Quote:
Originally Posted by Electr000999
confirm
Code:
L 10/14/2011 - 00:49:56: SourceMod error session started
L 10/14/2011 - 00:49:56: Info (map "c3m4_plantation") (file "errors_20111014.log")
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 10/14/2011 - 00:49:56: [SM] [0] Line 5056, l4d2_custom_commands.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM] [1] Line 330, l4d2_custom_commands.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_fireworks.smx":
L 10/14/2011 - 00:49:56: [SM] [0] Line 569, l4d2_fireworks.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM] [1] Line 163, l4d2_fireworks.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_lethal_weapon.smx":
L 10/14/2011 - 00:49:56: [SM] [0] Line 534, l4d2_lethal_weapon.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM] [1] Line 177, l4d2_lethal_weapon.sp::InitPrecache()
L 10/14/2011 - 00:49:56: [SM] [2] Line 135, l4d2_lethal_weapon.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_missile.smx":
L 10/14/2011 - 00:49:56: [SM] [0] Line 1411, l4d2_missile.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM] [1] Line 1519, l4d2_missile.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "[L4D2]Portals.smx":
L 10/14/2011 - 00:49:56: [SM] [0] Line 489, [L4D2]Portals.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM] [1] Line 597, [L4D2]Portals.sp::InitPrecache()
L 10/14/2011 - 00:49:56: [SM] [2] Line 97, [L4D2]Portals.sp::OnMapStart()
L 10/14/2011 - 01:02:43: Error log file session closed.
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Thanks for reporting that, guys.
That one was my bad. It will be fixed in the next snapshot, which will be up shortly.
We added some (slightly-bugged) safeties to guard against crashing when calling certain functions while no map is active (such as CreateEntityByClassname). There was a slight issue with the detection.
Look for snapshots 1.4.0-dev hg3409 and later.
After that, I'm going to go through the reports for people applying to be translators.