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Flesh'n'Scream v1.1c


  
 
 
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Author
Timiditas
Senior Member
Join Date: Apr 2009
Plugin ID:
908
Plugin Version:
1.1c
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Plays scream and blood spurt / flesh hit sounds on player hurt/death
    Old 05-26-2009 , 21:06   Flesh'n'Scream v1.1c
    Reply With Quote #1

    Description:
    Plays scream and blood spurt / flesh hit sounds on player hurt/death
    Code:
    ConVars:
    sm_fleshscream_version - version number
    sm_fleshscream_enable - enable/disable plugin
    sm_fleshscream_spurt - Chance in percent of a blood spurt sound to play
    sm_fleshscream_hit - Chance in percent of a flesh hit sound to play
    sm_fleshscream_dead - Chance in percent of a dying player scream sound to play
    sm_fleshscream_hurt - Chance in percent of a hit player moan sound to play
    sm_fleshscream_volume - Volume of the plugin from 0.0 to 1.0
    sm_fleshscream_randompitch - Slight randomization of the pitch of all sounds
    ***New since 1.0:
    sm_fleshscream_announce - Chatmessage to tell new users how to deactivate the sounds for themselves (just like the quakesounds chat announcement) - Default: 1
    sm_fleshscream_announce_delay - Time in seconds after client connect when the message is shown in chat. - Default: 40.0
    
      chatcommand: !fleshscream (see below)
    
    ***New since 1.1:
    sm_fleshscream_override - prevent players from switching the sounds off (their setting is still saved though)
    
    blood spurt, flesh hit and hit player moan are being played all over the others, so use these sparingly
     
    the included dying player sounds are rather loud and long, these shouldn't occur too often. use them as a surprise sound with
    a chance of 20% or something like that...
     
    Versions:
    0.1
    * Prototype Release
    # Todo:
    Hook cvarEnable change and hook/unhook events
    Add sound configuration via config file (implements having as much sounds of a type as you wish)
    0.2
    hooked cvarEnable changed and acting accordingly
    bugfix for:
            plugin ignoring the randompitch and volume settings
            sounds being skipped when they should overlap
    0.25
            switched from static constant string arrays to adt_arrays
    0.5
    added soundlist via config file:
    addons/sourcemod/configs/fleshscream.cfg
        This file is iterated through. All additional sounds will be used.
        Do NOT put "sound/" in front of the path!
        Sounds are listed on a slot-basis. You can add as much slots as you want.
        Not every slot must contain sounds for all categories.
        Don't change the category names on the left!
    1.0
        added possibility for clients to turn this sounds off for themselves
        (taken from quake sounds plugin)
        chatcommand: !fleshscream
        players who have this setting turned ON still hear these players scream
    
        the announcement is overlooked easily. let your users know via advertisements plugin
        end of test phase
    1.1
            added convar "sm_fleshscream_override"
            forces sounds to be played for players that have their fleshscream setting turned off
            added conditional skip of code on plugin disabled (forgot that, in functions player_hurt and player_death)
    1.1b
            changed sendsound channel to "SNDCHAN_STATIC" as suggested by TESLA-X4 on alliedmods.net
            added sending the sounds to sourcetv on demand (cvar: sm_fleshscream_recordsounds 1/0)
    1.1c
            just a small performance update and possible memleak fix
    ->Try it out now; Servers with this plugin<-


    The sounds are licensed under a Creative Commons Sampling Plus 1.0 License.
    Attached Files
    File Type: zip fleshnscream_sounds_cfg.zip (86.1 KB, 1383 views)
    File Type: sp Get Plugin or Get Source (flesh_n_scream.sp - 2394 views - 17.7 KB)
    __________________


    Last edited by Timiditas; 11-03-2009 at 18:11. Reason: version update
    Timiditas is offline
     



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