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[L4D & L4D2] Kick Load Stuckers


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1149
Plugin Version:
1.0.8
Plugin Category:
Server Management
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    79 
    Plugin Description:
    Kicks Clients that get stuck in server connecting state
    Old 09-10-2009 , 08:33   [L4D & L4D2] Kick Load Stuckers
    Reply With Quote #1

    A rather small plugin i wrote for my heavily modded server.

    For some reason i keep having 'Load Stuckers' ... people who connect, show up in status and Sourcemod Playerlist, but not ingame. They block a slot and can remain stuck there for quite some time (minutes!!).

    So, here's a fix. On Player connect it starts a timer, after which the client is checked for being ingame. If hes not ... hes kicked out.

    Theres also log file being made with stuck kicked people within sourcemod/logs/

    Admins also get a command, sm_kickloading, which throws out all connected but not ingame players. Also, any client spouting any admin flag (reserved slot is enough) will never be automatically kicked. You can still kick them via command.



    Cvars:

    l4d_kickloadstuckers_version - the version
    l4d_kickloadstuckers_duration - how long in seconds before a connected but not ingame player is kicked. (Default: 45 seconds)


    Version History:
    1.0.0 - Release
    1.0.1 - fixed handle errors on empty server
    1.0.2 - more handle error suppression on empty server
    1.0.3 - update to the chat message, now includes custom kicktimes
    1.0.4 - no more handle errors for real this time ;)
    1.0.5 - added Log file function
    1.0.6 - added check for admin status to not kick those
    1.0.7 - dont remember
    1.0.8 - bugfix invalid timers
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_kickloadstuckers.sp - 5367 views - 2.9 KB)

    Last edited by AtomicStryker; 01-08-2012 at 13:15.
    AtomicStryker is offline
    kiwi87
    Member
    Join Date: Sep 2009
    Old 09-10-2009 , 15:19   Re: [L4D] Kick Load Stuckers
    Reply With Quote #2

    Useful! This will save me the trouble of checking thru the list and see who isn't in game but stuck!

    cool will test it out~
    kiwi87 is offline
    Evian
    Junior Member
    Join Date: Jun 2009
    Old 09-10-2009 , 21:01   Re: [L4D] Kick Load Stuckers
    Reply With Quote #3

    Useless ....









    FAKE Awesome
    Evian is offline
    Siezmik
    Junior Member
    Join Date: Sep 2009
    Old 09-11-2009 , 00:45   Re: [L4D] Kick Load Stuckers
    Reply With Quote #4

    Perfect timing - I just had this problem on our server last night.

    However, I'm getting the following errors in the console . . .


    L 09/11/2009 - 04:29:22: [SM] Native "KillTimer" reported: Invalid timer handle b3b100f7 (error 1)
    L 09/11/2009 - 04:29:22: [SM] Displaying call stack trace for plugin "custom/l4d_kickloadstuckers.smx":

    L 09/11/2009 - 040:14: [SM] Native "KillTimer" reported: Invalid data handle c39100f8 (error 1) on timer kill with TIMER_DATA_HNDL_CLOSE
    L 09/11/2009 - 040:14: [SM] Displaying call stack trace for plugin "custom/l4d_kickloadstuckers.smx":
    L 09/11/2009 - 040:14: [SM] [0] Line 51, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49427.attach::OnClientDisconnect()

    L 09/11/2009 - 040:14: [SM] Native "KillTimer" reported: Invalid timer handle b3ad00fd (error 3)
    L 09/11/2009 - 040:14: [SM] Displaying call stack trace for plugin "custom/l4d_kickloadstuckers.smx":
    L 09/11/2009 - 040:14: [SM] [0] Line 51, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49427.attach::OnClientDisconnect()
    Siezmik is offline
    olj
    Veteran Member
    Join Date: Jun 2009
    Old 09-11-2009 , 03:49   Re: [L4D] Kick Load Stuckers
    Reply With Quote #5

    PHP Code:
    CreateConVar("l4d_kickloadstuckers_version"PLUGIN_VERSION" Version of L4D Incapped Pills Pop on this server " 
    SourceMod Timer Function giving me cripples, really...
    __________________

    Last edited by olj; 09-11-2009 at 03:52.
    olj is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 09-11-2009 , 08:13   Re: [L4D] Kick Load Stuckers
    Reply With Quote #6

    Quote:
    Originally Posted by Siezmik View Post
    Perfect timing - I just had this problem on our server last night.

