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SourceMod 1.4 nearing completion. Translators needed.


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Electr000999
Senior Member
Join Date: Aug 2011
Old 10-14-2011 , 05:57   Re: SourceMod 1.4 nearing completion. Translators needed.
#21

Quote:
Originally Posted by adrianman View Post
new error with latest build from multiple plugins
Native "CreateEntityByName" reported: Cannot create new entity when no map is running
Happening since build 3402 up.Game is L4D2.
Problem seems to be precaching some particles on round_start or OnMapStart().
confirm
Code:
L 10/14/2011 - 00:49:56: SourceMod error session started
L 10/14/2011 - 00:49:56: Info (map "c3m4_plantation") (file "errors_20111014.log")
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 5056, l4d2_custom_commands.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 330, l4d2_custom_commands.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_fireworks.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 569, l4d2_fireworks.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 163, l4d2_fireworks.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_lethal_weapon.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 534, l4d2_lethal_weapon.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 177, l4d2_lethal_weapon.sp::InitPrecache()
L 10/14/2011 - 00:49:56: [SM]   [2]  Line 135, l4d2_lethal_weapon.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_missile.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 1411, l4d2_missile.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 1519, l4d2_missile.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "[L4D2]Portals.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 489, [L4D2]Portals.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 597, [L4D2]Portals.sp::InitPrecache()
L 10/14/2011 - 00:49:56: [SM]   [2]  Line 97, [L4D2]Portals.sp::OnMapStart()
L 10/14/2011 - 01:02:43: Error log file session closed.

Last edited by Electr000999; 10-14-2011 at 06:01.
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SlaneR
Junior Member
Join Date: Jun 2011
Location: South Korea
Old 10-14-2011 , 07:39   Re: SourceMod 1.4 nearing completion. Translators needed.
#22

If you guys problem with translating a Korean, talk to me.
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jungjunghoo
Senior Member
Join Date: Sep 2009
Old 10-14-2011 , 07:53   Re: SourceMod 1.4 nearing completion. Translators needed.
#23

and

"ko" "Korean"

is not korean

"ko" "Koreana"

this is correct.
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psychonic

BAFFLED
Join Date: May 2008
Old 10-14-2011 , 09:21   Re: SourceMod 1.4 nearing completion. Translators needed.
#24

Quote:
Originally Posted by Electr000999 View Post
confirm
Code:
L 10/14/2011 - 00:49:56: SourceMod error session started
L 10/14/2011 - 00:49:56: Info (map "c3m4_plantation") (file "errors_20111014.log")
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 5056, l4d2_custom_commands.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 330, l4d2_custom_commands.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_fireworks.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 569, l4d2_fireworks.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 163, l4d2_fireworks.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_lethal_weapon.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 534, l4d2_lethal_weapon.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 177, l4d2_lethal_weapon.sp::InitPrecache()
L 10/14/2011 - 00:49:56: [SM]   [2]  Line 135, l4d2_lethal_weapon.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "l4d2_missile.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 1411, l4d2_missile.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 1519, l4d2_missile.sp::OnMapStart()
L 10/14/2011 - 00:49:56: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 00:49:56: [SM] Displaying call stack trace for plugin "[L4D2]Portals.smx":
L 10/14/2011 - 00:49:56: [SM]   [0]  Line 489, [L4D2]Portals.sp::PrecacheParticle()
L 10/14/2011 - 00:49:56: [SM]   [1]  Line 597, [L4D2]Portals.sp::InitPrecache()
L 10/14/2011 - 00:49:56: [SM]   [2]  Line 97, [L4D2]Portals.sp::OnMapStart()
L 10/14/2011 - 01:02:43: Error log file session closed.
Thanks for reporting that, guys.

That one was my bad. It will be fixed in the next snapshot, which will be up shortly.

We added some (slightly-bugged) safeties to guard against crashing when calling certain functions while no map is active (such as CreateEntityByClassname). There was a slight issue with the detection.

Look for snapshots 1.4.0-dev hg3409 and later.

After that, I'm going to go through the reports for people applying to be translators.
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psychonic

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Join Date: May 2008
Old 10-14-2011 , 11:58   Re: SourceMod 1.4 nearing completion. Translators needed.
#25

Quote:
Originally Posted by papyrus_kn View Post
Would you add Bulgarian in the language list?
This has been added, and you have been added as a translator for it. Please let me know if there are any issues.
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psychonic

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Join Date: May 2008
Old 10-14-2011 , 12:01   Re: SourceMod 1.4 nearing completion. Translators needed.
#26

Quote:
Originally Posted by jungjunghoo View Post
and

"ko" "Korean"

is not korean

"ko" "Koreana"

this is correct.
This has been adjusted for 1.4.0. Both "korean" and "koreana" will map to "ko".
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papyrus_kn
Senior Member
Join Date: Feb 2009
Location: Bulgaria
Old 10-14-2011 , 16:59   Re: SourceMod 1.4 nearing completion. Translators needed.
#27

Quote:
I'll see what we can do. If so, are you able/willing to provide translations via the tool?
Thank you! I started translating it and I will try to finish it these days.
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MindeLT
Senior Member
Join Date: Dec 2010
Location: Lithuania
Old 10-14-2011 , 17:24   Re: SourceMod 1.4 nearing completion. Translators needed.
#28

Great news!
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ASTFA
Member
Join Date: Jun 2011
Old 10-14-2011 , 20:08   Re: SourceMod 1.4 nearing completion. Translators needed.
#29

Translation for Traditional Chinese is complete.

I'm currently going through the list and correcting all phrases that were in Simplified Chinese to Traditional Chinese.


EDIT: I've gone through all the Trad. Chinese files, good luck with the release really looking forward to it! =)
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Last edited by ASTFA; 10-15-2011 at 03:04.
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adrianman
Senior Member
Join Date: Sep 2010
Old 10-15-2011 , 15:30   Re: SourceMod 1.4 nearing completion. Translators needed.
#30

that CreateEntityByName error is still happening with build 3412. Seems to happen only to round_start now,managed to fix it by moving it to OnMapStart()

Last edited by adrianman; 10-15-2011 at 16:26.
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