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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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nandofs
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Join Date: Aug 2017
Old 06-26-2018 , 21:54   Re: [L4D & L4D2] Super Tanks++ (v8.11, 06-22-2018)
Reply With Quote #141

Excuse me, but I have a problem.
The problem is when I play in VS, when the tank is used by a human he does not get his powers, he becomes a normal tank, his accessories disappear and only the aurora stays around him.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-26-2018 , 22:03   Re: [L4D & L4D2] Super Tanks++ (v8.11, 06-22-2018)
Reply With Quote #142

Download the v8.12 beta version from the GitHub repository. It has human support.
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Psyk0tik
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Old 06-28-2018 , 17:20   Re: [L4D & L4D2] Super Tanks++ (v8.12, 06-28-2018)
Reply With Quote #143

Version 8.12 is out!

View the CHANGELOG for details.

Major/Significant Changes

1. Users can now create their own Super Tanks!
2. Users can now create and save up to 250 Super Tanks!
3. Transitioned from ConVars to KeyValues for better loading time and better formatting!

Extra Information

1. Backup your current super_tanks++.cfg before overwriting it!
2. Included a self-made KeyValues config file that contains settings for 14 Super Tanks+ combos and original Super Tanks (Tanks #39-52), and 2 Last Boss Extended Tanks (Tanks #53-54)!
3. This only took me a week to do!
4. The source code is only less than 1k lines longer than v8.11 BUT is better optimized!
5. If you want an ability added, have any ideas or suggestions, or have any complaints or criticism, feel free to post on this thread or private message me!

Common Issues You May Face and How to Fix Them

1. If a Tank is malfunctioning or conflicting with another Tank, make sure the character you set for their "Tank Character" KeyValue isn't being used by another Tank.
2. If an ability isn't working, make sure you set the "Claw-Rock" or "Ability" KeyValue of that ability to 1.
3. If the name of the Super Tank is cut off, make sure the character limit of the name you set for the "Tank Name" KeyValue doesn't exceed 32 characters.
4. If the skin, prop, or glow color doesn't work, make sure you properly format the values in the "Skin-Prop-Glow Colors" KeyValues.
5. If you want to exclude a Super Tank without deleting it, just make sure that the value for their "Tank Character" KeyValue isn't included in the "Tank Types" KeyValue.
6. If you create a Super Tank and it's not working, make sure you raise the value in the "Maximum Types" KeyValue.

You have FULL FREEDOM and RESPONSIBILITY for how YOUR Super Tanks behave on YOUR server.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-28-2018 , 21:18   Re: [L4D & L4D2] Super Tanks++ (v8.12, 06-28-2018)
Reply With Quote #144

Oh, my God, this is amazing.

Thank you Crasher, I was counting the days for this release.

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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-28-2018 , 22:00   Re: [L4D & L4D2] Super Tanks++ (v8.13, 06-28-2018)
Reply With Quote #145

Released v8.13 just now.

View the CHANGELOG for details.

Significant Changes

Bug fixes:

1. Fixed the Ghost ability not letting Super Tanks fade out to full invisibility.

Changes:

1. Lowered the spawn point of the rocks for the Spam ability.
2. Added the "Ghost Fade Limit" KeyValue setting to adjust the intensity of the Ghost Fade ability (255: No effect, 0: Fully faded).
3. Added the "Glow Effect" KeyValue setting to determine whether or not Super Tanks will have a glow outline (0: OFF, 1: ON).
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Psyk0tik
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Join Date: May 2012
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Old 06-28-2018 , 22:01   Re: [L4D & L4D2] Super Tanks++ (v8.12, 06-28-2018)
Reply With Quote #146

Quote:
Originally Posted by Mi.Cura View Post
Oh, my God, this is amazing.

Thank you Crasher, I was counting the days for this release.

No problem. It's something I've been wanting to do for a long time now. I got tired of the same exact Super Tanks after awhile so I wanted a way to make new combos with various abilities.
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Psyk0tik
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Old 06-28-2018 , 23:39   Re: [L4D & L4D2] Super Tanks++ (v8.14, 06-28-2018)
Reply With Quote #147

One more update for tonight.

Version 8.14

View the CHANGELOG for details.

Significant Changes

Changes:

1. The Flash ability now fades properly when the Super Tank has the Ghost Ability enabled.
2. Raised the spawn point of the rocks for the Spam ability again to avoid collision with the Super Tank.
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Psyk0tik
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Old 06-30-2018 , 22:33   Re: [L4D & L4D2] Super Tanks++ (v8.15, 06-30-2018)
Reply With Quote #148

Version 8.15 is out!

View the CHANGELOG for details.

Significant Changes

1. Abilities: Car Throw
2. Abilities: Vampire Heal
3. Files: Config file is now automatically created along with default presets that showcase each Tank ability/feature.
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Last edited by Psyk0tik; 03-21-2019 at 07:23.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 07-01-2018 , 01:20   Re: [L4D & L4D2] Super Tanks++ (v8.15, 06-30-2018)
Reply With Quote #149

Hmm, the Hypno ability could use a bit buffing up such as preventing the hypnotized victim from shooting infected and shoot at the fellow survivors instead.

Of course, that would mean manipulating the infected from not attacking the hypnotized victim.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-01-2018 , 01:25   Re: [L4D & L4D2] Super Tanks++ (v8.15, 06-30-2018)
Reply With Quote #150

That would also require manipulating the survivor's aim to flick to other survivors only. I know that there are aimbot plugins out there but I don't think I wanna go that far for just one ability. For now, the Hypno ability just basically mirrors the player's damage so it feels like the Tank is making the player hurt themselves. I MAY add a randomizer where if a hypnotized player shoots the infected, other survivors could also take damage instead of just the hypnotized player. That would make gameplay more intense and dynamic.
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