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native TF2_IgnitePlayer Offset change?


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ThatGuy
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Join Date: Nov 2007
Old 03-01-2009 , 14:10   native TF2_IgnitePlayer Offset change?
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Ever since the update, whenever I try using native TF2_IgnitePlayer (Newest sourcemod version 1.1.2) it crashes the server, have the offsets been updated?
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 03-01-2009 , 15:47   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #2

The signature for the function is definitely correct, I just double checked it. However just to be sure you can try this instead...

*Goes in your TF2 gamedata file*
\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\ x8B\x90\x2A\x2A\x2A\x2A\xFF\xD2\x84\xC0

If its not this, post any errors you get or whatever.
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Last edited by CrimsonGT; 03-01-2009 at 15:49.
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ThatGuy
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Join Date: Nov 2007
Old 03-01-2009 , 17:49   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #3

Hmm.. I had
Code:
\x56\x8B\xF1\x8B\x8E\x2A\x2A\x00\x00\x8B\x01\x8B\x90\x2A\x2A\x00\x00\xFF\xD2\x84\xC0
Compared to what you said
Code:
\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x01\ x8B\x90\x2A\x2A\x2A\x2A\xFF\xD2\x84\xC0
I'll have to test it out a bit later, I can't now because I don't want to crash a full server hehe. So i'll get back to you. Thanks!


(I'd give you +karma but it says I have to spread it around )
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Last edited by ThatGuy; 03-01-2009 at 17:51.
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ThatGuy
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Old 03-01-2009 , 21:08   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #4

Gah I just tried it..

It didn't set anyone on fire, just ended up crashing again.

Where the crap do I check for the errors? I'm using a ftp/rcon password to do everything
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CrimsonGT
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Old 03-01-2009 , 23:25   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #5

You will probably need to post the mdmp file to see why its crashing. I would file a bug report and attach the mdmp to it as something might have broken code wise with the update. Its strange though because the sig is right.
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CrimsonGT
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Old 03-02-2009 , 13:48   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #6

Are you running a linux or a windows server btw?
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ThatGuy
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Old 03-03-2009 , 00:59   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #7

Quote:
Originally Posted by CrimsonGT View Post
Are you running a linux or a windows server btw?

Windows

Quote:
Originally Posted by Nalidor View Post
A workaround is to use Dukehacks to cause like 0.1 damage with the DMG_PLASMA flag
Thanks. I just like setting the players on fire that much more though hehe ;)
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ThatGuy
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Old 03-14-2009 , 16:08   Re: native TF2_IgnitePlayer Offset change?
Reply With Quote #8

Grr
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