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[TF2] Horseless Headless Horsemann


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Author
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Plugin ID:
2034
Plugin Version:
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 10-27-2010 , 23:21   [TF2] Horseless Headless Horsemann
    Reply With Quote #1

    Spawns the NPC "Horseless Headless Horsemann" where you are looking

    Changelog:
    1.1:
    • Fixed precache issues/crashes after update.
    Cvars:
    • sm_horsemann_version - Version
    Commands:
    • sm_horsemann - Spawns a Horsemann at your crosshair. (ROOT flag)
    Most taken from the original Pumpkins plugin and readapted for the Pumpkin lord.
    Attached Files
    File Type: sp Get Plugin or Get Source (horsemann.sp - 18714 views - 3.5 KB)

    Last edited by Geit; 06-08-2014 at 17:32. Reason: Incorrect game listing changed to TF2
    Geit is offline
    mikeym9
    Member
    Join Date: Feb 2009
    Old 10-28-2010 , 00:12   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #2

    How do you find the entity names anyway?
    mikeym9 is offline
    seanpfett
    Junior Member
    Join Date: Mar 2011
    Old 03-11-2011 , 15:15   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #3

    Quote:
    Originally Posted by mikeym9 View Post
    How do you find the entity names anyway?
    everytime i spawn him this happened after the last update it says in the console SV_StartSound: )ui/halloween_boss_summon_rumble.wav not precached
    seanpfett is offline
    LouNGeR
    New Member
    Join Date: Dec 2009
    Old 03-13-2011 , 09:02   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #4

    Code:
    SV_StartSound: )ui/halloween_boss_summon_rumble.wav not precached (0)
    SV_StartSound: )weapons/halloween_boss/knight_axe_hit.wav not precached (0)
    SV_StartSound: )weapons/halloween_boss/knight_axe_miss.wav not precached (0)
    Files are there and plugin seems to do what it's supposed to do.
    Get this on any map, also cp_manor_event.
    LouNGeR is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 10-28-2010 , 00:56   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #5

    Works fine, horseman doesnt work in other maps but you can still spawn him. He is killed by the cart. You can spawn as many as you want.
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    jack_wade
    SourceMod Donor
    Join Date: Nov 2008
    Old 10-28-2010 , 06:42   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #6

    Quote:
    Originally Posted by DontWannaName View Post
    Works fine, horseman doesnt work in other maps but you can still spawn him. He is killed by the cart. You can spawn as many as you want.
    manor_event has been published with a .nav file... Maybe the Horsemann works also in KOTH maps or other bot-ready maps (the ones which include a .nav file)...
    __________________


    Last edited by jack_wade; 10-28-2010 at 07:42.
    jack_wade is offline
    cybersquare420
    Veteran Member
    Join Date: Nov 2008
    Old 10-28-2010 , 09:48   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #7

    Quote:
    Originally Posted by jack_wade View Post
    manor_event has been published with a .nav file... Maybe the Horsemann works also in KOTH maps or other bot-ready maps (the ones which include a .nav file)...
    confirmed if you make a .nav for any map it will work
    __________________
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    mikeym9
    Member
    Join Date: Feb 2009
    Old 10-28-2010 , 10:44   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #8

    Does he spawn out of the ground in this script?
    mikeym9 is offline
    scopesp
    Senior Member
    Join Date: Jan 2009
    Location: Munich
    Old 10-28-2010 , 05:28   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #9

    haha nice one thx

    Last edited by scopesp; 10-28-2010 at 05:50.
    scopesp is offline
    cybersquare420
    Veteran Member
    Join Date: Nov 2008
    Old 10-28-2010 , 11:00   Re: [TF2] Horseless Headless Horsemann
    Reply With Quote #10

    he spawns perfectly for me... he is wherever you are looking.

    wonder how hard it would be to make him spawn randomly on all maps... like once every so many minutes in a random map location... or some such thing...
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