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[ANY] Anti Rate Hack


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Ade
I love purple
Join Date: May 2010
Old 06-26-2013 , 03:41   Re: [ANY] Anti Rate Hack
Reply With Quote #21

do u mean that cvar i mentioned or this entire plugin? im sure it has a wider range of cvars in check, not just network and update.. or at least i hope it does
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cssBOT
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Join Date: Apr 2009
Old 06-28-2013 , 07:43   Re: [ANY] Anti Rate Hack
Reply With Quote #22

The June 25 update to CS:S, DoD:S, and HL2M has now made it so cl_cmdrate, cl_updaterate, cl_interp, cl_interp_ratio all are blocked from changing while actively playing now. Nothing this plugins claims to do is no longer needed for those games.
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Ade
I love purple
Join Date: May 2010
Old 06-28-2013 , 07:51   Re: [ANY] Anti Rate Hack
Reply With Quote #23

does the update also block changes to rate? i know it also blocks cl_predict, but that's the point, valve doesn't specify which commands are locked during the game, and this plugin doesn't specify which commands are monitored

i'll clear the log and see if anything pops up in the next few weeks
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cssBOT
Senior Member
Join Date: Apr 2009
Old 06-28-2013 , 08:51   Re: [ANY] Anti Rate Hack
Reply With Quote #24

I tested in CS:S and it doesn't block changes to "rate" however, considering valve patched the engine to block rapid changes of the other cvars to block various rate change exploits i'm guessing changing "rate" rapidly provides no advantage to a player. I'm sure they wouldn't have overlooked the obvious.

Looking at ithe code this script only blocks the cvars we've mentioned:

Code:
public OnClientPostAdminCheck(client) {
#if defined DEBUG
    PrintToChatAll("OnClientPostAdminCheck; client: %d", client);
#endif
    if(IsFakeClient(client))
        return;
    
    trValues[client] = CreateTrie();
    new String:buff[255];
    GetClientInfo(client, "rate", buff, sizeof(buff));
    SetTrieString(trValues[client], "rate", buff);
    GetClientInfo(client, "cl_cmdrate", buff, sizeof(buff));
    SetTrieString(trValues[client], "cl_cmdrate", buff);
    GetClientInfo(client, "cl_updaterate", buff, sizeof(buff));
    SetTrieString(trValues[client], "cl_updaterate", buff);
    SetTrieValue(trValues[client], "_changecount", 0);
}

Last edited by cssBOT; 06-28-2013 at 08:52.
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Ade
I love purple
Join Date: May 2010
Old 06-28-2013 , 09:02   Re: [ANY] Anti Rate Hack
Reply With Quote #25

yea cus valve never overlooked anything...
im keeping it for the 'rate' thx
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Last edited by Ade; 06-28-2013 at 09:02.
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[PL]Luki
Member
Join Date: Jun 2009
Old 06-28-2013 , 12:23   Re: [ANY] Anti Rate Hack
Reply With Quote #26

This plugin was made mostly for TF2, so as long as they do not add this patch to TF2 this plugin is still useful.
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Last edited by [PL]Luki; 06-28-2013 at 12:24.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-28-2013 , 12:49   Re: [ANY] Anti Rate Hack
Reply With Quote #27

Quote:
Originally Posted by [PL]Luki View Post
This plugin was made mostly for TF2, so as long as they do not add this patch to TF2 this plugin is still useful.
This was added to TF2 about 2 weeks ago.
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[PL]Luki
Member
Join Date: Jun 2009
Old 06-28-2013 , 13:32   Re: [ANY] Anti Rate Hack
Reply With Quote #28

Uhm, I didn't notice it.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-28-2013 , 13:36   Re: [ANY] Anti Rate Hack
Reply With Quote #29

Quote:
Originally Posted by [PL]Luki View Post
Uhm, I didn't notice it.
http://wiki.teamfortress.com/wiki/June_5,_2013_Patch
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Ade
I love purple
Join Date: May 2010
Old 08-30-2013 , 12:42   Re: [ANY] Anti Rate Hack
Reply With Quote #30

i wonder if indeed changing rate doesn't give an advantage like cssBOT said, but my log in fact still gets written, so there must be a reason ppl do that
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