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[CS:S] Radar Config


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Kraudi
Junior Member
Join Date: Jun 2013
Old 06-20-2013 , 15:16   Re: [CS:S] Radar Config
Reply With Quote #41

Thank you a lot Tony

#edit: Damm i dont have the Sendproxy include. Can you Upload it for me Tony? I cant compile your radarconfig with your Bomb Idea -.

#edit2: maybe u can compiling me a Version with including hiding the bomb?

Ty

Last edited by Kraudi; 06-20-2013 at 18:45.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 09-16-2013 , 11:15   Re: [CS:S] Radar Config
Reply With Quote #42

PHP Code:
L 09/16/2013 13:04:56: [SMDisplaying call stack trace for plugin "radar_config.smx":
L 09/16/2013 13:04:56: [SM]   [0]  Line 159D:\srcds\css\cstrike\addons\sourcemod\scripting\radar_config.sp::Hook_Radar()
L 09/16/2013 13:04:56: [SM]   [1]  Line 143D:\srcds\css\cstrike\addons\sourcemod\scripting\radar_config.sp::OnRadarModeChange()
L 09/16/2013 13:04:56: [SM]   [2]  Line 61D:\srcds\css\cstrike\addons\sourcemod\scripting\radar_config.sp::OnMapStart() 
I get this after the new 1.5.1 sm release. Anny idea where to start.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-16-2013 , 11:26   Re: [CS:S] Radar Config
Reply With Quote #43

Quote:
Originally Posted by checkster View Post
I get this after the new 1.5.1 sm release. Anny idea where to start.
Did the SendProxy extension fail to load?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-16-2013 , 13:08   Re: [CS:S] Radar Config
Reply With Quote #44

Haven't check is default "1" radar config working or not, but seems one or two people have mention it not work.
Maybe need delay by "one tick" after player have respawn, before add "flashbang blind duration".
Also, player death could reset blind duration... ? not sure

Never mind, seems work when players are alive, not dead.

Last edited by Bacardi; 09-16-2013 at 16:33.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 09-16-2013 , 16:19   Re: [CS:S] Radar Config
Reply With Quote #45

Quote:
Originally Posted by GoD-Tony View Post
Did the SendProxy extension fail to load?
It loads , it when its used it failes.

Ment to write it does not load.. sorry

Last edited by checkster; 09-17-2013 at 09:18.
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utaker
Senior Member
Join Date: Dec 2013
Old 03-16-2014 , 05:04   Re: [CS:S] Radar Config
Reply With Quote #46

I know it sounds dumb but what is the default behaviour 0 option, isnt it that one can not see enemies? option 3

0 = Default radar behaviour
1 = Disable radar for all players *Default
2 = Show all players on radar *Requires SendProxy Manager
3 = Hide enemies on radar *Requires SendProxy Manager
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-16-2014 , 11:27   Re: [CS:S] Radar Config
Reply With Quote #47

Quote:
Originally Posted by utaker View Post
I know it sounds dumb but what is the default behaviour 0 option, isnt it that one can not see enemies? option 3

0 = Default radar behaviour
1 = Disable radar for all players *Default
2 = Show all players on radar *Requires SendProxy Manager
3 = Hide enemies on radar *Requires SendProxy Manager
0 = The plugin is disabled and the game does what it normally does.
3 = Hide enemies on radar when they should normally be displayed (when two enemies spot each other).
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kODZINHO
New Member
Join Date: Apr 2014
Old 04-09-2014 , 10:43   Re: [CS:S] Radar Config
Reply With Quote #48

Links expired :/ Please add new links from the get plugin and get source. I need to remove the radar, because I have a DM server. Thanks in advance.
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Chesterfield
Senior Member
Join Date: Apr 2013
Old 05-15-2014 , 20:52   Re: [CS:S] Radar Config
Reply With Quote #49

Any update about this? we need a plugin that hides radar all the rounds, not just one
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 03-28-2015 , 10:08   Re: [CS:S] Radar Config
Reply With Quote #50

Does it work for counter-strike: global offensive?
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