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sniper_strike
Senior Member
Join Date: Jan 2005
Old 04-29-2006 , 00:04  
Reply With Quote #301

Quote:
Originally Posted by Mani
Quote:
Originally Posted by sniper_strike
i just saw that stats for the first time and that looks pretty stupid

could u please add a command to limit the ammount of top players that can be shown

being on the top10 is suppose to be a reward not being able to see all 3000 people ranked thats dumb

also when u type top10 it should show the top 10 players not

players ranked 10 - 19
The majority of players are not in the top10 though so you might want to see who else is near your rank hence the command. It also neatly side steps the issue of only having 512 chars to play with on that type of menu by being able to scroll through the players.

As for the top10 command showing 11 - 20, you are right. I did it that way for some completely illogical reason that makes no sense at all now. I will change it so top10 shows 1 - 10, and top20 11-20.

Mani
thank you! also since you made it so it shows only 10 players now can u make it how the top10 used to be as in showing
your kills number and your deaths number instead of just K-D

I remember you having to make it K-D because u added it all the way up to top15 but since now its top10 again with a next and close can u make it how it used to be please.

It gets very confusing opneing the top10
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Dead Inside
New Member
Join Date: Apr 2006
Old 04-29-2006 , 09:05  
Reply With Quote #302

EDIT: We've had at least one report of the same problem where mani wasn't involved at all, may well be a problem with hidden itself afterall!

Hi, i and a number of other admins are having problems with the new B3 of hidden source and the beta versions of mani mod.

I run the rc7 smm version on a Linux server, there are other people who have the problem on windows servers as well though and i believe using previous beta m versions, possibly just normal manimod as well, i'm not 100% certain yet.

Those using the current stable version of mani report no problems though.

The problem is mass client time outs. I didn't notice anything wrong at first, i've got three public servers and although i noticed a few timeouts last night i didn't see any mass ones. Unfotrunately earlier one of my servers suffered the mass time out problem, it wasn't just once either, it happened repeatedly until the map changed.

I have adverts, tk protect, certain voting features and high ping kick turned on, not too much else, i can post my config if need be.

I've yet to try disabling it to be 100% certain myself but other admins on the hidden forums have reported that this solved the problem. I've not had time to try disabling any particular features either yet i'm afraid.

Oh one other thing some of us have in common is that we rolled back our server installs to get VAC2 support, i'm not sure if everyone having the problem has done this or not and i'm pretty sure the person using the current stable version of mani without problem has rolled back too.

Cheers
Dead Inside is offline
DeepBlue
Member
Join Date: Apr 2005
Old 04-29-2006 , 20:45  
Reply With Quote #303

How can i set it up, that the end of map vote only contains the extend map option?
DeepBlue is offline
quint
Member
Join Date: Jan 2005
Old 05-01-2006 , 10:05  
Reply With Quote #304

Mani any chance of a timeleft token for use in adverts.txt ie {TIMELEFT}

thanks
quint is offline
germannavy
Member
Join Date: Dec 2004
Old 05-02-2006 , 04:31   restricted weapon
Reply With Quote #305

i have noticed a litttle bug in the restrict weapon management.
i have restrict the awp to one per team.

if someone bought a awp and a other player of his team pick up a awp during round, one of him will lose the awp. thats great and correct. but sometimes the person who bought the awp lose it and i think thats wrong. the person who pick up the awp should lose it.
germannavy is offline
Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 05-14-2006 , 19:49  
Reply With Quote #306

Release V1.2 Beta N, 15th May 2006

*******************************
UPDATE To Beta N RC1 16th May

Fixes
Fixed crash on adding a new Admin or Imunnity Level using the database.
Fixed crashes on all types of mods when outputting text to screen.
Fixed Top command showing 10-10 etc.
Fixed Settings menu title.
Fixed ma_help truncating long help messages in the client console.

Additions
Tweaked weapon restrictions code to reset weapons per team
Added ma_restrictall command
Updated english.cfg file to add translations for ma_restrictall command
*******************************

Fixes
Fixed SQL tables not being correct when installing from new.
Fixed 'Top' not being very logical.
Fixed other minor issues.

New Additions
Non-SourceMM version has old hook handler code remove. The new hook handler is from SourceHook by Pavol 'PM OnoTo' Marko.
Internal command handling completely re-written to improve the ease of new additions and improve performance (this has taken a long time).
Menu reaction time has been halved.
Re-worked the AFK manager to support more mods and better performance. This would not have been possible without the aforementioned SourceHook.
ma_help command is now substantially improved and multi-lingual.

