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[L4D2]Crow's Annoying Item Remover 1.0 Released!


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TheSuggestioner
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Join Date: Aug 2011
Location: USA, Connecticut
Old 08-30-2011 , 17:30   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #101

*free bump*
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gajo0650
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Join Date: Apr 2012
Old 07-08-2012 , 23:10   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #102

l4d2 v2.1.0.5 server error log.
Quote:
L 07/09/2012 - 12:09:14: Info (map "c2m1_highway") (file "errors_20120709.log")
L 07/09/2012 - 12:09:14: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 07/09/2012 - 12:09:14: [SM] Displaying call stack trace for plugin "CrowAnnoyingItemRemover.smx":
L 07/09/2012 - 12:09:14: [SM] [0] Line 218, /home/groups/alliedmodders/forums/files/6/4/6/8/8/54855.attach::Event_RoundStart()
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Simca
Senior Member
Join Date: Feb 2012
Old 07-28-2012 , 23:18   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #103

L 07/29/2012 - 12:16:29: [SM] Displaying call stack trace for plugin "CrowAnnoyingItemRemover.smx":
L 07/29/2012 - 12:16:29: [SM] [0] Line 218, /home/groups/alliedmodders/forums/files/6/4/6/8/8/54855.attach::Event_RoundStart()
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-06-2012 , 21:19   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #104

Sev asked me to fix the 1.4+ SourceMod issue. Not sure whether its a bug from SourceMod 1.4 or L4D2, however round_start event seems to trigger before OnMapStart, causing plugins spawning entities on round_start to break.

Fixed plugin attached below.
Attached Files
File Type: sp Get Plugin or Get Source (CrowAnnoyingItemRemover.sp - 941 views - 9.0 KB)

Last edited by Mr. Zero; 08-07-2012 at 11:12.
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Simca
Senior Member
Join Date: Feb 2012
Old 08-07-2012 , 01:07   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #105

/home/groups/sourcemod/upload_tmp/phpyEBvCR.sp(1) : error 010: invalid function or declaration /home/groups/sourcemod/upload_tmp/phpyEBvCR.sp(76) : warning 217: loose indentation 1 Error.

Last edited by Simca; 08-07-2012 at 01:07.
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Mr. Zero
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Join Date: Jun 2009
Location: Denmark
Old 08-07-2012 , 11:11   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #106

Oh right. Notepad++, you silly.

Fixed.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-26-2012 , 03:20   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #107

Quote:
Originally Posted by Mr. Zero View Post
Sev asked me to fix the 1.4+ SourceMod issue. Not sure whether its a bug from SourceMod 1.4 or L4D2, however round_start event seems to trigger before OnMapStart, causing plugins spawning entities on round_start to break.

Fixed plugin attached below.
it only seems to include the default l4d2 maps it doesnt include the DLC or l4d1 maps can anyone fix it ?
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 03-27-2013 , 12:05   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #108

Wait. So this here plugin, doesnt work when starting up the l4d1 ported maps for l4d2?

And should I use the plugin included at threadstarter, or the one at #104 at this page here?

I just cannot find any other plugin, that can remove the defib, which I want for versus for my server.

Last edited by wendigo; 03-27-2013 at 12:06.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 01-16-2020 , 11:33   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #109

This is indeed the only plugin that seems to work and actually remove the items (stripper doesn't remove everything for example).

So, if I get this right, the original version works fine for all maps including the L4D1 ones, but spits this error:
Quote:
L 01/16/2020 - 18:20:16: [SM] Exception reported: Cannot create new entity when no map is running
L 01/16/2020 - 18:20:16: [SM] Blaming: CrowAnnoyingItemRemover.smx
L 01/16/2020 - 18:20:16: [SM] Call stack trace:
L 01/16/2020 - 18:20:16: [SM] [0] CreateEntityByName
L 01/16/2020 - 18:20:16: [SM] [1] Line 218, /home/groups/alliedmodders/forums/files/6/4/6/8/8/54855.attach::Event_RoundStart
Quote:
Originally Posted by s.m.a.c head View Post
Quote:
Originally Posted by Mr. Zero View Post
Sev asked me to fix the 1.4+ SourceMod issue. Not sure whether its a bug from SourceMod 1.4 or L4D2, however round_start event seems to trigger before OnMapStart, causing plugins spawning entities on round_start to break.

Fixed plugin attached below.
it only seems to include the default l4d2 maps it doesnt include the DLC or l4d1 maps can anyone fix it ?
And the one fixed by Mr.Zero only works for L4D2 maps but doesn't spit the error?

Last edited by KoMiKoZa; 01-16-2020 at 11:40.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-16-2020 , 12:26   Re: [L4D2]Crow's Annoying Item Remover 1.0 Released!
Reply With Quote #110

Quote:
And the one fixed by Mr.Zero only works for L4D2 maps but doesn't spit the error?
Don't know if it's related but the sourcecode only sets the saferoom position for some of the L4D2 maps (c1~c5)
Btw it would affect only the medkits.
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