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[Any] Set Start Health


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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 07-06-2017 , 23:00   Re: [Any] Set Start Health
Reply With Quote #21

Quote:
Originally Posted by Starkiller View Post
Hello, is this possible for armor?
https://forums.alliedmods.net/showthread.php?p=960277 ?
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3Dyy
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Join Date: Jun 2017
Location: Germany
Old 07-12-2017 , 14:05   Re: [Any] Set Start Health
Reply With Quote #22

i am beginner in scripting ,can you help me? Can you make this only ct vip.
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 07-12-2017 , 15:47   Re: [Any] Set Start Health
Reply With Quote #23

Quote:
Originally Posted by 3Dyy View Post
i am beginner in scripting ,can you help me? Can you make this only ct vip.
Just use https://sm.alliedmods.net/new-api/co...kCommandAccess with your vip flag/access.
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3Dyy
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Join Date: Jun 2017
Location: Germany
Old 07-12-2017 , 17:52   Re: [Any] Set Start Health
Reply With Quote #24

Yes man this is the problem how can I do this and where?sorry I am lvl -1 in scripting
Code:
bool CheckCommandAccess(int client, const char[] command, int flags, bool override_only)

Last edited by 3Dyy; 07-12-2017 at 17:52.
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 07-13-2017 , 01:14   Re: [Any] Set Start Health
Reply With Quote #25

Quote:
Originally Posted by 3Dyy View Post
Yes man this is the problem how can I do this and where?sorry I am lvl -1 in scripting
Code:
bool CheckCommandAccess(int client, const char[] command, int flags, bool override_only)
I recommend https://wiki.alliedmods.net/Introduc...rcemod_plugins and any coding tutorial.

Similar requests have been done in the past in various plugins, you could search for CheckCommandAccess in the forum.

As I said in the past in some of my plugins, I won't add a VIP flag publicly. The same apply for this plugin.

Red
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Last edited by RedSword; 07-13-2017 at 01:16.
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Obyboby
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Join Date: Sep 2013
Old 07-13-2017 , 05:33   Re: [Any] Set Start Health
Reply With Quote #26

Is it possible to use this during specific warmup rounds?
I'm using the weapon restrict plugin which allows to set custom weapon warmup rounds, and I'd like this plugin to set players health to 1 HP only during warmup, and only if the decoy round is triggered (for any other weapon, the starting health should stay at 100 HP)
Any chance I can do that with this plugin?
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RedSword
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Join Date: Mar 2006
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Old 07-13-2017 , 11:02   Re: [Any] Set Start Health
Reply With Quote #27

Quote:
Originally Posted by Obyboby View Post
Is it possible to use this during specific warmup rounds?
I'm using the weapon restrict plugin which allows to set custom weapon warmup rounds, and I'd like this plugin to set players health to 1 HP only during warmup, and only if the decoy round is triggered (for any other weapon, the starting health should stay at 100 HP)
Any chance I can do that with this plugin?
Not really. You'd need to modify it.

During warmup it is possible using GameRules_GetProp("m_bWarmupPeriod") in CSGO.

The "decoy round" comes from the other plugin right ? Dr!fter's one ? Ideally one would use inter-plugin communication; but you could probably be fine with a timer after a player spawn & checking the gun the player has. How does the gun randomization works ? Is it always knife + one random gun ? Given right on spawn ?

I won't modify this plugin publicly as what you're asking is very specific, but I'll post an attempt.
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 07-14-2017 , 03:02   Re: [Any] Set Start Health
Reply With Quote #28

Quote:
Originally Posted by RedSword View Post
[...] but I'll post an attempt.
There you go. You still need to set starthealth_value though. Should set health only with a decoy & warmup enabled. Please tell if it works.

Red
Attached Files
File Type: sp Get Plugin or Get Source (setstarthealth_CSGODecoyWarmup.sp - 331 views - 3.2 KB)
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Obyboby
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Join Date: Sep 2013
Old 07-14-2017 , 03:50   Re: [Any] Set Start Health
Reply With Quote #29

Quote:
Originally Posted by RedSword View Post
There you go. You still need to set starthealth_value though. Should set health only with a decoy & warmup enabled. Please tell if it works.

Red
Thanks for that buddy!! ^^
I will try it asap, hopfully during the weekend.
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Obyboby
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Join Date: Sep 2013
Old 07-25-2017 , 17:36   Re: [Any] Set Start Health
Reply With Quote #30

Quote:
Originally Posted by RedSword View Post
There you go. You still need to set starthealth_value though. Should set health only with a decoy & warmup enabled. Please tell if it works.

Red
Still had no chance to try this :C
But I realized that the warmup weapons are chosen randomly and I don't think I have the chance to check whether or not the decoy weapon is a decoy.
SO I would either have to set HP to 1 for every round (even non-decoy warmups) or give up and not use this :C
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