Added Objectives Mod

Added Betting Mod supporting commands, bet, bet ct all, bet t all, bet t half, bet t 3000 etc.

Added Bounty Mod, supporting commands are bounty to show top bounties and rules

Added vote progress indicator for system vote. This is displayed at the bottom of the screen and can be player controlled via the 'settings' menu. The display shows number of votes, time remaining and the top 3 current votes.

Added a lot of new translations to the english.cfg file. Most of this is for the new help system.

New Config cvars for V1.2 Beta N
Code:
// *****************************************************************************
// Module : Voting functionality
//
// Desc : There are two types of vote. System started where an admin has
//        triggered a vote or User started where a user has started a vote
//        The following cvars control the configuration of the voting
// *****************************************************************************

// This controls the default mode a player will have their 'show vote progress'
// set to when they first ever join your server. This setting is applied to 
// the player's stored record withing player_settings.dat it does not control
// whether the 'show vote progress'is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_vote_progress 1


// *****************************************************************************
// Module : Warmup Timer
//
// Desc : Warmup timers are used at the start of a map. A timer can be setup 
//        that will restart the map after a set amount of time. For something 
//        like CSS this means late joiners can still start on the pistol round 
//        and not miss out. For CSS there is a specific cvar to allow only 
//        knives to be used during this period.
// *****************************************************************************

// If friendly fire is enabled normally setting this to 1 will disable it
// during the course of the warmup
mani_warmup_timer_disable_ff 1


// *****************************************************************************
// Module : Betting Module
//
// Desc : This module is a simple betting module similar to the Mattie's
//        event script by ajax though not as complex.
// *****************************************************************************

// 0 = Disable betting, 1 = Enable betting
mani_css_betting 0

// 0 = Players can bet when alive or dead, 1 = Players can only bet when dead
mani_css_betting_dead_only 1

// This determines if a in a x vs 1 situation if the single player who the 
// odds are against wins, they receive the losing wager pot.
// The setting determines at what number of players that this option applies
// e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.
// In the example of 5 vs 1. If the total bets made total $4000 for the team of
// 5 and they lose, the player who killed all 5 will receive the $4000 that was
// wagered against that player.
mani_css_betting_pay_losing_bets 0

// 0 = No announcement, 1 = announcement made to place bets
mani_css_betting_announce_one_v_one 0


// *****************************************************************************
// Module : Bounty Module
//
// Desc : This module is a bounty module similar to that of Firesnakes Script
//        for Matties event scripts. The bounty module tracks a players kill
//        streak. Once past a certain amount of kills that player has a bounty
//        placed on their head. The person who then kills that player receives
//        the bounty
// *****************************************************************************

// 0 = Disable, 1 = Enable the module
mani_css_bounty 0

// Sets the kill streak required to have a bounty placed on a player
mani_css_bounty_kill_streak 5

// Sets the start bounty for the player
mani_css_bounty_start_cash 1000

// Sets the amount of cash add to a players bounty for surviving a round with
// a bounty on their head
mani_css_bounty_survive_round_cash 500

// Sets the amount of cash added to a players bounty for killing another player
// whilst having a bounty on themseleves
mani_css_bounty_kill_cash 250

// Sets the colour a player should turn into when a bounty is on them when playing
// as CT
mani_css_bounty_ct_red 255
mani_css_bounty_ct_green 255
mani_css_bounty_ct_blue 255
mani_css_bounty_ct_alpha 255

// Sets the colour a player should turn into when a bounty is on them when playing
// as T
mani_css_bounty_t_red 255
mani_css_bounty_t_green 255
mani_css_bounty_t_blue 255
mani_css_bounty_t_alpha 255


// *****************************************************************************
// Module : Objectives Module for CSS
//
// Desc : This module is an objectives module that slays all players who have 
//        not completed their team objectives at the end of a round. For example
//        if the CTs choose not to defuse a bomb, they will be slayed. If
//        the terrorists refuse to plant the bomb, they will be slayed at the
//        end of the round.
// *****************************************************************************

// 0 = Disable, 1 = Enable
mani_css_objectives 0


// *****************************************************************************
// Module : Miscallaneous 
//
// Desc : Small cvars for various controls
// *****************************************************************************

