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[L4D2] Witch Control


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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 05-06-2010 , 16:38   Re: [L4D2] Witch Control
Reply With Quote #101

Quote:
Originally Posted by ne0cha0s View Post
i attached a version that disallows a player to take control of the witch if they are on fire, test it out. it also includes the cvar for letting players use the witch's attack if you want to edit that, delete your current cfg file and edit the new one.

although, dj west might want to do this differently maybe adding a cvar to which either lets or doesn't let a player take control of the witch while they are on fire, but will definitely need to fix that if it is wanted.
plugin wasn't making cfg file, now it is =P
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_witch_control.sp - 726 views - 29.4 KB)
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The Nemesis
Member
Join Date: May 2009
Old 05-06-2010 , 17:56   Re: [L4D2] Witch Control
Reply With Quote #102

Can you attack all 4 survivors as the witch?
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DarrenToh
Member
Join Date: Mar 2010
Old 05-07-2010 , 01:58   Re: [L4D2] Witch Control
Reply With Quote #103

I removed this plugin in the end,players would rather play as a smoker and drag survivors to the witch rather than playing as the witch.

Edit: Clients said they wanted the witch to be something like the tank to avoid confusion, like players get randomly chosen to be the witch when it spawns, and a notifcation appears "blah is going to become the (bride)witch."
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-07-2010 , 02:14   Re: [L4D2] Witch Control
Reply With Quote #104

Quote:
Originally Posted by DarrenToh View Post
I removed this plugin in the end,players would rather play as a smoker and drag survivors to the witch rather than playing as the witch.

Edit: Clients said they wanted the witch to be something like the tank to avoid confusion, like players get randomly chosen to be the witch when it spawns, and a notifcation appears "blah is going to become the (bride)witch."
I believe people are getting the wrong idea about the Witch, the Witch is not a Tank that you control, it is a trap, a mine, that you lay before the enemy for them to walk on.

How many times has a Witch spawned on a map but only to be spawned in some stupid spot on the map, like for example on a building, off the map, far off to the map edge, places where Survivors can easy walk around or never go too.

This plugin allows you to move the Witch into more desired areas.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 05-07-2010 , 05:22   Re: [L4D2] Witch Control
Reply With Quote #105

I don't want to give witch for random infected, like a tank. Because, first of all, this is a witch, and secondly, if I charger and I don't want to be a witch. The player himself has to draw it, I like this method and I will not change it. I like this method, when a player takes a witch himself.

I'll add the cvar to switch on/off the use of attack witch later.
Quote:
Can you attack all 4 survivors as the witch?
No.
Quote:
Can someone fix this bug?:
Hunter/Jockey(you get the idea) is set on fire.
Takes over witch.
Witch appears to be on fire but isnt taking damage.
Witch dies seconds later.

and..

Player walks into fire accidentally as witch.
Witch doesnt do normal animations(walk about screaming)
seconds later she dies.
I look at it.
Quote:
To the previous response (Walking day witch): Maybe you can not only force to spawn night witches (since they can sit down) maybe you could spawn day witches too and disable just the sitting animation or something like this
I don't like this idea. All witches must be available to control.
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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 05-07-2010 , 06:40   Re: [L4D2] Witch Control
Reply With Quote #106

Quote:
Originally Posted by DJ_WEST View Post
I don't like this idea. All witches must be available to control.
o, i didn't know it doesn't allow you to control walking witches
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ntakopo
Junior Member
Join Date: Nov 2009
Old 05-07-2010 , 08:36   Re: [L4D2] Witch Control
Reply With Quote #107

L 05/07/2010 - 18:03:54: [SM] Native "GetEntProp" reported: Entity 434 (434) is invalid
L 05/07/2010 - 18:03:54: [SM] Displaying call stack trace for plugin "l4d2_witch_control.smx":
L 05/07/2010 - 18:03:54: [SM] [0] Line 769, D:\l4dserver\L4D2\left4dead2\left4dead2\addon s\sourcemod\scripting\l4d2_witch_control.sp:: RemoveWitchControl()
L 05/07/2010 - 18:03:54: [SM] [1] Line 452, D:\l4dserver\L4D2\left4dead2\left4dead2\addon s\sourcemod\scripting\l4d2_witch_control.sp:: OnPlayerRunCmd()

The error occurs when witch kills the survivor and it runs away.
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The Nemesis
Member
Join Date: May 2009
Old 05-07-2010 , 09:00   Re: [L4D2] Witch Control
Reply With Quote #108

Have you tried to get this to work for L4D1?
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 05-07-2010 , 09:48   Re: [L4D2] Witch Control
Reply With Quote #109

ntakopo, already fixed. Use 1.3 version:
http://forums.alliedmods.net/showpos...6&postcount=83
Quote:
Have you tried to get this to work for L4D1?
Not yet.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-07-2010 , 10:38   Re: [L4D2] Witch Control
Reply With Quote #110

DJ WEST are you going to update the first post with the new update?

It's showing 1.2?
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