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[TF2] Warmup Round Mini Games


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simoneaolson
Member
Join Date: Sep 2009
Old 05-10-2010 , 22:07   Re: [TF2] Warmup Round Mini Games
Reply With Quote #11

Regarding the instant respawn in Free-For-All, i changed a conditional check that might have been preventing the instant respawn from working, however i do not remember why it was there...lol. (1.04)
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WGSXFrank
Member
Join Date: Apr 2010
Old 05-11-2010 , 11:47   Re: [TF2] Warmup Round Mini Games
Reply With Quote #12

I just recently uninstalled this from my server due to a number of bugs.

The first bug is that none of the minigames seemed to work correctly. For instance, the pyros/spies would not teleport to the enemy base, invisibility was not triggering and the only mini-game which enforced class was the heavy battle. But even that was messed up becuase everyone would end up stuck as heavies even after the minigame ended and would even be unable to move at all requiring a mapchange or server restart. Only the normal friendly fire games seems to work correctly.

The strange thing is that there are no errors in the logs related to the plugin. The minigame text would appear on the screen, the countdowns worked, etc... but that was it.

I'm running the latest sourcemod/metamod releases on a windows server.
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simoneaolson
Member
Join Date: Sep 2009
Old 05-11-2010 , 13:11   Re: [TF2] Warmup Round Mini Games
Reply With Quote #13

Quote:
Originally Posted by WGSXFrank View Post
I just recently uninstalled this from my server due to a number of bugs.

The first bug is that none of the minigames seemed to work correctly. For instance, the pyros/spies would not teleport to the enemy base, invisibility was not triggering and the only mini-game which enforced class was the heavy battle. But even that was messed up becuase everyone would end up stuck as heavies even after the minigame ended and would even be unable to move at all requiring a mapchange or server restart. Only the normal friendly fire games seems to work correctly.

The strange thing is that there are no errors in the logs related to the plugin. The minigame text would appear on the screen, the countdowns worked, etc... but that was it.

I'm running the latest sourcemod/metamod releases on a windows server.

All i can really say is please update to the newest version, some of the problems you described were issues with previous versions. Also, regarding the spy mode, i can confirm that with the newest version it DOES teleport enemy spies into the opposing base (i could only test this with two players).

Screen:
[IMG]http://img28.**************/img28/3478/bluinredbase.jpg[/IMG]

btw, the reason the spy is not invisibly in the screen is because it only appears invisible to other players
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 05-11-2010 , 22:01   Re: [TF2] Warmup Round Mini Games
Reply With Quote #14

With the newest version, free for all still does not have instant respawn.

Also, could you tell people as they connect what the current mini game mode is and such? When you join late you don't really know what's going on.
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simoneaolson
Member
Join Date: Sep 2009
Old 05-11-2010 , 22:09   Re: [TF2] Warmup Round Mini Games
Reply With Quote #15

I tested this yesterday, both spy in the base and free-for-all. I could tell that the instant respawn was working by how quickly the bots respawned after being killed. Maybe its a problem with another plugin? Also, if you can confirm that the hint text team-kill monitor is working, there would be no reason players would not respawn instantly. Does anyone else have the same problem??? I'll be sure to test the mode again

Last edited by simoneaolson; 05-11-2010 at 22:19.
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simoneaolson
Member
Join Date: Sep 2009
Old 05-17-2010 , 19:17   Re: [TF2] Warmup Round Mini Games
Reply With Quote #16

Still looking for some more servers to test this on... Anyone?
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Onedda
Senior Member
Join Date: May 2009
Old 06-02-2010 , 10:07   Re: [TF2] Warmup Round Mini Games
Reply With Quote #17

Nice plugin (fun)

just installed linux server

SM1.3.2 and MM1.8.1

TF2 server .

Dont know if this is a problem or not.

L 06/02/2010 - 14:52:11: SourceMod error session started
L 06/02/2010 - 14:52:11: Info (map "ctf_turbine") (file "errors_20100602.log")
L 06/02/2010 - 14:52:11: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 06/02/2010 - 14:52:11: [SM] Native "PrintCenterText" reported: Language phrase "Prepare to enter the enemy base! Kill em' with fire!" not found
L 06/02/2010 - 14:52:11: [SM] Displaying call stack trace for plugin "tf2_minigames.smx":
L 06/02/2010 - 14:52:11: [SM] [0] Line 557, /home/groups/alliedmodders/forums/files/6/0/3/9/6/66425.attach::GetIntruders()
L 06/02/2010 - 14:52:11: [SM] [1] Line 261, /home/groups/alliedmodders/forums/files/6/0/3/9/6/66425.attach:layerSpawn()
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simoneaolson
Member
Join Date: Sep 2009
Old 06-02-2010 , 20:29   Re: [TF2] Warmup Round Mini Games
Reply With Quote #18

Thanks Onedda, fixed in new version 1.11
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otacontoaster
Junior Member
Join Date: Jun 2009
Old 06-07-2010 , 15:41   Re: [TF2] Warmup Round Mini Games
Reply With Quote #19

There's a few problems I'm having where we get stuck as certain classes and can't move around or anything.
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simoneaolson
Member
Join Date: Sep 2009
Old 06-07-2010 , 16:56   Re: [TF2] Warmup Round Mini Games
Reply With Quote #20

Quote:
Originally Posted by otacontoaster View Post
There's a few problems I'm having where we get stuck as certain classes and can't move around or anything.
I'll look into it.

EDIT: I believe I have replicated the issue, it should now be fixed (v1.12)

Last edited by simoneaolson; 06-07-2010 at 19:27.
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