// This allows you to change the prefix of chat commands, the default is @
mani_say_command_prefix "@"

Download locations for patch and full installs, make sure you update gametypes.txt AND english.cfg

Core files that are different from V1.2 Beta M: -

mani_admin_plugin.dll
mani_admin_plugin_mm.dll (Source MM version)
mani_admin_plugin_i486.so
mani_admin_plugin_mm_i486.so (Source MM version)
gametypes.txt
english.cfg
mani_server.cfg


Patch version CS Source
http://www.mani-admin-plugin.com/man...urce_patch.zip

Full version CS Source
http://www.mani-admin-plugin.com/man...n_cssource.zip

Patch version HL2 Deathmatch
http://www.mani-admin-plugin.com/man...l2mp_patch.zip

Full version HL2 Deathmatch
http://www.mani-admin-plugin.com/man...ta_n_hl2mp.zip

Patch version DoD Source
http://www.mani-admin-plugin.com/man..._dod_patch.zip

Full version for DoD Source
http://www.mani-admin-plugin.com/man...beta_n_dod.zip

Documentation
See beta release thread posts for Beta specific functionality
__________________
Installation files, documentation and help can be found at: -

www.mani-admin-plugin.com
Mani is offline
Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 05-14-2006 , 19:51  
Reply With Quote #307

Quote:
Originally Posted by Dead Inside
EDIT: We've had at least one report of the same problem where mani wasn't involved at all, may well be a problem with hidden itself afterall!

Hi, i and a number of other admins are having problems with the new B3 of hidden source and the beta versions of mani mod.

I run the rc7 smm version on a Linux server, there are other people who have the problem on windows servers as well though and i believe using previous beta m versions, possibly just normal manimod as well, i'm not 100% certain yet.

Those using the current stable version of mani report no problems though.

The problem is mass client time outs. I didn't notice anything wrong at first, i've got three public servers and although i noticed a few timeouts last night i didn't see any mass ones. Unfotrunately earlier one of my servers suffered the mass time out problem, it wasn't just once either, it happened repeatedly until the map changed.

I have adverts, tk protect, certain voting features and high ping kick turned on, not too much else, i can post my config if need be.

I've yet to try disabling it to be 100% certain myself but other admins on the hidden forums have reported that this solved the problem. I've not had time to try disabling any particular features either yet i'm afraid.

Oh one other thing some of us have in common is that we rolled back our server installs to get VAC2 support, i'm not sure if everyone having the problem has done this or not and i'm pretty sure the person using the current stable version of mani without problem has rolled back too.

Cheers
The new gametypes.txt file should sort out issues on the B3 version of Hidden. They changed the name that the plugin uses to work out which mod it is supporting which caused chaos.

Mani
__________________
Installation files, documentation and help can be found at: -

www.mani-admin-plugin.com
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 05-14-2006 , 19:56   Re: restricted weapon
Reply With Quote #308

Quote:
Originally Posted by germannavy
i have noticed a litttle bug in the restrict weapon management.
i have restrict the awp to one per team.

if someone bought a awp and a other player of his team pick up a awp during round, one of him will lose the awp. thats great and correct. but sometimes the person who bought the awp lose it and i think thats wrong. the person who pick up the awp should lose it.
Yeah it's a pain that one and it has been around a long time. I will be revisiting how the weapons restrictions work fairly soon and that should be solved.

Mani
__________________
Installation files, documentation and help can be found at: -

www.mani-admin-plugin.com
Mani is offline
Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 05-15-2006 , 03:35  
Reply With Quote #309

Test asap.

tnx mani
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Isias
Senior Member
Join Date: Apr 2006
Old 05-15-2006 , 05:00  
Reply With Quote #310

Testing now,

as far as i can see the new options like bet and bouty are working flawless and the menu reaction time has been improved slightly. Thx for taking time to improve the coding.

Only thing missing would be something like a cvar called "betmenu" too bring up a graphic menu at the end of each round which could be turned on/off in the "settings" menu of Mani.

But i'm glad you included this features, so i quit it right now asking for now features.

*g*

Yesterday i installed Eventscripts because of bettings and bounty, today i deinstalled EventScripts as it is now included in Mani. Great work,

no problems with the new functions so far (tested about 1 hour with bots), thx for the hard work.

You definitiately are great.
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