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TF2: Killer's Info


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Kernel
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Join Date: Oct 2007
Old 04-01-2008 , 17:06   Re: TF2: Killer's Info
Reply With Quote #11

nice plugin, thanks. ..wish you were here, lol!
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Extreme_One
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Join Date: Nov 2006
Old 04-03-2008 , 06:24   Re: TF2: Killer's Info
Reply With Quote #12

Does the sm_ki_toggle setting get stored anywhere or do clients need to disable this every time they connect?

If they need to toggle this off at every connection then I assume they'd need to at every map change too?

If they do need to toggle this off at every connection can it made so that your plugin remembers the user's choice until the next time they toggle it ?
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urus
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Join Date: Jan 2007
Old 04-03-2008 , 09:07   Re: TF2: Killer's Info
Reply With Quote #13

Quote:
Originally Posted by Extreme_One View Post
Does the sm_ki_toggle setting get stored anywhere?
No, but try version from attach. This should work.
Attached Files
File Type: sp Get Plugin or Get Source (tf2_killersinfo.sp - 946 views - 7.0 KB)
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toazron1
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Join Date: Oct 2006
Old 04-03-2008 , 11:32   Re: TF2: Killer's Info
Reply With Quote #14

It was something I was planning on doing, I just needed to learn some more about the keyvalves which seems to be the nVault replacement.

Interesting changes Urus, I will check test it out and then merge your change into the code, with proper credit of course
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Extreme_One
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Join Date: Nov 2006
Old 04-03-2008 , 15:16   Re: TF2: Killer's Info
Reply With Quote #15

Thanks Urus I'll install it and give it a try.

{edit} Works perfectly and people really like it
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Last edited by Extreme_One; 04-03-2008 at 17:20.
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toazron1
Senior Member
Join Date: Oct 2006
Old 04-04-2008 , 17:43   Re: TF2: Killer's Info
Reply With Quote #16

I have updated this to include Urus' modification along with adding in the option for metric output. I have also made the distance check a little more accurate, and it should no longer come up with ridiculous distances for melee weapons.
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Extreme_One
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Join Date: Nov 2006
Old 04-04-2008 , 17:57   Re: TF2: Killer's Info
Reply With Quote #17

Nice one toazron1

You've not told us the cvar to change from ft to metres
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toazron1
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Join Date: Oct 2006
Old 04-04-2008 , 20:16   Re: TF2: Killer's Info
Reply With Quote #18

Quote:
Originally Posted by Extreme_One View Post
Nice one toazron1

You've not told us the cvar to change from ft to metres
thats because its not a cvar

updated first post.
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Extreme_One
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Join Date: Nov 2006
Old 04-08-2008 , 05:24   Re: TF2: Killer's Info
Reply With Quote #19

Quote:
Originally Posted by toazron1 View Post
thats because its not a cvar

updated first post.
OK

So to make the change from Feet to Metres I/we need to edit the .sp and recompile it.
Well I'm fine with that but it would be far easier for admins if it were just a CVAR they can add to their server.cfg.
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Davethegreat
Senior Member
Join Date: Nov 2007
Old 04-08-2008 , 06:24   Re: TF2: Killer's Info
Reply With Quote #20

Very nice, I wonder if we could get this to work with hl2dm or css? AKA, One guy shoots him with a pistol and the other with a shotgun, the shotgun kills him but it shows as the kill assist.
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