    However, I'm getting the following errors in the console . . .


    L 09/11/2009 - 04:29:22: [SM] Native "KillTimer" reported: Invalid timer handle b3b100f7 (error 1)
    L 09/11/2009 - 04:29:22: [SM] Displaying call stack trace for plugin "custom/l4d_kickloadstuckers.smx":

    L 09/11/2009 - 040:14: [SM] Native "KillTimer" reported: Invalid data handle c39100f8 (error 1) on timer kill with TIMER_DATA_HNDL_CLOSE
    L 09/11/2009 - 040:14: [SM] Displaying call stack trace for plugin "custom/l4d_kickloadstuckers.smx":
    L 09/11/2009 - 040:14: [SM] [0] Line 51, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49427.attach::OnClientDisconnect()

    L 09/11/2009 - 040:14: [SM] Native "KillTimer" reported: Invalid timer handle b3ad00fd (error 3)
    L 09/11/2009 - 040:14: [SM] Displaying call stack trace for plugin "custom/l4d_kickloadstuckers.smx":
    L 09/11/2009 - 040:14: [SM] [0] Line 51, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49427.attach::OnClientDisconnect()

    This happens on a now empty server - it resets everything before the plugin is even done wiping itself. Ill try and write something around this ... though it has no effect besides the error message.


    EDIT:

    Aaaaand done.

    Last edited by AtomicStryker; 09-11-2009 at 11:52.
    AtomicStryker is offline
    Siezmik
    Junior Member
    Join Date: Sep 2009
    Old 09-11-2009 , 17:20   Re: [L4D] Kick Load Stuckers
    Reply With Quote #7

    Thanks for the fix!
    Siezmik is offline
    Ja-Forces
    Senior Member
    Join Date: Jul 2009
    Location: Leningrad
    Old 09-12-2009 , 02:13   Re: [L4D] Kick Load Stuckers
    Reply With Quote #8

    L 09/12/2009 - 10:101: [SM] Native "CloseHandle" reported: Handle 270b0161 is invalid (error 1)
    L 09/12/2009 - 10:101: [SM] Displaying call stack trace for plugin "l4d_kickloadstuckers.smx":
    L 09/12/2009 - 10:101: [SM] [0] Line 52, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49427.attach::OnClientDisconnect()
    L 09/12/2009 - 10:11:26: [SM] Native "CloseHandle" reported: Handle 35c80192 is invalid (error 3)
    L 09/12/2009 - 10:11:26: [SM] Displaying call stack trace for plugin "l4d_kickloadstuckers.smx":
    L 09/12/2009 - 10:11:26: [SM] [0] Line 52, /home/groups/alliedmodders/forums/files/5/2/2/3/3/49427.attach::OnClientDisconnect()
    Ja-Forces is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 09-12-2009 , 08:46   Re: [L4D] Kick Load Stuckers
    Reply With Quote #9

    Isnt CloseHandle supposed to just return 'false' if it fails? Meh, ill try another thing right away.

    EDIT:
    Ive altered the Timer Killer to work with a Timer, which at least for me didnt trigger any Handle errors. Do report back about it

    Last edited by AtomicStryker; 09-12-2009 at 08:51.
    AtomicStryker is offline
    JenovaDarkness
    Junior Member
    Join Date: Aug 2009
    Old 09-12-2009 , 09:52   Re: [L4D] Kick Load Stuckers
    Reply With Quote #10

    So this didn't work?

    Code:
     
    public Action:KillAllTimers()
    {
     for (new i = 1; i <= MaxClients; i++)
     {
      if (LoadingTimer[i] != INVALID_HANDLE) CloseHandle(LoadingTimer[i])
     }
    }
    Instead of using on map end, why don't you hook round start and round end and create and kill the timers after those events are triggered? They are fired multiple times but I haven't had a problem as long as I wasn't closing an already closed handle.
    JenovaDarkness is offline
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