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[TF2] Holidays


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psychonic

BAFFLED
Join Date: May 2008
Old 11-09-2010 , 11:08   Re: [TF2] Holidays
Reply With Quote #21

Quote:
Originally Posted by Onedda View Post
installed the plugin, says its working
sm_tf2holiday 2

but wont allow me to use the halloween masks ?

windows
1.4.0 hg3146
mm 1.9.0 737
It was just reported in a bug this morning that the signature it uses on Windows servers is broken.

In addition, it appears that they restructured the holiday functions so even in Linux, this plugin will only affect some of the holiday checks the it previously did.

I believe it's all solvable with a simple gamedata fix for both. Just waiting on a friend to test now to make sure all is well.
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Onedda
Senior Member
Join Date: May 2009
Old 11-09-2010 , 11:22   Re: [TF2] Holidays
Reply With Quote #22

cheers psychonic
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psychonic

BAFFLED
Join Date: May 2008
Old 11-09-2010 , 21:31   Re: [TF2] Holidays
Reply With Quote #23

Quote:
Originally Posted by psychonic View Post
It was just reported in a bug this morning that the signature it uses on Windows servers is broken.

In addition, it appears that they restructured the holiday functions so even in Linux, this plugin will only affect some of the holiday checks the it previously did.

I believe it's all solvable with a simple gamedata fix for both. Just waiting on a friend to test now to make sure all is well.
This should be fixed now in the latest snapshots.

It requires the updated gamedata as well as the updated TF2 extension.

In addition, it seems that a mapchange is required for most of the changes to take effect after setting the cvar (this may not be anything new, been a while since I toyed with it).
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-10-2010 , 01:55   Re: [TF2] Holidays
Reply With Quote #24

Im surprised I was the only one to report it. It was in my error logs, I dont even think I use anything that uses get holiday.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 11-11-2010 , 16:19   Re: [TF2] Holidays
Reply With Quote #25

I removed the mod becuse people where complaining that hey couldn't taunt kill, still love it tho.
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Toilet-Duck
Junior Member
Join Date: Apr 2006
Old 11-11-2010 , 19:56   Re: [TF2] Holidays
Reply With Quote #26

Thanks works perfectly now ;)
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Last edited by Toilet-Duck; 11-11-2010 at 20:08.
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HellsCook
Junior Member
Join Date: Dec 2010
Old 12-25-2010 , 21:16   Re: [TF2] Holidays
Reply With Quote #27

I don't think this plugin is working anymore. It loads fine, but I can't get anything from it. Updated to the latest snapshot and still nothing.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-23-2011 , 00:10   Re: [TF2] Holidays
Reply With Quote #28

I've noticed that putting sm_tf2holiday 2 in cp_manor_event.cfg doesn't change the setting for cp_manor_event, but rather the map immediately following it.

Is there any way to change this, or is this due to when srcds processes the TF2_OnGetHoliday callback?
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Last edited by Powerlord; 08-23-2011 at 00:13.
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jouva
Senior Member
Join Date: Jan 2010
Old 08-23-2011 , 00:19   Re: [TF2] Holidays
Reply With Quote #29

According to an earlier post, the change apparently doesn't take proper effect unless the command is done via rcon. For the heck of it, try sm_rcon sm_tf2holiday 2
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-23-2011 , 10:02   Re: [TF2] Holidays
Reply With Quote #30

Quote:
Originally Posted by jouva View Post
According to an earlier post, the change apparently doesn't take proper effect unless the command is done via rcon. For the heck of it, try sm_rcon sm_tf2holiday 2
Never mind, I just wrote my own plugin to do this based on a list of maps that should have Halloween mode on.
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Last edited by Powerlord; 08-24-2011 at 10:48.
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