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[TF2] Amp Node


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naris
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Join Date: Dec 2006
Old 11-15-2010 , 11:48   Re: [TF2] Amp Node
Reply With Quote #41

Quote:
Originally Posted by XeonDead View Post
And i can't build more than 1 building of each type with modifed objects.txt. Can anyone help me?
The amp_node plugin doesn't affect building more buildings.

However, if you are also using the Remote Control/Build Plugin it does have build limits that you have to set (and that default to 1 of each).

Last edited by naris; 11-15-2010 at 13:41.
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XeonDead
Junior Member
Join Date: Oct 2010
Old 11-15-2010 , 12:09   Re: [TF2] Amp Node
Reply With Quote #42

Aw, that's why. Thank you.
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Onedda
Senior Member
Join Date: May 2009
Old 11-15-2010 , 16:19   Re: [TF2] Amp Node
Reply With Quote #43

Quote:
Originally Posted by naris View Post
You're whitelist is wrong. It should be this:

Code:
    //
    // Allow The Amplifier model
    //
    materials/models/buildables/amplifier_test/...  allow_from_disk
    models/buildables/amplifier_test/...              allow_from_disk

    //
    // Allow The Repair Node materials
    //
    materials/models/buildables/repair/...          allow_from_disk

is that for pure_server_whitelist ??
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naris
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Join Date: Dec 2006
Old 11-15-2010 , 22:43   Re: [TF2] Amp Node
Reply With Quote #44

yes
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Onedda
Senior Member
Join Date: May 2009
Old 11-16-2010 , 05:46   Re: [TF2] Amp Node
Reply With Quote #45

Quote:
Originally Posted by naris View Post
yes
Cheers Naris.

installed everything from the zip file from OP, and the whitelist, still get the errors when building.

will try again tonight when i get home and give it another go.

thank you for getting back to me.

Thanks
Onedda
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naris
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Join Date: Dec 2006
Old 11-16-2010 , 09:40   Re: [TF2] Amp Node
Reply With Quote #46

Make sure you also have the models and materials on your download site (if you have one) and that it is getting downloaded to the client.

You might also have to ensure the permissions are set to allow the webserver's and/or gameserver's users access to the files if it's a linux system.
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Onedda
Senior Member
Join Date: May 2009
Old 11-16-2010 , 10:56   Re: [TF2] Amp Node
Reply With Quote #47

ok got it working was because of the fastdownload :/

how can i stop this now

{default}Say {olive}/sel{default} as engineer to select 2nd building. {default}Say {olive}/amp_help{default} to show info.
{olive}AmpNode{default} version {olive}3.0{default} by {olive}-=|JFH|=-Naris{default}
{olive}The Amplifier by {olive}Dr.Eggman{default}
{olive}The Repair Node{default} by {olive}Geel9, Murphy7 and Benjamuffin{default}
{
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naris
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Join Date: Dec 2006
Old 11-16-2010 , 17:05   Re: [TF2] Amp Node
Reply With Quote #48

To enabled colored message either use the .smx from the first post (NOT the Get Plugin link) or compile the .sp yourself, making sure you have colors.inc in the include directory.

Also, I have added additional translations without colors to the translations file in the 1st post and altered the plugin so that if colors.inc isn't available when it's compiled, it uses the alternate translations instead.

Or, you could just edit the translations file, if you want.
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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 11-21-2010 , 14:26   Re: [TF2] Amp Node
Reply With Quote #49

Nice to see this is being maintained. Would be nice if I could be credited on the thread for the Repair Node Texture?

Also, let me know if you need any new textures or any new things for this texture wise. I'll be on hand if need be.
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Sreaper
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Join Date: Nov 2009
Old 11-21-2010 , 20:05   Re: [TF2] Amp Node
Reply With Quote #50

The first amp_node.smx I tried, not the one next to the .sp but the above one, doesn't seem to recognize any commands or cvars. The second one next to the amp_node.sp recognizes some cvars but most of the commands don't do anything. I tried to manually compile the sp and I got from the tf2_player.inc "fatal error 120: cannot read from file: "weapons". I've double checked to make sure I had everything installed in their correct places.

Does this plugin still work?
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