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[L4D] Force Mission Changer 1.4.0


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AcidTester
Senior Member
Join Date: Jan 2009
Old 04-23-2009 , 12:49   Re: [L4D] Force Mission Changer 1.3
Reply With Quote #181

KroleG заюзай плаг что парой постов выше.
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anita45
Junior Member
Join Date: Feb 2009
Old 04-23-2009 , 13:19   Re: [L4D] Force Mission Changer 1.3
Reply With Quote #182

the plugin works in coop but not versus

I do not know why?

"ForceMissionChangerSettings"
{
"l4d_airport05_runway"
{
"next mission map" "l4d_vs_farm01_hilltop"
}
"l4d_vs_farm05_cornfield"
{
"next mission map" "l4d_vs_hospital01_apartment"
}
"l4d_vs_hospital05_rooftop"
{
"next mission map" "l4d_vs_smalltown01_caves"
}
"l4d_vs_smalltown05_houseboat"
{
"next mission map" "l4d_vs_airport01_greenhouse"
}
"l4d_vs_airport05_runway"
{
"next mission map" "l4d_vs_farm01_hilltop"
}
"l4d_vs_farm05_cornfield"
{
"next mission map" "l4d_vs_hospital01_apartment"
}
"l4d_vs_hospital05_rooftop"
{
"next mission map" "l4d_vs_smalltown01_caves"
}
"l4d_vs_smalltown05_houseboat"
{
"next mission map" "l4d_vs_airport01_greenhouse"
}
}

nothing works in versus

you can watch thank you
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Last edited by anita45; 04-23-2009 at 13:23.
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KroleG
Junior Member
Join Date: Dec 2008
Old 04-23-2009 , 14:07   Re: [L4D] Force Mission Changer 1.3
Reply With Quote #183

Quote:
Originally Posted by AcidTester View Post
KroleG заюзай плаг что парой постов выше.
Thanks very much.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 04-23-2009 , 18:42   Re: [L4D] Force Mission Changer 1.3
Reply With Quote #184

new version 1.3.1
tested and working
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Felycity
Member
Join Date: Mar 2009
Old 04-24-2009 , 03:31   Re: [L4D] Force Mission Changer 1.3.1
Reply With Quote #185

thanks for this great mod.
this plugin still have problem on my server...
OS:
Windows Server 2003 R2

MODS RUNNING:
metamod 1.7.1
sourcemod 1.2.1-hg2676
sm_l4dvs_mapchanger.cfg setting below.
Code:
// This file was auto-generated by SourceMod (v1.2.1-dev)
// ConVars for plugin "sm_l4dvs_mapchanger.smx"
 
// Enables Force changelevel when mission end.
// -
// Default: "1"
sm_l4d_fmc "1"
// Enables next mission to advertise to players.
// -
// Default: "1"
sm_l4d_fmc_announce "1"
// Delay before coop mission change in sec.
// -
// Default: "0.0"
sm_l4d_fmc_chdelaycoop "0.0"
// Delay before versus mission change in sec.
// -
// Default: "0.0"
sm_l4d_fmc_chdelayvs "0.0"
// Quantity of events RoundEnd before force of changelevel in versus: 4 for l4d < 1.0.1.2, 8 for l4d >= 1.0.1.2
// -
// Default: "8"
sm_l4d_fmc_crec "8"
// Mission for change by default.
// -
// Default: "l4d_vs_hospital01_apartment"
sm_l4d_fmc_def "l4d_vs_hospital01_apartment"
// Enables Force changelevel when all player die on final map in coop gamemode.
// -
// Default: "1"
sm_l4d_fmc_ifdie "1"
// Version of L4D Force Mission Changer plugin.
// -
// Default: "1.3.1"
sm_l4d_fmc_version "1.3.1"
sm_l4dvs_mapchanger.txt setting below.

Code:
"ForceMissionChangerSettings"
{
 "l4d_airport05_runway"
 {
  "next mission map" "l4d_vs_farm01_hilltop"
 }
 "l4d_farm05_cornfield"
 {
  "next mission map" "l4d_vs_hospital01_apartment"
 }
 "l4d_hospital05_rooftop"
 {
  "next mission map" "l4d_vs_smalltown01_caves"
 }
 "l4d_smalltown05_houseboat"
 {
  "next mission map" "l4d_vs_airport01_greenhouse"
 }
 "l4d_vs_airport05_runway"
 {
  "next mission map" "l4d_vs_farm01_hilltop"
 }
 "l4d_vs_farm05_cornfield"
 {
  "next mission map" "l4d_vs_hospital01_apartment"
 }
 "l4d_vs_hospital05_rooftop"
 {
  "next mission map" "l4d_vs_smalltown01_caves"
 }
 "l4d_vs_smalltown05_houseboat"
 {
  "next mission map" "l4d_vs_airport01_greenhouse"
 }
}
when start mission, announcement seems work fine.
screenshot.1
map supposed to change "l4d_vs_smalltown01_caves" after "l4d_vs_hospital05_rooftop", but...
screenshot.2
eeek!? airport? why...?
and after finish finale, just go back to lobby...

one more wondering thing, i joined server again by server browser.
at that time, the map is "l4d_vs_hospital05_rooftop", i saw it on server browser.
but after joined server, i don't know why my client loading "Death Toll".
eeee!?
and start Death Toll on server...

sorry for my poor English, im just a Japanese...
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 04-24-2009 , 06:05   Re: [L4D] Force Mission Changer 1.3.1
Reply With Quote #186

check for your mp_gamemode setting
for coop & versus gamemode pls use original sm_l4dvs_mapchanger.txt
survival gamemode plugin dont support (changing of map by voting)

announce bug will be fixed in near future? will be:

Code:
            if (StrContains(next_mission_force, "airport") != -1)
                announce_map = "Airport";
            else if (StrContains(next_mission_force, "farm") != -1)
                announce_map = "Farm";
            else if (StrContains(next_mission_force, "hospital") != -1)
                announce_map = "Hospital";
            else if (StrContains(next_mission_force, "smalltown") != -1)
                announce_map = "Smalltown";
            else if (StrContains(next_mission_force, "lighthouse") != -1)
                announce_map = "Lighthouse";
            else
                announce_map = next_mission_force;
use sm_l4d_fmc_crec 4

Last edited by Dionys; 04-24-2009 at 14:37.
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anita45
Junior Member
Join Date: Feb 2009
Old 04-25-2009 , 03:04   Re: [L4D] Force Mission Changer 1.3.1
Reply With Quote #187

hi

for me it works great thank you

later
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tbbuc
New Member
Join Date: Apr 2009
Old 04-25-2009 , 21:48   Re: [L4D] Force Mission Changer 1.3.1
Reply With Quote #188

so how do you install this? please help
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anita45
Junior Member
Join Date: Feb 2009
Old 04-26-2009 , 01:51   Re: [L4D] Force Mission Changer 1.3.1
Reply With Quote #189

hello

All variables are appointed in a file .\cfg\sourcemod\sm_l4dvs_mapchanger.cfg

The cycle of missions is adjusted in a file .\addons\sourcemod\data\sm_l4dvs_mapchanger.t xt


\addons\sourcemod\plugins\sm_l4dvsmapchanger. smx
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 04-26-2009 , 01:56   Re: [L4D] Force Mission Changer 1.3.1
Reply With Quote #190

2 tbbuc
extract archive in game path

2 all
check for new version
all working for coop and versus, for survival use in-game map vote
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