
Reply With Quote #23

I tried every combination of server and CS:S DM settings that could be done and now I am up and completely stable. All the issues I have seen are related to BOTs and bomb/objective set to 1. Once I set to 0 and let rounds occur, I have been up and stable.

Server is running MM 1.1.1, Mani ZF_B, and Mattie Eventscripts. I also setup a test server with MM 1.1.2 and it is stable as well.

The specific issue I saw when bomb/objective was set to 1 was that the server would crash when BOTs entered the game, but it was sporatic. It would crash at server start and/or map change. What I was seeing was interesting.

Scenario 1 (No Crash - Bomb/Objective set to 1)

Viewing console through HLSW: Map loads, BOTs join the game, game commences, BOT is assigned the bomb, round starts. Even though the game did not crash round blocking is not functioning.

Scenario 2 (Crash - Bomb/Objective set to 1)

Viewing console through HLSW: Map loads, BOT is assigned bomb (appears first BOT to join is immediately assigned the bomb). In this scenario the bomb was assigned before the BOTs entered the game and there is no "Game Commencing" message. Crash everytime.

Again, I could not detemine any pattern as to why scenario 1 or 2 would occur. When I set bomb/objectives to 0, scenario 1 occurs everytime.

Also, BOTs are only using Secondary Weapons. They all have pistols.
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BAILOPAN
Join Date: Jan 2004
Old 12-09-2005 , 14:19  
Reply With Quote #24

Thanks for the detailed reports, looks like I have more testing to do.

This was a quick patch to satisfy the CS:S release Valve made, I didn't do extensive beta'ing.
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imported_Steak
Junior Member
Join Date: Dec 2005
Old 12-09-2005 , 20:25  
Reply With Quote #25

stang, to prevent map change you have to set the mp_timelimit to 0 in the server.cfg
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belcherman
New Member
Join Date: Dec 2005
Location: Maryland
Old 12-09-2005 , 21:25  
Reply With Quote #26

Something you guys might be interested in. I run css dm on 3 different servers. On my dm only server I run jsut FY maps or maps I converted from hl2dm and they have no hosties or bombsites and dont crash.......... the ones that crash are the reg maps that came css as they have goals. SO I think the issue is with that part of the mod. The bombs and hostied stuff. Seems to be the case as my dm only server has run great.

www.BelchingToadClan.com
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imported_Steak
Junior Member
Join Date: Dec 2005
Old 12-09-2005 , 21:32  
Reply With Quote #27

"I don't have a server myself to beta test. "

I'd be more then willing to let you use mine, but i wont be able to be online for about 9 weeks after christmas. My server would still be up though, and i'm having a close friend keep an eye on it for me.
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Viper_Vicki
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Join Date: Sep 2005
Location: USA
Old 12-09-2005 , 22:19  
Reply With Quote #28

Quote:
Originally Posted by belcherman
Something you guys might be interested in. I run css dm on 3 different servers. On my dm only server I run jsut FY maps or maps I converted from hl2dm and they have no hosties or bombsites and dont crash.......... the ones that crash are the reg maps that came css as they have goals. SO I think the issue is with that part of the mod. The bombs and hostied stuff. Seems to be the case as my dm only server has run great.

www.BelchingToadClan.com
Interesting, that could be why my server isn't crashing either I run only fy dm or aim maps on mine, and none of the default maps either.
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belcherman
New Member
Join Date: Dec 2005
Location: Maryland
Old 12-09-2005 , 23:53  
Reply With Quote #29

Problem solved:

It is this

;This will prevent players from having a bomb
remove_bombs = 1
;This will remove bomb/hostage zones and block rounds
remove_objectives = 1


You must set them to:

;This will prevent players from having a bomb
remove_bombs = 0
;This will remove bomb/hostage zones and block rounds
remove_objectives = 0





Your server wont crash anymore. I run 3 of em with mani and zombies etc and now with them both set to 0 not crash.




Belcherman[BTC]
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Email = [email protected]
Aim = Belcherman

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dusp2k
Junior Member
Join Date: Nov 2005
Old 12-10-2005 , 11:13   solution
Reply With Quote #30

It's only the remove_bombs=1 that causes the crashing

I have remove_objectives set to 1 and it runs now a couple of days with bots and quota's without any crashes.

(Btw spawn protection can also be set to 0 as it doesn't work as espected)
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