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[TF2] TFDodgeball


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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-10-2011 , 08:01   Re: [TF2] TFDodgeball
Reply With Quote #391

Download link doasn't work.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-10-2011 , 08:04   Re: [TF2] TFDodgeball
Reply With Quote #392

Quote:
Originally Posted by Velture View Post
Download link doasn't work.
Yeah, Linode are being a bit slow.
Shouldn't be much longer.
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frank.
Junior Member
Join Date: Apr 2011
Old 06-17-2011 , 06:50   Re: [TF2] TFDodgeball
Reply With Quote #393

I'm setting up a "multimod" server at the moment. One of the mods is TFDodgeball, and it is spitting out a number of errors. In my server config file, sm_dodgeball_enabled 0 is set. The map being loaded first is not a dodgeball map. When sm_dodgeball_enabled 1 and a dodgeball map are loaded as default, the errors still occur.

The server crashes, and restarts due to the errors. They show up as:

L 06/17/2011 - 208:28: [TFDB] Sigscan for Dissolve failed - Disabling detour to prevent crashes
L 06/17/2011 - 208:28: [TFDB] [CENTITY] Failed to retrieve pointer from GetLoadoutSlot

Alongside it run Vs Saxton Hale, and Prophunt. SDKHooks is installed, as are TF2Items, KAC (well, SMAC), sourcebans, and ultimate mapchooser.

What could be the cause of this, and what could the solution be?

EDIT: My server hosting provider doesn't allow uploads/downloads of .dll files, so we have to through their automated system. I believe the version installed is outdated, and will work when it has been updated to the current version.


EDIT2: Now with the addon installed, backblasting with the flamethrower on any map crashes the server.

Last edited by frank.; 06-19-2011 at 02:43.
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baijiaqing
Member
Join Date: Jul 2010
Old 06-21-2011 , 09:42   Re: [TF2] TFDodgeball
Reply With Quote #394

Same as above.
Needs fixing
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-21-2011 , 10:26   Re: [TF2] TFDodgeball
Reply With Quote #395

Quote:
Originally Posted by baijiaqing View Post
Same as above.
Needs fixing
Fixed gamedata has been pushed, if you are running a release version of SourceMod it'll automatically update next time your server restarts.
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Last edited by psychonic; 06-21-2011 at 10:45.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-24-2011 , 06:37   Re: [TF2] TFDodgeball
Reply With Quote #396

ammo regeneration doasn;t work.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 06-24-2011 , 13:10   Re: [TF2] TFDodgeball
Reply With Quote #397

Quote:
Originally Posted by Velture View Post
ammo regeneration doasn;t work.
This.

Also causes a crash when someone dies.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-24-2011 , 13:57   Re: [TF2] TFDodgeball
Reply With Quote #398

also fire couses dmg to players.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-24-2011 , 14:16   Re: [TF2] TFDodgeball
Reply With Quote #399

yeah had a crash to on this, i assume something needs a update.. lets wait a bit i assume ash has it already busy as it is.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-24-2011 , 16:26   Re: [TF2] TFDodgeball
Reply With Quote #400

It needs the CEconItemView changes from TF2Items. As I'm sure a lot of you have seen they aren't exactly perfect yet, so I figured it was better to only be testing it in one extension.
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