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AutoGain - Normalize voice chat volume


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Dagothur
Member
Join Date: Dec 2014
Old 03-03-2015 , 08:44   Re: AutoGain - Normalize voice chat volume
Reply With Quote #61

Hi Tony,

I tried to compile the source but am running into the following issue:

PHP Code:
1>c:\users\sean\desktop\autogain_mm2\cdetour\detours.cpp(112): error C2039'alloc' is not a member of 'SourceHook::Impl::GenBuffer'
1>          c:\users\sean\desktop\mm_source\core\sourcehook\sourcehook_hookmangen.h(43) : see declaration of 'SourceHook::Impl::GenBuffer' 
Fyren recommended that I try the modified sourcehook files here: https://github.com/TheDS/srcds_osx/t...ter/sourcehook but I had no success with that.

Could you please assist in getting AutoGain to compile?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-04-2015 , 03:46   Re: AutoGain - Normalize voice chat volume
Reply With Quote #62

Quote:
Originally Posted by Dagothur View Post
Fyren recommended that I try the modified sourcehook files here: https://github.com/TheDS/srcds_osx/t...ter/sourcehook but I had no success with that.

Could you please assist in getting AutoGain to compile?
Try using this sourcehook_hookmangen.h (diff)
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El Diablo War3Evo
Veteran Member
Join Date: Jun 2013
Old 03-20-2015 , 19:14   Re: AutoGain - Normalize voice chat volume
Reply With Quote #63

This is spamming console:

notification: Invalid mode encountered. The stream is corrupted.
notification: More than two wideband layers found. The stream is corrupted.
notification: More than two wideband layers found. The stream is corrupted.
notification: More than two wideband layers found. The stream is corrupted.
notification: Invalid mode encountered. The stream is corrupted.
notification: More than two wideband layers found. The stream is corrupted.
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stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 03-20-2015 , 19:17   Re: AutoGain - Normalize voice chat volume
Reply With Quote #64

Quote:
Originally Posted by GoD-Tony View Post
Updated the first post to support Insurgency and Nuclear Dawn on Windows and Linux.
The plugin will not work on a Windows Dedicated Nuclear Dawn Server for some reason. I haven't tried Linux yet.

Code:
Metamod:Source version 1.10.5-dev
Built from: https://github.com/alliedmodders/metamod-source/commit/56c5bcb
Build ID: 926:56c5bcb
Loaded As: Valve Server Plugin
Compiled on: Nov 25 2014
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/ 
 
18:19:30 rcon from "xxx.xxx.xxx.xxx:xxxx": command "meta version"

Listing 4 plugins:
  [01] <FAILED>
  [02] SourceMod (1.7.1-dev+5158) by AlliedModders LLC
  [03] SDK Tools (1.7.1-dev+5158) by AlliedModders LLC
  [04] SDK Hooks (1.7.1-dev+5158) by AlliedModders LLC

 
18:13:01 rcon from "xxx.xxx.xxx.xxx:xxxx": command "meta list"

 
Error reloading plugin: SV_BroadcastVoiceData sigscan failed.

 
18:15:28 rcon from "xxx.xxx.xxx:xxx:xxxx": command "meta retry 1"

Last edited by stickz; 03-20-2015 at 19:23.
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El Diablo War3Evo
Veteran Member
Join Date: Jun 2013
Old 03-20-2015 , 20:20   Re: AutoGain - Normalize voice chat volume
Reply With Quote #65

Okay, finally got it working. Any idea if there is a way to add bass to some voices? (if no response and i figure it out, i'll post it here)

Thanks God-Tony, using this sourcehook_hookmangen.h works for debian linux!
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Last edited by El Diablo War3Evo; 03-20-2015 at 21:43.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-21-2015 , 04:22   Re: AutoGain - Normalize voice chat volume
Reply With Quote #66

Quote:
Originally Posted by stickz View Post
The plugin will not work on a Windows Dedicated Nuclear Dawn Server for some reason. I haven't tried Linux yet.
This might be a bug in MM:S itself. AutoGain is being told that the game is L4D2 when a ND server is loaded.

Edit: This is now fixed in the latest snapshots of MM:S.
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Last edited by GoD-Tony; 03-22-2015 at 04:36.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 04-27-2015 , 18:29   Re: AutoGain - Normalize voice chat volume
Reply With Quote #67

wich one do we download as the both has same version name?

edit, yeah okay but whats the second download then? its not required is it?

Last edited by Robin955; 04-27-2015 at 18:31.
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Proz
AlliedModders Donor
Join Date: Apr 2005
Old 11-29-2015 , 09:07   Re: AutoGain - Normalize voice chat volume
Reply With Quote #68

Possible to get this working for CS:GO again?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-30-2015 , 06:37   Re: AutoGain - Normalize voice chat volume
Reply With Quote #69

Quote:
Originally Posted by Proz View Post
Possible to get this working for CS:GO again?
Probably not since this was originally meant to improve usage of the Speex codec. CS:GO with CELT should be good enough on its own.
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MFS
AlliedModders Donor
Join Date: Dec 2010
Old 03-27-2016 , 08:47   Re: AutoGain - Normalize voice chat volume
Reply With Quote #70

Problem with L4D.

Listing 7 plugins:
[01] <FAILED>
[02] L4DToolZ (1.0.0.9h-5-g09b981e5-dirty) by Ivailosp
[03] SourceMod (1.7.3-dev+5214) by AlliedModders LLC
[04] Process Commands (1.0.1) by GoDtm666
[05] SDK Hooks (1.7.3-dev+5214) by AlliedModders LLC
[06] SDK Tools (1.7.3-dev+5214) by AlliedModders LLC
[07] VoiceHook (1.0) by Accelerator
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